April 27th, 2011

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[info]insane_games
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[info]insane_games

ALL THAT REMAIN

RPG

PREMISE

CHARACTER LIST

PB LIST

THE RULES



The year is 2004.

Five years after the fall of Voldemort, everything was peaceful. And then...

A series of incantations found in an ancient book banned by wizarding society over two hundred years ago were spoken by several individuals in unison...

...and that's when it happened.

A bright green light filled the night sky and quickly went from one end of the globe to the other, shining down in beautiful emerald and eliminating almost every living human species in it's path - all but the few dozen witches and wizards who were at the Quidditch World Cup stadium and those who were locked away in Azkaban. Those two places held such strong magical charms, they were protected, and so were the people inside.

Ones at the stadium had no idea anything had happened. They emerged from the building and saw several sets of clothes scattered about on the ground. They would return home to find their families all gone. No one was around.

The surviving Azkaban prisoners would wake to find no guards and no Dementors. They escaped.

And now here we are in a world with no more Muggles and only eighty remaining people. The government is gone, there is no structure and there are no rules. A new Ministry must be formed. New rules must be written and obeyed. The magical world must go on and flourish and rebuild. And the ones remaining must make sure this will happen.

All survivors will begin their journey in London, including the escaped Death Eaters.

What will you do?

GAME BEGINS THURSDAY, APRIL 28!. Join today>>>>>

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[info]selenography
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☾ Moonlight Nocturne
Welcome to Seattle, Washington, where the grass is green all the time, where the air always smells like the ocean, and where the next end of the world is scheduled to take place, T minus: now.

Something is happening in Seattle. People are showing up dead with no explicable cause, people are reporting seeing monsters in the streets late at night, and young men and women all around the city are beginning to change. Ordinary at first, but at a moment of danger they find themselves either drawn to it... or bringing it about.

You are a student, or maybe you're not. You are a businessman, or maybe you're not. You are a mother, a daughter, a son, a husband. You are a father, a sister, a brother. But you are also something else, something not meant for this world, but born into it for a specific cause: to defend it, or to overtake it. Who are you?

★★★

Moonlight Nocturne is an AU, PB Sailor Moon game set in present-day Seattle. A new race of soul snatchers has come to earth and is hell-bent on refueling its dying population with star seeds - and Seattle's population is first. The Celestians didn't plan on a fight, but who could have known the earth would have a bunch of guardians dressed in tutus? Actually, it was probably someone's job to find that out. Their bad.

We're an active, welcoming group of players desperately in need of a Luna and Artemis to join our cast!

FAQ & Drop BoxRulesHolds & Taken PBsApplicationCanon ListEveryone Else
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Payback: A HP Next Gen RP

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Payback is a Harry Potter, Next-Gen game set in 2027. It's primarily a social game, with a game-wide plot that will be advanced from time to time. Much of the plot specifics will be determined by in-game character interactions and player input.
On May 1st, 2027 the Daily Prophet revealed a new column called The Karma Files. Penned by an anonymous source, the Karma Files divulged gossip and secrets of the juiciest sort. At first, it was amusing. Little tidbits that made life...interesting, to say the least. All around London, witches and wizards are all talking about the column. But then, the secrets start to get darker, and it becomes obvious that the author of the Karma Files has a grudge against the Wizarding World. The more dangerous the column becomes, the more everyone wonders: How is this person finding out their deepest, darkest secrets? And how can they be stopped?
SITE MAP | RULES | HOLDS | APPLY | CAST | CREDIT

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"My intention is not to offend anyone, but... you have all been wrong. You apply human science to everything, but not everything is of a human nature. There are things that lie well beyond your realm of explanation and understanding, and quite frankly, they always will. For they have been present in this world, for longer than your earliest ancestors."
-Pruflas

With those words, centuries of careful concealment have been unraveled. The underground world of the supernaturals has been brought to light, and very much against their will.The year is 2056, the place is Amsterdam. The capital, and largest city in the Netherlands has become the unofficial home of the Supernatural world. Not only is the local government controlled by wealthy non-humans, but it also happens to be a willing host to those humans who do not shy away from the wicked, but instead embrace it. This harmonic unison is shaken when a demon named Pruflas takes it upon himself to expose the entire world to their kind, simply to combat his own boredom. Residence in Amsterdam steadily find themselves under the judgmental eyes of the world, as well as the terrorism some people are willing to enact, in a desperate attempt to protect the human population from these monsters. The world has come to a precipice, either they will be accepted, destroyed, or they will take the throne, and rule over those below them. Some want peace, others war, and then there are those who have yet to take a stand. Either way, no one will be left unaffected.

What will they do? Will they burrow deeper into the shadows, in hopes of keeping themselves hidden from the masses of humans who don't understand them, and who don't want them there? Or will courage flourish, and will they show themselves to the world, and insist on living side by side with their sometimes prey? What will they do? What would you do?
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OPENS APRIL 29TH
PREMISE RULES SUPERNATURALS CAST HOLDS APPLICATION
Two days ago this was an empty lot, an abandoned field near the edge of town. Then the trucks rolled in, big semis huffing clouds of noxious fumes, and able-bodied men jumped out to set stakes in the ground, run string to mark off areas. The townspeople whispered excitedly as the posters and flyers arrived around town, posted on telephone poles and bulletin boards, stacks of them on the counters in shops.

The Dark Carnival was in town.

The tents aren't the gay red and white stripes of the carnivals of yesteryear; these are black and gray, burgundy and purple, dark jewel tones lit from within by lanterns and candles and blacklights. Torches burn at the entrance and a sign warns all who enter that they are lost. The Ferris Wheel is a hulking beast against the sky; carnies walk among the crowd dressed in leather jackets embroidered like a skeleton's infrastructure, weaving expertly between the marks. Barkers call to passersby, luring them in for the sights and sounds. Canvas banners ripple in the wind, which carries with it the scent of food cooking, the hot smell of machinery and oil.

There are cries of laughter and delighted squeals coming from the funhouse, the freak tent, the thrill rides. People walk out of the psychic's tent looking a little uneasy, laughing it off as hokum even as their skin crawls. And some of those shrieks from the funhouse... well, they sound a little too sincere, don't they?

This is the Dark Carnival.