July 24th, 2010

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Destiny Falls

MODSRPGOOC

We all fall down...

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Welcome to a world of exciting night life, perfect weather, simple and luxurious pleasures, and all the excitement or rest and relaxation one could ever want. Founded by Liam Sypher in 1970,this secluded island off the East coast of the United States boasts a world-renowned resort, spa, medical center, exclusive housing, private school, college, a gorgeous natural waterfall for which the island gets its name, and a Las Vegas-like nightlife, with a downtown strip known simply as "Vice Alley" that's brimming with four star hotels, restaurants, clubs, shopping, and casinos. Visitors and residents can expect the convenience of the very best of anything their heart desires at their fingertips, twenty-four hours a day. Why, some say it's so wonderful there that you'll hardly notice the high murder and suicide rate, or the ghosts that haunt nearly every business and home, or the fact that Mr. Sypher isn't quite right... And so what if some of the people are a little strange? There's all the reason in the world to come there, and no reason at all to ever leave again. For anything.In fact, it's really best for some if they don't even try.

Destiny Falls is a brand new, original character RPG set in the fictional island of Destiny Falls off of the East coast of the United States. We are looking for any and all original characters you might be able to dream up! If you have any questions, please email the mods at destinyfallsmods@yahoo.com.



*Because of the adult content that will play a major part in this game, the game is rated NC-17 with NO exceptions.


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Peace has reigned in the city of Excelsior for sixteen years - the war between the superpowered forces of good and evil at an end, its soldiers living in quiet retirement. With their capes and spandex gathering dust in various closets, they've settled down, gotten normal jobs, and started families. It's more common to see a hero and his former archnemesis golfing together on a sunny day than fighting in the streets, in 2010.

Their superhuman abilities have been passed on to their children, most of whom are too young to remember the glory days. Growing up in a world of peace, school and their friends have dominated their lives. There hasn't been any reason to distinguish themselves as heroes and villains.

Yet.

| PREMISE | FAQ | CHARACTERS | CAST | HOLDS | APPLY | DROPBOX |
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Premise | Rules | Apply | Characters | Cast | Teams

In 2001, Quidditch fans were shocked to see the Wimbourne Wasps drop from the British Quidditch league. Their flags and jersey's hung up for the last time. It was then that Wizarding Britain truly took in the full impact of repercussions from the war with Voldemort. Outside of the political and economical rings, the social structure of Wizarding society was in danger of crumbling beneath the lingering weight. Education alone was a heavy burden under the already thinly spread financial support of the reconstruction. Hogwarts needed to be rebuilt, Law enforcement needed to be deployed on a far greater scale, and compensations needed to be made. The Ministry, while undergoing it's own reconstruction, struggled to meet the demands it now faced. Entertainment and Sports fell to the wayside, leaving teams to struggle to find their own backing and financial support. Ticket sales were reaching record lows and number of new players entering the league became almost non-existent.

The decision to remove the Wimbourne Wasps' from the league was announced by Owner and retired player, Pierre de Vega. Pierre met the crowd of shocked fans saying, "The time of Professional Quidditch is coming to an end. The Wimbourne Wasps will step away from the league with heavy hearts, but also with the hope that those great games of the past will continue to be remembered and valued as we step out to meet a new age for Wizarding Britain." They were words that were meant to say good-bye to a much loved game, however, the response they stirred was something that shocked many. From all corner of British society, funding began to pour into the league. Teams were getting various offers of sponsorship and donations. Quidditch was still, very much, a part of Wizarding culture and the actions of the people stated that clearly.

Over the past five years, Quidditch has continued to grow, becoming a super power in it's own right. Quidditch used to be a game, but it's become much more then that. A position on a Professional Quidditch team has become the most sought after job in Britain, surpassing Gringotts and even the Ministry. Rather then loosing the game to memory, it has gone to the other end of the spectrum and become a way of life. Team loyalty reigns over all and rivalries have become the stuff of legend. Media allegations and team pressure create tension among those who seek friendship or romantic relationships among the roster of rival teams.

Quidditch is far more competitive than it has ever been. Which team do you play for?


NOW ACCEPTING APPLICATIONS
Game Opens with 10 Applications or August 1st