July 17th, 2010

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Peace has reigned in the city of Excelsior for sixteen years - the war between the superpowered forces of good and evil at an end, its soldiers living in quiet retirement. With their capes and spandex gathering dust in various closets, they've settled down, gotten normal jobs, and started families. It's more common to see a hero and his former archnemesis golfing together on a sunny day than fighting in the streets, in 2010.

Their superhuman abilities have been passed on to their children, most of whom are too young to remember the glory days. Growing up in a world of peace, school and their friends have dominated their lives. There hasn't been any reason to distinguish themselves as heroes and villains.

Yet.

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Dark Obsidian - An Original Noir RPG

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CRIME FAMILIES

The Ruby Girls

One does not willingly join the Ruby Girls, through a series of events and misfortune will a girl find herself under the rule of Delilah Fontane. Those that watch from across the bridge cast judgement but until they're under the protection of the Ruby District, will they understand what it's like. More of a family then a group of individualistic whores, the girls watch out for each other and rule their Island with an iron fist. Crueler than the Russians, more erratic than the Irish and no where near as forgiving as the Italians, the Ruby Girls are a class all on their own.

Police do not venture past the bridge, not anymore, they have long since given up the island to the Madame and her girls. Access to the island is only permitted if the the copper is looking for... a little bit of fun, but he better be willing to pay and to keep the touch as light as possible. These girls don't just bite, they maim and you better pray they don't break a nail doing it.

Down and out? Sick of being thrown around? Maybe you should make a trip to the Ruby District but be warned, it ain't as easy to back out as it is to join.

They'll be waiting in Obsidian.

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Manifest Destiny: A Marvel AU in the Wild West

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Manifest Destiny is a Marvel Comics-based AU set in the Dakotas during the days of the Wild West.

It is 1875. The United States is at a crossroads, still binding up the wounds of a country torn in two a decade before in the Civil War, while pushing westward in exploration with optimistic enthusiasm for its centennial celebration next year. After completion of the railway link back east and the discovery of gold and good ranching and farming land, the Dakota Territory has seen its share of boomtowns. One of these was named Marvel.

Dr. Charles Xavier, having opened a school and home for orphans after experiencing the horrors of war, has recently moved out west with students both old and new to provide an atmosphere less rigid than that of his ancestral home in New York. He dreams of giving these orphans an education and a fresh start where they can thrive and not be held back by their birth and their lack of economic opportunity. He's assisted by old pupils turned teachers, and his good friend Erik Lensherr, an immigrant who fled persecution in Eastern Europe. But where Xavier would ideally turn his orphans into gentlemen and ladies who can use their talents to improve society, Lensherr thinks that first his pupils must survive and grab an assured place in life before they can start improving it. Which man's philosophy influences any particular student's outlook and behavior more, who can say?

The law does its best to keep things in line. Colonel Nicholas Fury, hero of the famed Howling Commandos, keeps an Army garrison nearby at Fort Shield to help keep the peace in the area for major upheavals. For the day-to-day there's Steven Rogers and his posse of US Marshals, nicknamed the "Avengers" for their swift defense of justice, as well as the local sheriff and deputies. But it's still a rough and tumble atmosphere, with bandits and mercenaries alike.

Many people have been making their way out West in the expansion to Marvel and its surroundings to make a new life, whether to escape from home or the results of the war, or from boundless optimism: soldiers, immigrants, homesteaders, cowboys, gold miners, quacks, scientists, saloon girls, gunslingers, merchants, outlaws, and gamblers alike. It makes for a vibrant and sometimes volatile atmosphere, where just about anything can happen.

Game Began July 5th, Holds and Apps Accepted Now!

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Please PM the mod at [info]greenwater or use the drop box with any questions!
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Liberalis

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Liberalis
A Post-Warts, Non Deathly Hallows Compliant Game


By the spring of 1999 the Trio had collected and destroyed all six of the Horcruxes and they set out to find the Dark Lord hoping to end it once and for all. At the climax of the duel, Harry gained the upper hand and Voldemort, knowing he had seconds left, used his last lifeline: a time turner. With the fall of their Lord, the Death Eaters abandoned the battle and it appeared to the wizarding world that their greatest enemy had been defeated. Unknown to them, the time turner had brought Voldemort into 2002 where he was already gathering his followers and one more Horcrux still remained. Voldemort had unknowingly created another when he had killed Harry's parents and attempted to kill Harry. The newly shattered part of his soul was transferred into the infant when the Dark Lord cast the killing curse.

The New Year of 2003 would be marked with tragedy. The Dark Lord would announce his return at the Ministry’s Annual New Year’s Ball where innocents were attacked and dozens were slaughtered. In the aftermath of the battle, accusatory eyes turned to the once celebrated hero; Harry Potter. Overnight the news spread and people began to feel again the terror that had yet to fade completely. Over the next few months the Ministry worked around the clock to assure the people that this time wouldn’t be like the last; this time they should place their trust with the government and not in the hands of an adolescent hero. The Ministry’s demeanor became one of confidence. He-Who-Must-Not-Be-Named had struck out twice already and this time the situation would be handled properly. Voldemort had other plans.

On June 23rd the Ministry of Magic fell. Trust and security was shattered when Voldemort and his army entered the Ministry building, having been given access from within. Death Eaters and dark creatures alike swarmed through the structure, destroying everything in their path; among the dead was found every member of the Wizengamot including the Minister of Magic himself. Once and for all the Dark Lord proved what he was capable of.

With their Headquarters in ruins, the Ministry has been forced to relocate and is scrambling to come to terms with their losses and what it meant for the future. Wizarding Britain looks to the future with little hope while the Trio desperately search for the missing piece, knowing that if the Dark Lord had returned that their mission had not yet been completed. Another Horcrux must still be in existence and destroying it is the only way to ensure their liberation.

More information here.

Game Opens Friday, July 23rd

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In 2001, Quidditch fans were shocked to see the Wimbourne Wasps drop from the British Quidditch league. Their flags and jersey's hung up for the last time. It was then that Wizarding Britain truly took in the full impact of repercussions from the war with Voldemort. Outside of the political and economical rings, the social structure of Wizarding society was in danger of crumbling beneath the lingering weight. Education alone was a heavy burden under the already thinly spread financial support of the reconstruction. Hogwarts needed to be rebuilt, Law enforcement needed to be deployed on a far greater scale, and compensations needed to be made. The Ministry, while undergoing it's own reconstruction, struggled to meet the demands it now faced. Entertainment and Sports fell to the wayside, leaving teams to struggle to find their own backing and financial support. Ticket sales were reaching record lows and number of new players entering the league became almost non-existent.

The decision to remove the Wimbourne Wasps' from the league was announced by Owner and retired player, Pierre de Vega. Pierre met the crowd of shocked fans saying, "The time of Professional Quidditch is coming to an end. The Wimbourne Wasps will step away from the league with heavy hearts, but also with the hope that those great games of the past will continue to be remembered and valued as we step out to meet a new age for Wizarding Britain." They were words that were meant to say good-bye to a much loved game, however, the response they stirred was something that shocked many. From all corner of British society, funding began to pour into the league. Teams were getting various offers of sponsorship and donations. Quidditch was still, very much, a part of Wizarding culture and the actions of the people stated that clearly.

Over the past five years, Quidditch has continued to grow, becoming a super power in it's own right. Quidditch used to be a game, but it's become much more then that. A position on a Professional Quidditch team has become the most sought after job in Britain, surpassing Gringotts and even the Ministry. Rather then loosing the game to memory, it has gone to the other end of the spectrum and become a way of life. Team loyalty reigns over all and rivalries have become the stuff of legend. Media allegations and team pressure create tension among those who seek friendship or romantic relationships among the roster of rival teams.

Quidditch is far more competitive than it has ever been. Which team do you play for?


NOW ACCEPTING APPLICATIONS!!!