December 5th, 2009

[info]lockewoodmods
[info]insane_games
[info]lockewoodmods
[info]insane_games

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[info]lockewoodmods
[info]insane_games

available characters. current cast. rules. navigating lockewood. apply!


Imagine, if you will, a magical village that’s unplottable, inescapable, and inexplicable. No one knows how they found themselves in this village, but what they soon find out is that almost all aspects of life in this village are controlled by Rita Skeeter. She knows your deepest, darkest secret -- the one you would never reveal to a single soul -- and if you refuse to play by her rules, she has promised to expose you. What’s more? Your secret will be revealed and you will never be able to return to the time and place you left. There will be only one escape: death.

Open since March and still going strong.


MOST WANTED.. Harry Potter, Ron Weasley, Bellatrix Lestrange, Regulus Black, Ginny Weasley, Frank Longbottom, Andromeda Tonks, Fabian Prewett, Gideon Prewett, Molly Weasley, Astoria Malfoy, Victoire Weasley, Fred Weasley II, George Weasley, Parvati and Padma Patil, Dean Thomas, Seamus Finnigan, Abraxas Malfoy, Blaise Zabini, Vincent Crabbe, Gregory Goyle, Augusta Longbottom and SEVERAL OTHERS!
[info]fallenpoint_mod
[info]insane_games
[info]fallenpoint_mod
[info]insane_games

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[info]fallenpoint_mod
[info]insane_games

FALLEN POINT

MODSRPGOOC

Once you leave home, you can never go back.

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Located in a reality separate from any other reality is a city named Fallenpoint. Nobody knows how old this city is, or exactly how it came to be. It’s not a desolate city by any means. Over 1,000,000 people live in Fallenpoint; the economy is excellent; and the residence are happy for the most part. One day the city, as if having a will of it’s own, begins to pull people in. Sometimes the city may invite a person, but most of the time it simply drags the person from their world into this one.

When a character arrives, they find themselves in the central square. They find that they’re now carrying a bag of sorts. Inside of this bag is a netbook, the keys to their new home, and a credit card containing the equivalent of $10,000. Pretty soon characters find out that they’ve brought something along with them.

Their own realities.

The city of Fallenpoint has also pulled in several realities, and placed them within the pockets of it’s own reality. Characters soon discover that they can go back to their own realities, or to any other reality that is available. Those seeking to go home, however, will discover that their home world has changed dramatically. Certain events may not have happened, events may have been altered, people may be dramatically different, but one thing is for sure:

Once you leave home, you can never go back.


Fallen Point is a panfandom game that accepts AUs and Original Characters

[info]thisiswhatimnot
[info]insane_games
[info]thisiswhatimnot
[info]insane_games

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[info]insane_games

Traversing T ime: Heroes Roleplay

MODSRPGOOC

WATCH OUT FOR THE BUTTERFLIES

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There is a time to learn.

Time to grow.

Time to change.

Time to kill.

And that time is now. Twenty years into the future, things are different. Things aren't what they used to be or what they should be. Nathan Petrelli is president. The secrets the Company kept have been blown wide open for the public to see and for the government to use. Everyone has an ability. The power is cheap, used and normal.

It's all about the power. Who has it and who knows how to use it. The government has succeeded in creating an elite group of super-powered soldiers. They are 'affectionately' called the 'Supers' by the public. The Supers are the governments weapon against any opposing force and it makes them unstoppable, free to do whatever they want. Who could stop them?

To keep their experiments under control, each Super has a chip implanted into their brain and only the president has access to these chips, only the president can control the Supers. Security, the government calls it. Imprisonment, is how the Supers see it. But their duty is to their country and to the president. They are to protect the innocent and destroy the corrupt. Little do they know that their dear president is a serial killer known as Sylar in disguise and he has the power to make them do whatever he wants, to kill whoever he wants.

Except some of the Supers have found a way to destroy the chip. Rumor is the Rebellion is behind it, that they discovered a 'loop hole'. Scientists are suggesting a malfunction. Whatever the reason, it's made Sylar edgy. Some of the most powerful people are now on the Rebellion's side and they're not afraid of taking the fight to him. But the Rebellion has a better idea.

To defeat the Sylar of the future, they must go and find him in the past, before he became Sylar. No one knows who the man used to be but there are whispers, things their parents told them, clues that will lead them to find the man before he became a monster. Time travel is tricky, delicate and dangerous. But there is no other choice. Sylar has to be stopped.

How far back will they have to go to defeat him?

Can they truly change the future or is destiny unstoppable?

And what will they do when one of their own betrays them?

Join the heroes and the villains as they traverse through time.

[info]solemnly_mod
[info]insane_games
[info]solemnly_mod
[info]insane_games

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[info]solemnly_mod
[info]insane_games






Solemnly Sworn
A Dark Marauder Era RPG

1978 ...

No one is safe.


Frequent attacks and disappearances have rippled through the Wizarding World with no clear connection or reason. Scholars, children and Ministry officials are being picked off at random leaving fear in the wake of destruction and death as Lord Voldemort ascends to power. The Ministry is hard pressed to end the struggle as Death-Eaters watch their every internal move so closely that resistance is nearly futile.

The world is dividing, and there is little way of escaping it as loyalties shift beneath the feet of the innocent.

But life goes on amidst the atrocities; people fall in love, get married and try to adapt to a world of war. In the shadows there are some who would fight back. The Order of the Phoenix is hardly more than a fleeting thought of revolution, but as Death-Eaters gain influence amongst the fragile minds within the castle, students have begun taking the fight into their own hands.

Which side will you choose, and who will succeed?


Solemnly Sworn finds the Wizarding world in the summer of 1978 following a canon timeline with limited allowances for crack plot. In the last lingering days before Welcoming Feast the Marauders prepare to begin their 7th year in the midst of a progressing war.

We're an open, friendly community with devoted moderators seeking an easy going atmosphere with emphasis on character development and player-generated plot.

JUST OPENED!

Please refer to the Available Character link below for a list of most wanted characters.

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[info]colliding_mods
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[info]forgotten_mods
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[info]forgotten_mods
[info]insane_games

Forgotten Gods


[info]forgotten_mods
[info]insane_games
What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.


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