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[27 May 2009|01:41am]


Flashing lights. Parties every night. Your name on the cover of every magazine.
Welcome to Hollywood.
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Escape Mechanism [27 May 2009|07:26am]

Escape Mechanism
Welcome to Dar Oma

|| Apply || Taken || Rules || Existing Realities || Setting ||Wiki || Singles list ||
|| [info]escapemechanism || [info]escapemech_ooc || [info]escape_logs ||


The Beginning ...

Not so very long ago, the Powers that Be decided it was time to decide which force should be ruling the Multiverse: the force of Order and light, or the force of Chaos and darkness. So the Powers set up two worlds inside of two bubbles, and picked their chosen representatives from various realities and points in time. Time rolled on, but after only three and a half weeks, they decided the forces were not balanced. That the pawns, the players in their cosmic war, were not equally matched.

So they re-evaluated the people they'd chosen, shuffling some into the other bubble. They realized too late that some people had formed bonds in the short time they'd been in these worlds between worlds, nearly unbreakable bonds, and they would not be swayed so easy to their newly chosen side.

And so, on midnight of the twenty-fourth day of the war, the Powers that Be sent most of their chosen warriors and catalysts to a new reality, merging the two existing bubbles. They have decided to start drawing in more people, letting bonds form with no barriers between the sides. Chaos' warriors are mingling with Order's chosen, and new people are being brought in on the whims of the Powers.

Some will be warriors, fighters, the powerhouses to drive the war. Some will be support, cool logic in the face of insanity. And some will be catalysts, people with no obvious talents, but the chemistry and charm to corral reluctant parties into fighting a war they never signed up for, in a world they aren't familiar with, parted from friends they still wish they had.

__________________

Dar Oma is the gathering point for the Powers' new pawns. Escape Mechanism is based mostly on character interactions and development, though there will be occasional plots as the Powers decide to run their new playtoys through various tasks.
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[27 May 2009|11:58am]
Mod Journal
NPC Journal

::Information::
Premise
Characters/Holds
Timeline
Rules/Information
Application
Contacts [f-locked]

::Communities::
Threading Comm
OOC Comm

::Headquarters::
Inquisition HQ
Day Watch HQ
Night Watch HQ
O T H E R S . They walk among us, OBSERVING.
In the beginning, there were only the humans, and, amongst them, a cursed woman. She was a good woman, pure and kind, but wherever she went, misfortune followed her. Whenever she lit a candle, it went out. If she petted a puppy, it died. If she fed a bird from her hand, the bird would fall from it, dead. Children died in the houses she visited, and the power of her curse opened a Vortex of Damnation around her. With it came the first forces of Darkness. Warriors of the Light rose up to fight the darkness, and thus began the battle between the Light and the Dark.
All because one human cursed another.
The battle raged on for centuries, neither side every truly winning. The two sides came to a standstill, and ended up forging a truce. Thus was the Great Treaty formed, and the Inquisition to uphold it. The Light formed the Night Watch to watch over the Dark, and the Dark formed the Day Watch to watch over the Light.
Thus has it been, and thus shall it always be.
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Cross Academy [27 May 2009|01:11pm]
CROSS ACADEMY
Cross Academy, a distinguished boarding school, is attended by two groups of students: the Day Class and the Night Class. At twilight, when the students of the Day Class return to their dorm, they cross paths with the Night Class on their way to school. The Night Class is an elite group of noble students. But the Day Class does not know the Night Class' dark secret: the Night Class is full of vampires and it is up to the Disciplinary Committee to make sure that the Day Class is protected from this secret.

Cross Academy was created as part of a experiment to see if vampires could bear living with the humans they lived to hunt. The expansive campus accommodates high school and college students alike with two main buildings for classes, four dormitories, and a library on the far end of the campus.
THE CAMPUS RULES TAKEN & HELD PREMADE WANTED APPLICATION
How long will the treaty last?
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Victorian Nocturne - Open Casting [27 May 2009|06:55pm]
Photobucket

London, England
The 19th Century


By secret order of the crown, 1891 sees the activation of a covert organisation accountable only to the monarch. Formed in response to occult aspects of the Whitechapel murders, these 'Royal Inquisitors' are tasked with the containment or elimination of supernatural threats to the interests of the British Empire. These crusading guardians are invested with the authority to root out occult elements that could corrupt society. Regarded with respect and fear by the few who know of them, the Royal Inquisition is a highly secretive order, dedicated to upholding civilisation against dark, primordial forces, by any means necessary. Unlike knights of old, they have access to the most radical technological advances of the era: In an age of exploring the unknown, with revolutionary science clashing against religion, Royal Inquisitors not only hold the front line against supernatural dangers, but see themselves as agents of purification, bringing light to shadow and eliminating the preternatural.

In this quest, concessions must be made. The Royal Inquisitors make deals with those touched by the otherworldly... People with such abilities as speaking with the dead. The Spiritualist movement is taking hold in society and, to the Royal Inquisitors, these men and women are useful tools in their battle against the darkness and are paid for their advising services. One must have bloodhounds when on a hunt.

Down the centuries, champions of light and dark have always waged war. These diverse groups might find themselves working together to avoid the Royal Inquisition's wrath. Dhampirs, demons, vampires, black witches and white, lycanthropes, practitioners of infernal magic, ghosts of the damned and far more... All might find themselves on the same side before long, drawn together against an enemy using steam, iron and electricity.

Our Supernatural Lore -|- Frequently Asked Questions -|- The Royal Inquisition -|- Resources

Further Information )
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[27 May 2009|10:55pm]
Welcome to Revolve
[info]athinblackline[info]offtheisland[info]blackline_mod
After the death of Charles Xavier, Revolve became the home for all mutants, whether they liked it or not. Mutants are stripped of their rights, fitted with collars and forced to fight for the amusement of the world's elite. Their days are spent training for matches, working at the island's amusement park, serving human guests and dreaming of some day getting enough money to buy their freedom.
What would you do? Would you play the game? Fight the system? Start a revolution? Plot your escape?
The future of mutantkind rests in your hands.
RulesFAQPremiseCharactersWantedHoldsApply
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