November 17th, 2014


[info]maxblk
[info]wanna_rp

[info]maxblk
[info]wanna_rp

[No Subject]


[info]maxblk
[info]wanna_rp
a prophet went missing. angels are dying in droves. flying monkeys are still an unsolved issue and sam winchester has no conscience. join all of this fun at [info]amongus.

[info]lostandfoundmod
[info]wanna_rp

[info]lostandfoundmod
[info]wanna_rp

The Lost and Found


[info]lostandfoundmod
[info]wanna_rp

Supernaturals are in every dark corner of the world.


The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species.

Sometimes, safe from yourself.

This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where adolescent supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategies of schools like this that they have continued to thrive undetected.





The Lost and Found is a supernatural school with a complicated history and an easy premise. Players can play as students or teachers, and can choose from a variety of supernatural races (or suggest their own!). Occasional school wide plots ranging from creepy to silly help keep things lively, and players always have input. Students are between the ages of 16-19, and players must be 18+ (due to mature content).

It's just like any other boarding school- grades, tests, dances, rumors, crushes, roommates, and bad cafeteria food. The only difference is here, your teacher really is a demon. Well... there is one additional difference, just a small, minor catch.


You're not allowed to leave until "They" decide you're ready.

LINKS

Game Premise | Wanted Characters | Player Rules | Races to Play | FAQ | Application

Main Community | OOC Community | Mod Journal

[info]hellfiredemons
[info]wanna_rp

[info]hellfiredemons
[info]wanna_rp

[info]hellfiredemons


[info]hellfiredemons
[info]wanna_rp

WHY SERVE IN HEAVEN...


Valle Verde, Arizona. A quiet little town just north of Phoenix. Founded by would-be goldminers in the 1800s, it became home to many men who would go on to fight in the great wars of the twentieth century. When these men returned, they had two things in common. The bond of men who had seen things...and a love of motorcycles. Thus, the Hellfire Demons were born.



Fast forward a hundred years. The Hellfire Demons are still here, still active, but not quite the club of their forefathers. Things are changing, in Valle Verde and the rest of the world. The risks are higher, but so are the rewards. Are you an angel, or do you have what it takes to be a Demon?

...WHEN YOU CAN BE A KING IN HELL?
//LINKS//
Premise // Characters Wanted
Mod Journal // Dropbox // Application


[info]abovenature
[info]wanna_rp

[info]abovenature
[info]wanna_rp

[No Subject]


[info]abovenature
[info]wanna_rp
ABOVE NATURE
A SUPERNATURAL HORROR RPG

THE RPG

MODS
RPG
OOC

DIRECTORY

Premise
Rules
Apply
Characters
Hunters
Watchers
Slayers
Vampires
Werewolves
Shifters

WANTED

Vampires
Pride Lion Shifters
Clan Hyena Shifters
THE SHIFTERS

"The claws, the speed that it moves. It could be a skinwalker, maybe a black dog."


Stories of human beings with the ability to change their shape can be found in almost every culture in the world. Scottish fishermen wove romantic tales of the Selkie, the Native Americans spoke of skin-walkers and the Japanese warned their children of the Kitsune’s trickery. Despite the distance between each of these cultures, they all had one thing in common: Shifters. It’s hardly surprising then, that Shifters do indeed exist. The reason they’ve survived so long can be pinned down to their careful, vigilant natures and their desire to stay under the radar. Shifters know that anonymity and secrecy are key to survival - particularly when there’s a Slayer or two in town.

GAME OPENED OCTOBER 2012. Join today!


[info]winchestrdean
[info]wanna_rp

[info]winchestrdean
[info]wanna_rp

[No Subject]


[info]winchestrdean
[info]wanna_rp
I would love to see an active Castiel over at [info]portlandproject.
[info]swlotg
[info]wanna_rp
[info]swlotg
[info]wanna_rp

[No Subject]

[info]swlotg
[info]wanna_rp

They call it the center of the galaxy. The eternal pulse. The crossroads of all cultures. Some call it the city planet, and some call it home. It is always noisy, and never sleeps. Every sunset, a different type of Coruscant takes over and those who never see the sun only know the darkness that is part of their every lives.

It is vast, and in its own sense beautiful. It breathes commerce, and drinks corruption. Two sides of a coin. Two parts of the planet everyone knows, and everyone looks to. Decisions that impact starsystems are made, and in its seedy underbelly, entirely different sort of decisions are made, that have the same sort of impact.

Every moment, ships enter out of hyperspace, and exit. Some on jobs that will save people. Some on jobs that will kill people. But there is no way to tell one from the other. That, in its essence, is Coruscant. The gleaming jewel of the universe, that sometimes you look at and see the cracks.

Today should be no different. Ships came and left, and people went about their affairs. But it is different, because today is the day Coruscant dies.

Star Wars: Legends of the Galaxy )
Star Wars: Legends of the Galaxy

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