January 11th, 2009

[info]crockerturn
[info]wanna_rp
[info]crockerturn
[info]wanna_rp

Crocker Turn

[info]crockerturn
[info]wanna_rp

Outside of Bangor, Maine there is a road that leads to nowhere. Or does it? Crocker Turn takes you into the depths of the Maine forest along its unpaved road. At the end of the road there is the small town of Crocker. No one ever ventures out here because of the legends of hauntings, ghosts, murders, and an air of magic that surrounds the area.

The people of this town aren't always as average as they may seem. Legend has it that supernatural folk live here, ranging from witches to vampires to shape-shifters, and more. Some brave souls from surrounding towns come out to explore and some never leave.

This seemingly average town surrounded by legends can only be experienced by coming in and learning the truth.

****
This new site has been designed for writers, and is not fandom based at all. It is set in present day with super natural beings along with humans. If you are mature about writing please come and apply! Adds are everyday!

****
The Site | The Rules and Application | Species Guidelines | Taken Celebrities

[info]sugarbakers
[info]wanna_rp
[info]sugarbakers
[info]wanna_rp

[No Subject]

[info]sugarbakers
[info]wanna_rp


Looking for a little southern hospitality? Try moving to Nashville, [info]davidson_county via [info]sugarbakers!

New, everything is open for business.
[info]bmods
[info]wanna_rp
[info]bmods
[info]wanna_rp

[No Subject]

[info]bmods
[info]wanna_rp



Things are tense at Hogwarts School of Witchcraft and Wizardry. Rumors of Voldemort's return are being whispered amongst the students, voices hushed and nervous as the latest bit of information makes the rounds. Fear has settled heavily on many shoulders, quickly bringing uncertainty and mistrust to an already divided school. Who belongs to which side? Are there spies amongst the students? What will happen next, who will die next? Can anything be done?

the rules; the application; the cast; the characters; the wanted; the story

[info]mackenzie___
[info]wanna_rp
[info]mackenzie___
[info]wanna_rp

[No Subject]

[info]mackenzie___
[info]wanna_rp
[info]wilshiremod !!
c'mon doooown.
[info]voilamod
[info]wanna_rp
[info]voilamod
[info]wanna_rp

[No Subject]

[info]voilamod
[info]wanna_rp



"As a magician I promise never to reveal the secret of any illusion to a non-magician, unless that one swears to uphold the Magician's Oath in turn. I promise never to perform any illusion for any non-magician without first practicing the effect until I can perform it well enough to maintain the illusion of magic."

Say you walk into a magic show, take a seat, and see the magician pull out a bunny out of his hat. Yes, entertaining, but there’s a logical explanation for it. Anybody could walk to a store and buy a gimmicked hat. Now, pretend you’re walking down a road, and a street magician comes out and asks you to pick a card from a deck. You pick one out, and it’s the ace of spades. You put it back in the deck, and he guesses your card, and guesses right. There are many logical explanations for this, so you go on nearly unimpressed. Now, say you’re in town, and there’s a magic show in the city. Feeling like you need some entertainment, you go, and the magician levitates himself three feet off the ground. But you think in your head, there must be some hidden wires. Right?

But what if the magician pulled the bunny out of a hat that was not gimmicked? That had no secret pockets, and no hidden zipper. What if the magician took a random card, and just merely guessed your card out of his head? Without cheating and looking back into the deck. What if the magician didn’t use any wires? He just went up without anything. But how is that possible? Well…

What if it was all real?

Centuries ago, nobody knows how, and nobody knows why, but children were being born with these abilities; abilities to vanish objects out of thin air, levitate stories off of the ground, and transform one object into another. The powers have been passed down from family to family, and their abilities have been held a secret because of that one incident.

Scientists, mad, hostile scientists discovered these gifted people and started to capture them. Experiment on them. And for some; kill them. In their point of view, people like them; people with abilities do not belong in this world. So they capture them, looking for a cure.

Their abilities; their tricks; all a secret. Some use them to cast magic shows and use it for a living. Some use their abilities for just normal life. And some don’t use them at all.

But no matter what, a magician never reveals their secret.

Useful Links:

RULES | CHAR TYPES | APP | CAST | MAIN | OOC

GAME STARTS WHEN WE HAVE FIVE MALES AND FIVE FEMALES.


[info]pseudolife
[info]wanna_rp
[info]pseudolife
[info]wanna_rp

Fugitives: An AU Heroes RPG

[info]pseudolife
[info]wanna_rp
heroesfugitives fugitives_mod fugitives_ooc
PREMISE :: TAKEN :: RULES :: APPLICATION

heroesfugitives fugitives_mod fugitives_ooc
Game Opens on January 30th, 2008! Now Accepting Applications!

After the events of March 29th, 2007 our Heroes are disheartened, spread across the U.S., and quickly losing their numbers. And to make matters worse, one of their own was working up a plan that would sacrifice his peers to better himself. As if that weren't enough, someone is out there with malicious intent toward people who are "special". Someone is hunting and rounding up anyone with abilities. No one knows who the hunter is or where the hunter comes from. And no one knows where their peers are going. Will opposing sides find allies in each other to end this menace, or will they do as they always have and serve only themselves and their own purposes? Only time will tell... and time is something they're running out of.

HeroesFugitives will mirror Volume 4 of the series starting from March 30th, 2007 (after episode 3.13 Dual) and run in real time. We will be mostly AU from there, but will incorporate some of the events that take place in the rest of season 3 with our game.
heroesfugitives fugitives_mod fugitives_ooc

[info]macvarish
[info]wanna_rp

[info]macvarish
[info]wanna_rp

[No Subject]


[info]macvarish
[info]wanna_rp

[info]thechicago | [info]macvarish
City-based PB Community set in Chicago
Adds now done Sunday & Thursday @ 7pm EST | AIM/Thread Friendly

Looking for loyal, active, dedicated writers

Rules | Taken/Held | Wanted | Apply
established August 2007 on GJ
[info]advertising_us
[info]wanna_rp
[info]advertising_us
[info]wanna_rp

[No Subject]

[info]advertising_us
[info]wanna_rp

...looking for character development?



...desiring random character interaction?


...wanting a relaxed atmosphere?


...needing activity?



...tiring of games closing?


...ready to jump in?



Plot || Rules || Hogwarts Info.
Wanted Characters || All Characters || PBs || Application
[info]hypodermics
[info]wanna_rp
[info]hypodermics
[info]wanna_rp

fin de siecle.

[info]hypodermics
[info]wanna_rp

Full Premise | F.A.Q and Drop Box | Rules | Held/Taken PBs | Applications
The future is this: a sprawling metropolis that blankets every square inch of habitable land, a night’s sky clouded with mechanized cities in addition to stars, and a world government that controls it all. The year is 2309, and humanity is at its industrial peak; the only possible movement now is down.

It was in 2291 that something found us. An alien race so superior yet so lacking that they needed humanity for their own survival--their only hope.

They sent down five, just five individual pinpricks of light, and waited fifteen, twenty years for them to grow. Each alien being took a host, and it was through these young men and women that the formidable alien race would learn what they needed to know in order to use the humans for their salvation.

Meanwhile, earth's International Government had also made a discovery: an alien technology so advanced and intricate, yet so within their grasp that they couldn’t help but take it: tiny microchips that could unlock and enhance facets of the human body, if only IG scientists could figure out how to use them. They had to know—such a technology would lend unfathomable strength to the world’s military if it could be unlocked. But ethics proponents blocked the testing of the microchips on humans at every turn, until finally the military took matters into their own hands.

They built a space station and made a school. One school for twenty five gifted individuals—a school that doubled as a research lab, a fully functional, fully legal, research lab. Except for the parts that weren’t.

Now that they have their test subjects, the question is, can the IG keep their façade from crumbling? Even more importantly—who had the power to create such a technology…and why?

And there’s one more thing, something the IG doesn’t know: they have been infiltrated.

Welcome to Algernon.

More about the game at [info]hypodermics!
Game opens at 10 applications!
[info]odaxelagnia
[info]wanna_rp
[info]odaxelagnia
[info]wanna_rp

[No Subject]

[info]odaxelagnia
[info]wanna_rp
Not sure about joining a game?

Ask here, or rant about a game that deserves it.


[info]whatabouthisrpg
[info]distilledmods
[info]wanna_rp
[info]distilledmods
[info]wanna_rp

[No Subject]

[info]distilledmods
[info]wanna_rp
Will you join the revolution?
</p>
Game opened this December!
We are continuing to receive applications and have a long-term plot.

This is a fantasy-western set in a frontier town called Sedona; the year is 1842. There are saloons, horses and other historical features. Emotionally-manipulative magic is enabled through the creation of perfume. Select flowers are grown then cropped, and oils extracted through the process of distillation.

~For new players:

rules / application / faqs / played-bys and holds

~Game Information:


premise / jobs / perfume / the continent of account

~Communities:

perfume / perfume ooc

Needed: Iscariot members. Victorian Company workers. Prostitutes. Black marketeers and more!

[info]exmachinamod
[info]wanna_rp

[info]exmachinamod
[info]wanna_rp

Ex Machina RP - a futuristic sci-fi RP on Inksome


[info]exmachinamod
[info]wanna_rp
PREMISE
In 2015, Valley Dynamics, a renowned global technological giant, developed bio-mechanical androids called NeohumansTM. They were hailed as a breakthrough in artificial intelligence and the next generation in computer technology, NeohumansTM became available to anyone who could afford them at the time.

Unknown to the public, around the same time that NeohumansTM were being developed, Valley Dynamics was also working on a more subtle version of bio-mechanical androids called Facsimiles that can blend seamlessly into the general population.

Now in 2020, whether it be from outside influence or internal, NeohumansTM and Facsimiles alike are experiencing glitches in their programming. Only a small number of cases have occurred so far, just small things that Valley Dynamics have managed to take care of one way or another. But something bigger is coming and no one, not even those at Valley Dynamics, knows what it is, when it will happen, and least of all why.

All info can be found at our website and the mod journal.

Applications now being accepted!
[info]cityofsinmod
[info]wanna_rp
[info]cityofsinmod
[info]wanna_rp

Welcome to the City of Sin ( original supernatural game )

[info]cityofsinmod
[info]wanna_rp
Las Vegas is know as the City of Sin, a place of hedonistic desire and where you can let everything run wild. Two hundred years later and nothing has changed. Well, fine, a little bit has changed.

The City is now in the hands of The Elari Cabal, a group of Demons (well, mainly) who are happily taking care of the city, nurturing it into a playground that any supernatural would be proud to call home. Then the Raidan Cabal decided to move in, along with a currently-playing-nice Vampire Coven and their wolf breathern who don't seem to keen to stick to the rules.

All the activity means that Las Vegas is rumbling, tension is building because all those powerful supernaturals can not be in one place without their being an explosion. Will the Elari keep their throne or will the Raidans snatch it away from them? What about the therianthropes; how far will they go for territory?

At the end of thing two things are certain; it is going to get messy and people are going to die.

What we are looking for;
» Dedicated, creative, self-motivated players who are willing to push boundaries.
» Due to the nature of CoS we would like to see some strong characters. Characters who will force others to take action.
» At CoS your hand will not be held through plot and it is expected of you to push your character forward regarding plot.
» Players who enjoy a dark setting and like to push limitations and themselves.

wanted characters

[info]thecityofsin, [info]thecityofooc, [info]thecitylines
the premise » the rules » the races » the groups » las vegas info/the businesses » the taken & held pbs && the character caps » wanted characters » characters » application » cast && friend adders

[info]hexennacht
[info]wanna_rp

[info]hexennacht
[info]wanna_rp

[No Subject]


[info]hexennacht
[info]wanna_rp


The Ministry was invincible. It would always exist, and it would always be the same.
-hexennacht
mwpp since 2005
[info]raven_mistake
[info]wanna_rp
[info]raven_mistake
[info]wanna_rp

[No Subject]

[info]raven_mistake
[info]wanna_rp

Goodge Street may not be on any traveler's guides. It may not be on an online list of the must sees of London but those who live in the area like to keep it that way. Those who know of Goodge know that is was the best place to get coffee in the morning, get the newest record on vinyl (the way music should be listen to) and in the evening, have the best pint on tap. They also know that come the weekend, when the night falls, that Goodge Street was the best place to find live entertainment.

Morningside Coffee House and Bakery has a wicked open mic night. Vinyl Junkies Record Store let up and coming bands play in their shop. Bounty's Tavern has a just started doing theme nights once a month. It seems that despite there differences the three most popular buildings on the street have something in common. This only leads to competition, friendly, of course, as they try to out do themselves. Bartenders are caught at the coffee house on their day off, record store employees at the tavern and the coffee house staff everywhere in between. This is the story of the staff behind the popular establishments. The gears that make everything run smoothly, because, without them.. would Goodge Street be anything to talk about?
___________________________________________________________________________
The Cast | The Rules | The Application
__________________________________________________________________________

We hope to be up and running by the end of the week.
We have a large collection of OC pbs just wanting for you to give them a background. Different play-bys are always welcomed. Mature roleplayers only, please.



The Goodge Street Mods


[info]ab_hinc_mod
[info]wanna_rp

[info]ab_hinc_mod
[info]wanna_rp

From Here On | A Harry Potter Afterlife RPG


[info]ab_hinc_mod
[info]wanna_rp
PREMISETAKENAVAILABLEFAQsAPPLICATIONMOD
The Afterlife has come at last... One might expect paradise or eternal damnation, but something else entirely is in store for the wizards and witches who find themselves on a remote island in the sea. Atlantis is a combination of paradise and damnation, though that makes the afterlife all the sweeter. The residents have their own demons to contend with in time without end, but they are being governed by a higher power that has yet to reveal itself.

This higher power has taken it upon itself to set up a fickle environment, throwing a wrench into the workings of Atlantean Afterlife. Will the residents of this lonely island be able to survive eternity with the same dignity that they displayed in their lives?

Despite these vast changes, one thing has remained the same. Recently, Hogwarts Castle has appeared on the island. It is surrounded by the same terrain that frequented its' "living" twin. Along with its' appearance, new arrivals have accompanied its' appearance.

Atlantean residents are now faced with their School Age versions.

Things are about to get even more interesting...