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[14 Aug 2009|12:02pm] |
 PREMISE LOCATIONS ORGANIZATIONS RULES F.A.Q. WANTED TAKEN RESERVATIONS APPLICATIONS MOD CONTACT | Welcome to your new home. Set in crime-ridden Dark City Treno, dominated by alcohol, drugs and weapons, this place is constantly immersed in a perpetual state of darkness. Clouds loom overhead, occasionally it rains, hardly ever do the citizens see light. Same goes with the nature of the business which goes on behind doors. What may seem like a friendly floral shop masks a drug ring, and what you may think is just a quaint pub you're walking into could be the locale meeting spot for weapons dealers. Thugs, thieves, drug lords, and criminals of the underworld tend to be attracted to the dark environment the city offers. Along with despair there is hope. A few individuals fight against the masses, trying to bring good and order back into the city. Though with the dreary forecast constantly imposing on the innocent civilians, the fight is predicted to be endless and futile.
- Will you fight against the overwhelming corruption threatening to take over this already desolate city or join among its ranks?
NOW ACCEPTING RESERVES/APPLICATIONS! Game opens when at least 10 characters are in play. This is a pan-fandom, multi-universe RP! AU and CANON accepted.
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[14 Aug 2009|10:28pm] |

Here is what happens: maybe you're sitting down to dinner at a fancy restaurant. Maybe you're just waking up on a dreary Monday morning. Maybe you're rocking your child to sleep. Then, all of a sudden, there is a flash of light, a roaring noise, and then... Nothing. You wake up in a lavish, unfamiliar bedroom; there is a knock on the door and in comes a house elf, huge eyes and batlike ears and all, with a tray of your favorite breakfast foods. The sun is shining down on a beautiful morning in a place you've never seen before. What happened to you? Where did your life go? And how do you get it back?
The Manor is a panfandom RPG, dedicated to encouraging character development and relationships based around plot arcs designed by the moderators. Your character is taken out of their lives at any point, even after their deaths, and dropped into a place cobbled together from bits and pieces of buildings from across the various universes. You never know when you'll take a turn and enter the Parthenon, or the brig of a Starfleet vessel. You are housed with people of your own kind: if you are a heroic character, you are situated near the rooms of the other heroes. A villain? You're with your murderous pals in another wing of the Manor. But how can life in this frightening place compare to the one you had? How can you befriend these unkind strangers?
That's where They come in. The Ladies of the Manor, the Mistresses of the House, the Deadly Duo, the Raving Rulers. They are the White Witch Jadis, ruler of Narnia, and Lady Mary Van Tassel, summoner of the Headless Horseman. They stay in their tower, look down on the Manor, and make changes in your life. They might decide one day that you need some romance, and spike your drink and that of another person in the Manor so that you fall hopelessly in love for about a week. Maybe they want you to make a few enemies, so they make sure you get lost in the villains' wing. And maybe they decide that you've gotten too uppity, and need to spend a little time dead. But don't worry: no one's dead for long, here.
This is the Manor. Welcome home. |
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[14 Aug 2009|11:00pm] |
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Every version of the story is different. The conversations, the tiny details; they're all told in their own way, with different twists and turns and points delivered to properly execute the tale. The story has changed over time, repeatedly leading those belonging to different cultures with opposing beliefs clashing over the subject for hundreds upon hundreds of years. In the end, however, the story never really matters. It's the name, the significance, the idea of what he represents that strikes nothing short of pure terror into the heart of man.
Lucifer. The fallen.
As the angels tell it, it was his refusal to bow to humanity that brought on his fate. He believed that the angels were better, finding God's favoritism toward the mortal beings that walked the earth to be nothing short of distasteful. In turn, Lucifer chose to rebel by wickedly twisting a human into a demon. Rather than bringing forth the change in order as he had hoped, Lucifer instead found himself being punished by God for his disobedience. Delivered from the heavens, Lucifer was forced into a new home - a seemingly impenetrable cage trapped within the fiery depths of Hell. Six hundred seals bound Lucifer to his cage. Six hundred. Only sixty-six, if done correctly, would be required to break in order to free Lucifer from damnation.
Thousands of years later, as prophesied, a righteous man shed blood in Hell. Against the torment that found him in the pits, Dean Winchester began to crumble. The very first seal was quick to follow, breaking the pathway to all others like it open to those who sought to free the fallen from his chains at last. Demons began to rise up, led by Lilith - Lucifer's First, the very human that he twisted into a demonic form that brought forth his own downfall - to break the seals. At the same time, perhaps the first in thousands of years, angels too began to route themselves toward the seals to oppose any and all who dared attempt to destroy them. A silent battle, unknown to most of humanity, waged on between the angels and demons.
In the middle of it all, stood two brothers. Each with a role to play, both with the best of intentions at heart. With the angels pushing at one side and a demon guiding the other, the Winchester brothers, too, fought against the demons, steadily gunning their way toward Lilith. The Winchesters were key players in the struggle between Heaven and Hell. That had been anticipated from the beginning. What no one expected was for the impossible to occur: while bordering a little ways short of the halfway point, Lilith destroyed the thirtieth seal and, upon doing so, unknowingly shattered a barrier between worlds.
Soon afterward, people from those worlds began to appear out of thin air.
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wariscoming is a Panfandom RPG that takes place within the universe of the Supernatural fandom. The game is based on the story arc of the fourth season, post all of the events that have occurred after episode twelve (Criss Angel Is A Douchebag).
This is a brand NEW game with plenty of characters available. You do not need to have an extensive knowledge of the Supernatural to join, so long as you take a moment to check out the FAQS to gain a better understanding on how things work in game!
wariscoming ♦ wariscomingcom ♦ wariscomingooc
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