November 19th, 2015


[info]shadowrisesmod
[info]insane_games

[info]shadowrisesmod
[info]insane_games

[No Subject]


[info]shadowrisesmod
[info]insane_games
For over two hundred years, Shadow Falls was known as a quiet, tranquil New England town, as temperate and picturesque as any other and rich with the history of its Indian and Puritan forefathers. But a dark truth slept in the particulars of its provenance—A provenance which has seen not one, but two waves of colonization.

For a number of those residents that call the Shadow Falls home have done so for centuries. These residents are not human, but vampires: the second settlers. Sweeping into the town and establishing an iron-clad rule over the humans living there, they built an extensive shadow government, enabled by a covenant that kept humans trapped within the borders of the town as stock and bound their own kind to secrecy. Through countless intrigues, security breaches, mystical plagues, and even a quelled uprising or two, the vampires largely prevailed in this scheme.

Until the day that a passageway was revealed ..
Shadow Rises is an off-shoot of the Shadow Falls RPG, which was based around the idea of a vampire-run town. However, our story arc begins with the fallout of a war between the vampires and werewolves, a battle which decimated the latter and sent every pack of wolves packing out of town. The hard won victory comes with an unfortunate caveat—The compromising of those magical wards that once kept humans restricted to the town's borders. The werewolves revealed a hidden passage out of Shadow Falls, a trail that has naught to do with magic, to several unknown mortals. Those few who hold the secret are now the greatest threats to the powers that be. They are hunted.

While a small number of humans managed to flee in the months since, they all too soon discovered that spouting fantastical tales of fanged and furry monsters quickly relegated them to the ranks of conspiracy theory forums, TLC specials, and even asylum wards. Most humans have remained doubtful about the rumors of a way out, while others simply have chosen to remain in town. The reasons vary.

[info]antiquis
[info]insane_games

[info]antiquis
[info]insane_games

[No Subject]


[info]antiquis
[info]insane_games


RULES/FAQ + TAKEN + HOLDS
+ APPLY + WANTED +
AVAILABLE SPECIES: I + II


No one was ready for it when the fanatic occultist group Ordo Templi Orientis revealed the truth about vampires to the world five years ago. At first, the public didn't believe and centuries-long rivals, the Templar Knights, did their best to keep the supernatural world a secret. The Templars, despising this new faction and the image they portrayed to the public, set out to stop the extremist group at all costs and protect the secrets kept by the supernatural. However, the extremists of Ordo were all to eager to show the world these supernatural monsters. Worldwide, vampires were forced to register with their governments or risk being hunted, legally.

GAME IS NOW OPEN!
PLEASE LOOK AT THE WANTED LINES FOR IDEAS.