January 14th, 2011

[info]mustperformit
[info]insane_games
[info]mustperformit
[info]insane_games

[No Subject]

[info]mustperformit
[info]insane_games
Breakaway Academy for the Performing Arts (fondly referred to as simply 'Breakaway') is exactly what it sounds like. It's a school for people who have special gifts and want to work at pursuing them. A school that houses and teaches thousands of students every semester, with an impressive rate of success after graduation.

Breakaway is not a dance company, a drama school, or a music institute. It is all three, and much more, located in Vancouver, British Columbia.


Must Perform is a PB community made up of mature writers and awesome folks. The mods are fair, the premise is fresh, and the players are enthusiastic. Come and join in the fun!
TAKEN | RULES | HELD | APPLY
[info]bostonmafia_mod
[info]insane_games
[info]bostonmafia_mod
[info]insane_games

[No Subject]

[info]bostonmafia_mod
[info]insane_games
Hey there! [info]boston_mafia is a mafia RPG based in Boston, MA (name kind of says it all). The community focuses on the war that is happening between three main families (Irish, Italian and Russian). Some are allies, some are enemies. They all have their differences and all want full control of Boston and the surrounding cities.

We welcome original characters! We're in desperate need of more law enforcement, FBI, state troopers, cops. Dirty cops are welcome, too!

We're getting close to hitting our first year of being open and we're trying out some new things to keep everyone involved. Check us out! Adds are normally done Wednesdays and Saturdays, but on occasion they're done as applications come in!

We have just set up a German family and will start accepting characters when we get four applications for that family.

Game Info
For Players
{ Rules }
{ Mod }
{ Premise }
{ Drop Box }
{ Character List }
{ Wanted Story lines }
{ Holds & Taken PBs }
{ Apply }
{ Contacts/Friend Adder }
{ Player Directory }
{ NPC list }
{ Directory of Boston }
{ IC Community }
{ Thread/Log Community }
{ Boston Mafia }
{ Leaving? }


[info]keepliving_ads
[info]insane_games
[info]keepliving_ads
[info]insane_games

[No Subject]

[info]keepliving_ads
[info]insane_games


KEEP LIVING

t's been years after the Battle of Hogwarts. The lives of those affected by the war are returning to normal, if there is such a thing. The Ministry has been rebuilt, restoring the dream of a safe world once again.

Those that had died in the war are remembered as heroes. There is a memorial dedicated to them at Hogwarts where each name of the lost is etched in stone. Careers started to be built, lives came together and with time life felt safe. Peace is around them, and while the memory of the war still lives in the hearts and minds of those that fought in it, it's just a memor. The Quidditch League is thriving, the World Cup will behosted by Ireland in June 2006 and life is moving on.

Keep Living is a Post Hogwarts game set around the lives of family and friends. A social game with fun plot and a place where the players decide the plot.

[info]keeplivingmods [info]keeplivingrpg [info]keeplivingooc

Available Characters & Holds + Rules + FAQs + Premise
Taken PBs + Application + Cast Directory

OPENING JANUARY 15TH


[info]incognitus
[info]insane_games
[info]incognitus
[info]insane_games

[No Subject]

[info]incognitus
[info]insane_games

whose side are you on?

Since the beginning of time, the Knight Templars and Assassins fought each other in a secret war. No one knew of these wars, unless they were affiliated with either side. The Templars sought to bring an utopian society to the human civilization, controlling their every movement. The Assassins believed free will will reign and free will is what makes every individual. Battling in multiple cities and civilizations across time, no side is officially winning. In the year 2012, the Templars, or known as Abstergo Industries to the common eye, controls over NASA and their satellites. Their goal? They want to send out a piece of eden on a satellite on December 21st, 2012. The Assassins are dwindling in numbers and now, they're going against one of the largest corporations known to man. As technology advances, the Templars are finding Assassins much quicker than expected. They utilized cell towers to locate Assassin descendants. Now hiding underneath the city of London through sewers and underground train tunnels, the Assassins call Sanctuary their new home. Relying on their Animus 2.0, they must go back in time to search for the pieces of eden and destroy anyone associated to the Templars.


[info]incognitus
based on Assassin's Creed
NOTE: YOU DO NOT HAVE TO KNOW THE GAME IN ORDER TO PLAY

[info]oceansideor
[info]insane_games

[info]oceansideor
[info]insane_games

[No Subject]


[info]oceansideor
[info]insane_games
[info]oceansideor
First Adds on January 17th
[info]chicag
[info]insane_games
[info]chicag
[info]insane_games

[No Subject]

[info]chicag
[info]insane_games





[info]chicag

"I've reported murders, scandals, marriages, premieres and national political conventions. I've been amused, intrigued, outraged, enthralled and exasperated by Chicago. And I've come to love this American giant, viewing it as the most misunderstood, most underrated city in the world. There is none other quite like my City of Big Shoulders.
Irv Kupcinet, who began Kup's Column in 1941"


A Chicago based PB game.

rules | taken | held | apply



[info]collectors_mods
[info]insane_games
[info]collectors_mods
[info]insane_games

[No Subject]

[info]collectors_mods
[info]insane_games

The Collectors


Premise
The World
FAQ
Rules
Available Characters
Current Cast
Wanted Characters
Application


Most Needed Characters

First time the game is being advertised. Almost all characters are wanted.

Time and space are ultimate dividing forces that separate generations of witches and wizards, but soon that divide will be breached. There have been cracks before, but one wizard will wrench it open completely. Named the Collector, he sits in his own empty world that he controls and manipulates as he desires. However, there is an issue. It is empty, yet this will not last. No, the Collector shall soon start gathering his toys to fill the gaps. Through various points in human history, he is taking who he wishes. His motivations may be unclear, but somehow each of his toys will serve a purpose for his plans.

Once each of these ‘toys’ are collected, they will be confronted by the realities of their situation. Information of their future lives will greet a large majority of his subjects, and then, they must cope. They cannot leave and, will instead, have to adapt. However, adapting is not simple for their situation will not remain constant. The Collector will not just leave his toys alone, but will play with them as he desires.

Life in the Collector's Domain will keep transforming. One moment the place will appear like a desert, then a coastal town, and then, a tropical rainforest. However, all the while, the people cannot leave until He demands it. They will experience various trials and tribulations, some that seem almost playful (from the outsider), and others, much more sinister.

So, what will you do when the Collector calls on you? As one of his toys, how will you survive? How will you react when you have no information about your situation, except for a small note in a journal that falls from the sky and what you can learn from those who are suffering through the same thing?

Welcome to the Collectors!

GAME BEGINS AT 15 CHARACTERS. Join today>>>>>