July 31st, 2010

[info]greenlife_mods
[info]insane_games
[info]greenlife_mods
[info]insane_games

Green Life :: Original - 17 & Up

[info]greenlife_mods
[info]insane_games

The Green Life Community is exactly what it sounds like, a community created in the goal of 'greener' living. The residents come from all walks of life, brought into this community to live a relatively free, cooperative life of health and safety.

To all appearances, Green Life is the perfect place to live; safe, prosperous, and with a pretty much none-existent carbon footprint. But appearances can be deceiving. There is more to Green Life than meets the eye. Something more dangerous and off-balance than anyone could have imagined.

In the coming months, the residents of the Green Life Community are going to find out that rules can go from simple to suffocating and a trusted leader can, in reality, be a fanatical dictator. That something bright, clean, and perfect in the beginning can turn twisted and dark in the blink of an eye.


Full Premise

Game will open at 10 characters.


Green Life is a community for dedicated, creative writers looking for a strong central plot and an easy place to play. We're focused on communal play with not only individual characters but also families.

full premise : premades : application : communal : greenlife:: rpg : credits
rules : characters/holds : residential : greenlife:: ooc
[info]avalonismods
[info]insane_games
[info]avalonismods
[info]insane_games

[No Subject]

[info]avalonismods
[info]insane_games
Welcome to Avalonis, where superheroes and villains walk the streets and nothing is quite what it seems.

The city of Avalonis was once dubbed the superpowered capital of the world and even today the city is filled with people who can do the most extraordinary things. Some can move things with their mind, others can read them and then there are some who have no powers at all but insist on fighting for justice nonetheless. As when you have a city filled with heroes, villains will follow and now the city is host to some of the most spectacular and epic show downs the world has ever seen.

Beneath the shiny exterior of the city and the side that the tourists come to see in the hope of catching a glimpse of the city's famous heroes and villains is a layer of corruption. The Irish mob and Italian mafia control parts of the city, pushing prostitution and drugs onto the streets of Avalonis. If there's something you crave then there's always a way to get it, no matter how sordid your tastes.

There's a reason why the city needs heroes. Avalonis Police Department is rife with corruption. The internal struggle within the department is probably why they have yet to pay full attention to the recent disappearances of young superpowered individuals, but how long can these disappearances remain unnoticed and who knows more than they're letting on?

[info]qwars_mod
[info]insane_games
[info]qwars_mod
[info]insane_games

[No Subject]

[info]qwars_mod
[info]insane_games

Premise | Rules | Apply | Characters | Cast | Teams

In 2001, Quidditch fans were shocked to see the Wimbourne Wasps drop from the British Quidditch league. Their flags and jersey's hung up for the last time. It was then that Wizarding Britain truly took in the full impact of repercussions from the war with Voldemort. Outside of the political and economical rings, the social structure of Wizarding society was in danger of crumbling beneath the lingering weight. Education alone was a heavy burden under the already thinly spread financial support of the reconstruction. Hogwarts needed to be rebuilt, Law enforcement needed to be deployed on a far greater scale, and compensations needed to be made. The Ministry, while undergoing it's own reconstruction, struggled to meet the demands it now faced. Entertainment and Sports fell to the wayside, leaving teams to struggle to find their own backing and financial support. Ticket sales were reaching record lows and number of new players entering the league became almost non-existent.

The decision to remove the Wimbourne Wasps' from the league was announced by Owner and retired player, Pierre de Vega. Pierre met the crowd of shocked fans saying, "The time of Professional Quidditch is coming to an end. The Wimbourne Wasps will step away from the league with heavy hearts, but also with the hope that those great games of the past will continue to be remembered and valued as we step out to meet a new age for Wizarding Britain." They were words that were meant to say good-bye to a much loved game, however, the response they stirred was something that shocked many. From all corner of British society, funding began to pour into the league. Teams were getting various offers of sponsorship and donations. Quidditch was still, very much, a part of Wizarding culture and the actions of the people stated that clearly.

Over the past five years, Quidditch has continued to grow, becoming a super power in it's own right. Quidditch used to be a game, but it's become much more then that. A position on a Professional Quidditch team has become the most sought after job in Britain, surpassing Gringotts and even the Ministry. Rather then loosing the game to memory, it has gone to the other end of the spectrum and become a way of life. Team loyalty reigns over all and rivalries have become the stuff of legend. Media allegations and team pressure create tension among those who seek friendship or romantic relationships among the roster of rival teams.

Quidditch is far more competitive than it has ever been. Which team do you play for?


NOW ACCEPTING APPLICATIONS
Game Opens with 10 Applications or August 1st
[info]reclamationmods
[info]insane_games
[info]reclamationmods
[info]insane_games

[No Subject]

[info]reclamationmods
[info]insane_games
Peace has reigned in the city of Excelsior for sixteen years - the war between the superpowered forces of good and evil at an end, its soldiers living in quiet retirement. With their capes and spandex gathering dust in various closets, they've settled down, gotten normal jobs, and started families. It's more common to see a hero and his former archnemesis golfing together on a sunny day than fighting in the streets, in 2010.

Their superhuman abilities have been passed on to their children, most of whom are too young to remember the glory days. Growing up in a world of peace, school and their friends have dominated their lives. There hasn't been any reason to distinguish themselves as heroes and villains.

Yet.

PREMISE | FAQS/RULES | CHARACTERS | CAST | HOLDS
APPLICATION | WANTED | DROPBOX