January 19th, 2010


[info]kindredmod
[info]insane_games

[info]kindredmod
[info]insane_games

[No Subject]


[info]kindredmod
[info]insane_games


Welcome to Sangria City. Where the kindred spirits of the damned linger among the living either hiding in the shadows or putting themselves out on display for all the world to see. All of those things that go bump in the night are real and just waiting for you to join their haven here in the City of Blood.

Sangria City is an alternate universe city that is a mix between Hollywood and Gotham City where Vampires, Witches, and the rest of the supernatural world live along side the mortals. The macabre pulse of Sangria City is fueled by the blood that pumps through every being, giving life to a lost world that thrives on love, lust and greed. Come play but be warned, it's not going to be pretty.

First and foremost, this is a community for role playing purposes only. Everything is fake and for creative writing purposes only.

We welcome all races, ethnicity, and sexual orientations!!!

Communties: [info]kindredmod[info]kindredooc[info]kndredspiritsrp

[info]buruwang_mods
[info]insane_games

[info]buruwang_mods
[info]insane_games

[No Subject]


[info]buruwang_mods
[info]insane_games
BURUWANG SCHOOL OF WITCHCRAFT AND WIZARDY.
Traveling with James Cook was a young Wizard by the name of Hugh Kaplin. He was a muggleborn and choice to join the Royal Navy where be became a friend of Cooks on Cooks last voyage. Hugh jumped off as they passed the Southern tip of Australia deciding to stay in the newer land. His choice brought the rush of herbologists to explore the different plants.

It was after his first tour of Herboligists that he met a number of other Witches and Wizards some Aborigines, some British. He formed strong bonds with three others. Adam Sampeer, a British Man who grew up with Aboriginally. Karen Roxbury - a Scottish Witch that just left Scotland for she wanted to get away and see something new and Charles Blackwell - a Dutch who was kicked out of his country for his experiments with potions.

As the four traveled together and slowly started to run across more and more Wizarding families who were starting to worry about school, they didn't want to send there families to the UK. After arguments, compromise and some great ideas by all four. They finally opened The Buruwang School School of Witchcraft and Wizardry in 1783.

The school is located on an Island which is 30 km off the coast of Gold Coast. The Island is hidden from Muggles. Instead of seeing the Island, Muggles merely see clear water, and yet their boats always somehow go around it, as if someone is whispering into their ear to go around.

The school is for students aged 12 - 20. (Year 05 - 12), Adam Sampeer's wife pushed for students to be in school in a little bit longer. She wanted students to be a little bit older when they left Buruwang, they would be more prepared for life. A student must be 12 before January 1st to start school.


About BuruwangCharacter ListParent ListFAQ'sRulesApplicationTaken PBs
Kaplin HouseSampeer HouseRoxbury HouseHaka HouseBlackwell House

Opening Once we accept 10 applications.
Buruwang is a social game with a school similar to Hogwarts, but very different.
[info]battyads
[info]insane_games
[info]battyads
[info]insane_games

[No Subject]

[info]battyads
[info]insane_games

battywarts!
The class of 2020 and 2021 are about to have a batty experience at school. A new year begins at Hogwarts and Lord Voldemort has been vanquished for quite a while now. However, tragedy still remains with the Wizarding World as the announcement of McGongall's death during this past summer puts the community to grief. Due to McGonagall's untimely death, Neville Longbottom has been appointed as Headmaster.

The whole Wizarding World doesn't seem to be at grief though especially not the students of Hogwarts. They're getting ready for a brand new year of school. Boys and girls are buying new quills, putting on high-end fashion robes, and ultimately waiting to see their acquaintances, friends, and enemies again. But are they prepared for BATTYWARTS and a witch who calls herself the "Gossip Girl" and knows practically everything you do and say?
OPENS JANUARY 25, 2010!
PREMISE | HOLDS | TAKEN PBs | QUIDDITCH & POSITIONS | TAKEN PARENTS | APPLICATION | SECRETS | CAST | RULES
[info]papillonmods
[info]insane_games
[info]papillonmods
[info]insane_games

[No Subject]

[info]papillonmods
[info]insane_games

MODSUPDATESTHREADSNETWORKOOC

WELCOME TO PROJECT PAPILLON
{an au roleplay experience}





About
Rules
Taken
Holds
Credit
City Map
Deviation
Application
Contact Us
Other Games

You awaken in a room that is devoid of decorations. You are lying on a small cot, a table beside you. Upon the table is a device, similar to that of a PDA. Closer inspection reveals your name inscribed upon the back below an insignia the likes of which you have never seen.

The device is on. On the screen is
a note, written in your native tongue. Once the letter is finished, it disappears and in its place is a map leading you to your assigned housing. The door to the room opens at this time and a computerized voice tells you to exit. The corridor is long and narrow. It deposits you out onto an unfamiliar street. The city is large, the architecture foreign. The door behind you closes and you are left alone.

Feel free to explore. You cannot leave the city but all of your needs will be met. Anything you can want, within reason, can be found here. The locals are mostly friendly and compassionate. Their duty is to make your stay here a comfortable one. After all, you are their guest. You are their responsibility.

You are now a member of Project Papillon.


[[info]projectpapillon is an au, panfandom rp experience; all characters must be au representations of their canon counterparts]


[info]thecheshiregrin
[info]insane_games
[info]thecheshiregrin
[info]insane_games

Cheshire Crossing; a Pan-Fandom Asylum-based IJ RPG

[info]thecheshiregrin
[info]insane_games


As children, we're expected not just to believe in fairy tales, but to embrace them. Boys can fly and live as children forever, girls can be rescued from their evil step-mothers and whisked away to castles in pumpkin coaches; the world is an endless stretch of possibility set against a backdrop of inherent freedom.

It is only a fiction. The world eventually reveals itself to be an unkind place, the villains not easily defeated, no fairy godmother to come to the rescue. The loss of innocence is taken in stride by some, and those fortunate masses go on to become grown-ups, to live out their lives in some boring profession or another, to forget magic after passing it along to their own children.

But what of those who grow older without growing up? What if Alice witnessed something so terrifying that she never wanted to leave Wonderland? What if Belle's beast was so cunning and so cruel that she could not bear to part from him, his murder of her father aside? For all of those who fell through the cracks, for the most unique and the least privileged, the untouchable and the uncared for, for the most heartbreaking and horrifying, there exists a refuge. The shelter? A deceptively quiet New England hospital; Cheshire Crossing.