August 16th, 2009

[info]maraudermapmod
[info]insane_games
[info]maraudermapmod
[info]insane_games

[No Subject]

[info]maraudermapmod
[info]insane_games

Open the Marauder's Map


The year is 1977 and things are not easy. Outside of the castle walls, Lord Voldemort is building an army and even recruiting those within the school. Inside the castle walls, students are having to deal with exams, relationships and typical teenage concerns while also worrying about their families and wondering who to trust.

People in school and out of school are having to take sides and wonder if they're doing the right thing for themselves or their families. Who will come out on top? Will their friends and families survive the war? Will they?

Game Opens at 15 characters
Or September 1st.
//LINKS//
Available // Cast List
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[info]wishedmod
[info]insane_games
[info]wishedmod
[info]insane_games

Wished RP: Harry Potter AU

[info]wishedmod
[info]insane_games
The RPG

MODS
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Most Wanted Characters

Severus Snape
Luna Lovegood
Ernie Macmillan
Zacharias Smith
Blaise Zabini
Percy Weasley
Megan Jones
Amycus Carrow
Crabbe & Goyle
Colin Creevey
Romilda Vane
Tracey Davis


And Harry realized, with a shock so huge it seemed to root him to the spot, that Malfoy was crying - actually crying - tears streaming down his pale face into the grimy basin. Malfoy gasped, and Harry was confused as Malfoy looked down into his own empty hand as if he'd never seen it before then gulped and, with a great shudder, looked up into the cracked mirror and saw Harry staring at him over his shoulder.

BE CAREFUL WHAT YOU WISH FOR

Wished RP is an AU game that diverges from canon midway through Half-Blood Prince and aims to honor canon while allowing players to craft their own end to the story we all spent years following. Wished is a thread and scene based, Trio-Era game that begins with the Trio's seventh year. Voldemort is still lurking, if weakened, and a final showdown still threatens - but how we get there, and what happens afterward, will look very different.

Wished is only recently opened, and is an active and friendly community with chances for plot and character development for all characters.

ONE WISH CHANGES EVERYTHING

NOW OPEN AND ACTIVE! Opened 1 August 2009.
See a summary of our first week of activity here.

[info]manormods
[info]insane_games
[info]manormods
[info]insane_games

[No Subject]

[info]manormods
[info]insane_games

Here is what happens: maybe you're sitting down to dinner at a fancy restaurant. Maybe you're just waking up on a dreary Monday morning. Maybe you're rocking your child to sleep. Then, all of a sudden, there is a flash of light, a roaring noise, and then... Nothing. You wake up in a lavish, unfamiliar bedroom; there is a knock on the door and in comes a house elf, huge eyes and batlike ears and all, with a tray of your favorite breakfast foods. The sun is shining down on a beautiful morning in a place you've never seen before. What happened to you? Where did your life go? And how do you get it back?

The Manor is a panfandom RPG, dedicated to encouraging character development and relationships based around plot arcs designed by the moderators. Your character is taken out of their lives at any point, even after their deaths, and dropped into a place cobbled together from bits and pieces of buildings from across the various universes. You never know when you'll take a turn and enter the Parthenon, or the brig of a Starfleet vessel. You are housed with people of your own kind: if you are a heroic character, you are situated near the rooms of the other heroes. A villain? You're with your murderous pals in another wing of the Manor. But how can life in this frightening place compare to the one you had? How can you befriend these unkind strangers?

That's where They come in. The Ladies of the Manor, the Mistresses of the House, the Deadly Duo, the Raving Rulers. They are the White Witch Jadis, ruler of Narnia, and Lady Mary Van Tassel, summoner of the Headless Horseman. They stay in their tower, look down on the Manor, and make changes in your life. They might decide one day that you need some romance, and spike your drink and that of another person in the Manor so that you fall hopelessly in love for about a week. Maybe they want you to make a few enemies, so they make sure you get lost in the villains' wing. And maybe they decide that you've gotten too uppity, and need to spend a little time dead. But don't worry: no one's dead for long, here.

This is the Manor. Welcome home.
[info]ourtruemods
[info]insane_games
[info]ourtruemods
[info]insane_games

[No Subject]

[info]ourtruemods
[info]insane_games



Rules | FAQ | Application | Taken | Contact List | Holds | Drop | Insta-Friends | IC Contact | Wanted Characters | Locations | Agency Information | Camelot Information | CORE Information | Birthdays and Important Dates | Hiatus Requests


PROLOGUE

You wake up one morning with a headache, you wonder if you're hung-over but you didn't drink anything last night so that can't be it and after taking a painkiller and heading to work you forget all about it. A few days later you think you back to your childhood and there's a memory that doesn't fit, it doesn't make sense and you try not to think about it because it sets you on edge and makes you feel uncomfortable.

It doesn't stop.

Maybe weeks go by, or maybe it's months, and someone turns up on your doorstep. Maybe they look official, or maybe they're wearing jeans and a T-Shirt, but they introduce themselves and tell you that they're from something called 'The Agency', they sit you down and if you're lucky they'll make you a cup of tea or pour you a drink before explaining it all to you.

The memories are real, but they're someone else's, someone you always thought of as fictional. You're what they call a reincarnate, someone who's been reincarnated from this fictional person, brought into this world with magic that no one yet understands.

They talk about a war that's being fought between two sides of reincarnates, the good and the bad. You're not told what side to pick or that you need to, but you know that a day will come when you and the person you used to be and are possibly becoming will need to choose.

Layout profile code thanks to ReversesCollide
[info]wands_mod
[info]insane_games
[info]wands_mod
[info]insane_games

[No Subject]

[info]wands_mod
[info]insane_games


[Wands] is a post-Deathly Hallows game set in 2003. It takes place at St. Mungo's and in the homes and social lives of those who work with the hospital. [Wands] is epilogue compliant.

[Wands] is tonally based on the popular series [Scrubs]. It has a balance of drama with wacky, off-beat comedy. Characters may be tripping on a potion-gone-wrong in one story line, while dealing with the death of a friend in another. Characters are well rounded human beings with a quirk or two that make them interesting, fun people. [Wands] is not a crossover.


[My Characters]
[My Rules]
[My Application]
[My Special Canon]

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[info]ex_astoundin108
[info]insane_games
[info]ex_astoundin108
[info]insane_games

[No Subject]

[info]ex_astoundin108
[info]insane_games


The mutant gene popped up unexpectedly in 1999 though some would argue it began in 2000. For a while, maybe a year or so this had gone unnoticed but it was only for so long that something so spectacular could go unnoticed. It was in Wisconsin a boy by the name of Sammy Johnson had been spotted flying above his house by one of his neighbors. Immediately the neighbor had done the most logical thing she could do, inform the police. The police investigated, but the boy (and his parents) could not prove anything about this supposed ability of flight. Then, not even a week later a girl was caught turning invisible, another girl was creating acidic poisons with her hands and a newly wed couple was controlling and creating fire. Naturally, the Government had to get involved.


They'd gone to these homes and these families to question them about their abilities, and after much deliberating and time the first mutant hospital was created in 2002. Immediately these people were shipped away to the hospital for testing. The term "mutant" had been coined and was quickly applied to anybody who possessed powers. With the knowledge of these mutants out, the human race was now growing to understand the real term of fear. What were these mutants capable of, what were they going to do to the regular humans that didn't possess these powers? continue

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SCREENED POST

[info]namelessmod
[info]insane_games
[info]namelessmod
[info]insane_games

[No Subject]

[info]namelessmod
[info]insane_games
[THE NAMELESS CITY]

Welcome to the Nameless city, the cornerstone of the universe where all manner people of meet, live, love, laugh, cry and die. It is a modern city, similar to any seen in the 21st century with skyscrapers, metro systems, companies, homes, schools, and most important of all, people.

[EXPLANATION]

Nameless city is a panfandom rpg set in a fictional city called Nameless. As stated above, it is the corner stone of the universe. Literally, it exists in every fandom universe and connects them all together. If your character is from is from futuristic world, Nameless might be considered a quaint old fashioned city; if your character is from the past then Nameless would be consider a great advanced metropolis; and if they’re from the present, it’s just like any other city with a bunch of freaks in it.

But how did your character come to this city? That depends on whether they’re alive or dead in their home universe. If they’re alive, they chose to come here for a reason, a reason that is up to you. Did they just want to get away from their old world? Did they need to start again? Did they get a new job? Or did they just feel like a change of scenery? It’s up to you.

Now, if the character is dead that’s a different matter. They arrived in Nameless shortly after they died and woke up in an apartment building nicknamed the Crypt. How they came to be there and who is responsible is a mystery. The only thing these characters have been told is that they’ve been given a second chance and that the next time they die, they stay dead.

Want to know more? Then check out the following links.

[LINKS]

| Rules | FAQ | Taken | Holds | Wanted | Setting & Residences | Application |
|[info]thenamelesscity | [info]nameless_ooc | [info]namelessmod|

- Profile Info by NuttyMusings -



Game opens on August 17 or once we have 10 characters.
[info]thecheshiregrin
[info]insane_games
[info]thecheshiregrin
[info]insane_games

Multifandom Asylum-Based IJ RPG.

[info]thecheshiregrin
[info]insane_games



As children, we're expected not just to believe in fairy tales, but to embrace them. Boys can fly and live as children forever, girls can be rescued from their evil step-mothers and whisked away to castles in pumpkin coaches; the world is an endless stretch of possibility set against a backdrop of inherent freedom.

It is only a fiction. The world eventually reveals itself to be an unkind place, the villains not easily defeated, no fairy godmother to come to the rescue. The loss of innocence is taken in stride by some, and those fortunate masses go on to become grown-ups, to live out their lives in some boring profession or another, to forget magic after passing it along to their own children.

But what of those who grow older without growing up? What if Alice witnessed something so terrifying that she never wanted to leave Wonderland? What if Belle's beast was so cunning and so cruel that she could not bear to part from him, his murder of her father aside? For all of those who fell through the cracks, for the most unique and the least privileged, the untouchable and the uncared for, for the most heartbreaking and horrifying, there exists a refuge. The shelter? A deceptively quiet New England hospital; Cheshire Crossing.