April 8th, 2009

[info]charingmods
[info]insane_games
[info]charingmods
[info]insane_games

Charing Cross RPG

[info]charingmods
[info]insane_games
GAME STARTED 2/08/09
Game Premise
The year is 2003. It's been nearly five years since the fall of Voldemort, and things in the Wizarding World have both changed and remained the same. Hogwarts and the Ministry of Magic have been rebuilt to their original glories, and under the new Minister of Magic Kingsley Shacklebolt's watchful eye, Diagon Alley has been completely restored to the splendor of old. Once again, Diagon Alley is the the center of the British Wizarding Community. With new shops and restaurants are opening all the time, as well as an increase in available residential space and the surrounding street ways, Diagon Alley is definitely the place to be.

Charing Cross is a game that centers on the everyday lives of Witches and Wizards as they navigate through this world. Focus will be on relationships and characterization, with the occasional game-wide plot thrown in for fun. The game will be adult in nature, so you must be over 18 to apply.
The Players
Charing Cross is looking for active, social players interested in character development. Players are expected to offer up their own plots and see them through. Plots that affect the whole game are welcome! There will be a monthly plot post where players can discuss ideas and how they'd work.
Getting Started
[info]charing_cross | [info]cc_writers | [info]cc_readers | [info]charingmods

Game Rules | Available Characters | Application

Current Cast | Important Resources

Contact: charingcrossmods@gmail.com
Layout profile code thanks to ReversesCollide



Credits:
+ Layout by [info]gossymer (here), with base codes by [info]grrliz (here)

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[info]insane_games
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No Such Place: An Original Fantasy RPG

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[info]insane_games

“ . . . All that was left in Pandora’s box was hope.”

During the 21st century, a global pandemic swept over the world. They dubbed it the “Pandora virus,” or PV for short, because of its devastating nature. The virus tore through the world’s population. It killed almost one-third of humanity in its first month alone. Countries everywhere grew panicked, believing it to be a work of biological terrorism. Nation stood against nation, and a worldwide war began. Much of earth was laid to waste within just a handful of months by the combined effects of nuclear war and the Pandora virus. Survivors immune to the virus found the world uninhabitable, and many of them perished due to radiation poisoning or famine.

There were other creatures who inhabited this planet along with human beings, though. They had just been in hiding for many centuries. Praeternaturals, they were called. Legendary beings and creatures believed to be nothing more than myth. They were also biologically immune to the Pandora virus. With the foresight of the oracle Euryale, groups of praeternaturals learned of what was to come and prepared for the preordained onslaught. They had built safe havens protected by magic in hidden areas across the world. Taking in as many humans and praeternaturals alike as they could before the war, these communities provided a stable living environment for the survival of all species.

One such safe haven is an ancient land once inhabited by elves, abandoned by them long ago, and renovated into a sanctuary. They call it Elysium. Located in the modern-day Republic of Macedonia near Lake Ohrid, it was once a part of Greece. Now, it is a part of the process to one day rebuild the world.


Game Objective.
No Such Place is an original fantasy role-playing game catering to various genres, but it has action oriented game-wide plots that affect all of its players. The world is completely interactive and reactive. Whether you prefer action, drama, romance, or horror — this game allows you to play all and pick your favorite to explore. Your objective is to create your own story. However, beware the setting. Everything affects everything, and like a domino effect, No Such Place will affect every character and player with things beyond their control.

Go ahead, take refuge in the land of Elysium. We promise you'll be safe.


Important Links.
THE PREMISE | MAPS & AREA INFORMATION | PLAYABLE SPECIES | INTERACTIVE BEINGS & CREATURES | RULES | FAQs | APPLICATION | CHARACTER LIST & HOLDS | WANTED LIST

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Fate/Shadow Symphony: War for the Holy Grail

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[info]insane_games









| Rules | Premise | Application |
| MOD | RP | OOC |


The Holy Grail War has begun.

Fate/shadow symphony is an original character RP set in the Fate/stay night universe.

Seven Masters. Seven Servants.

Each player controls a Master/Servant pair.

The ghosts of heroes will make war -- both those past and yet to be.

You don't need to know Fate/stay night to play.

The winners will be granted the Holy Grail -- that which grants all wishes.

We start when we accept five players.

But the Grail itself is only an illusion.

Currently needed:
ASSASSIN | ARCHER | BERSERKER | CASTER | LANCER | RIDER | SABER