January 24th, 2009


[info]badwatermod
[info]insane_games

[info]badwatermod
[info]insane_games

[No Subject]


[info]badwatermod
[info]insane_games


They weren't sure what caused it, just that it happened. A spill. Not lethal-- not enough to kill anyone. It was hardly enough to make anyone sick, really. So the powers that be, let it be. It was going to be too hard to clean up anyways. And the public turmoil it would have caused--! Too much trouble for one little, teensy mishap. It wasn't hard to cover it up. They made up for the lost chemicals by claiming they used too much in another project. When push came to shove, the scientists at the plant went into great (fake) detail, and no more questions were asked.

It wasn't until they realized that it'd gotten into the drinking supply that they started getting worried. People began showing up at the clinics and the hospital with shortness of breath, stomach bugs, and headaches. 'These things are normal in the summer months,' the doctors told the patients, and they went home unhelped. Sure, they were normal-- stomach bugs and headaches. But was it normal for a cut to heal overnight? Or fire to just spontaneously burst from a hand? Doubtful.

And it wasn't just a few people. It was the entire town of Bristol, Massachusetts that was affected. Everyone who had a sip to drink from the tap or cooked spaghetti or showered. Everyone.

How will the town cope with their new powers? Will they take advantage of them or refuse to embrace their fates? Will the entire population turn into a giant battle of good vs. evil?

One thing is for sure. There's something in the water....
[info]gn_mods
[info]insane_games
[info]gn_mods
[info]insane_games

[No Subject]

[info]gn_mods
[info]insane_games



Premise | Characters | PBs | Wizarding World | MoM | St. Mungo's
Rules | Application


It's the year 2024 and, since the Battle of Hogwarts, the wizarding world has changed immensely. No longer completely insular, there is an embrace of everything new and, with that, new advancements. Interested in a game with things like wizardvision for your house and global plotting systems for your broom? Tired of all the dark themed games and want a break. Give us a look! We're a post-Hogwarts era game set within the new wizarding areas of London, all meticulously planned out and fully modern.


We are having our grand re-opening the 30th, since transitioning from a school-era game to a post-warts game. As such, we have plenty of character openings! Come see who would suit you best!




[info]kapow
[info]insane_games

[info]kapow
[info]insane_games

[No Subject]


[info]kapow
[info]insane_games

Ever want to save the world?

A re-opened RPG looking for members, Kapow! is a place full of crack-filled fun for the most part. Superheroes, supervillains, and even civilians are needed! With the Metahuman population expanding exponentially, they've taken to a new stand; no longer are they the unofficial vigilantes, dealing out justice by streetlamps and moonlight. Instead they work in broad daylight, with the people cheering (or cowering as appropriate). For several years, the law has been unable to keep up, although finally it's starting to get serious; things must be done about people, running about willy-nilly in jetpacks and twisting streetposts that the city paid for, to tie up supervillians. There are, after all, forms which need to be filled out.

Come and join us in a world of utility belts and freeze-rays, product placements on jet-packs and earth-quake machines.

RE-OPENING FEB 1ST

premise | rules | faq
wanted | held | cast | application

[info]charingmods
[info]insane_games
[info]charingmods
[info]insane_games

Charing Cross: Post-DH HP RPG

[info]charingmods
[info]insane_games
Game Premise
The year is 2003. It's been nearly five years since the fall of Voldemort, and things in the Wizarding World have both changed and remained the same. Hogwarts and the Ministry of Magic have been rebuilt to their original glories, and under the new Minister of Magic Kingsley Shacklebolt's watchful eye, Diagon Alley has been completely restored to the splendor of old. Once again, Diagon Alley is the the center of the British Wizarding Community. With new shops and restaurants are opening all the time, as well as an increase in available residential space and the surrounding street ways, Diagon Alley is definitely the place to be.

Charing Cross is a game that centers on the everyday lives of Witches and Wizards as they navigate through this world. Focus will be on relationships and characterization, with the occasional game-wide plot thrown in for fun. The game will be adult in nature, so you must be over 18 to apply.
The Players
Charing Cross is looking for active, social players interested in character development. Players are expected to offer up their own plots and see them through. Plots that affect the whole game are welcome! There will be a monthly plot post where players can discuss ideas and how they'd work.
Getting Started
[info]charing_cross | [info]cc_writers | [info]cc_readers | [info]charingmods

Game Rules | Available Characters | Application

Current Cast | Important Resources

Contact: charingcrossmods@gmail.com
Layout profile code thanks to ReversesCollide



Credits:
+ Layout by [info]gossymer (here), with base codes by [info]grrliz (here)

[info]armsiiketowers
[info]insane_games
[info]armsiiketowers
[info]insane_games

[No Subject]

[info]armsiiketowers
[info]insane_games
I'm looking for a group of people who would like to collaborate with me on a Dawn of the Dead storyline. I'm not used to InsaneJournal quite yet, so I would really need some help setting up journals and asylums. Mind you, I only vaguely know what the terms mean as far as roleplaying goes, so you'd be working with a beginner on this journal roleplay; however, I do have quite the story typed up, which I wrote before a lot of the major campaigning started happening (you'll understand why I said this once you read the story). To protect my idea, I haven't posted it to my journal, so you'd have to talk directly to me to get it.

If you're interested, please IM me (on AIM, as it's the only messaging system I use; I'm still an AOL user) at armsiiketowers.
[info]fugitives_mod
[info]insane_games
[info]fugitives_mod
[info]insane_games

Fugitives: A Volume Four Heroes RPG

[info]fugitives_mod
[info]insane_games
After the events of March 29th, 2007 our Heroes are disheartened, spread across the U.S., and quickly losing their numbers. And to make matters worse, one of their own was working up a plan that would sacrifice his peers to better himself. As if that weren't enough, someone is out there with malicious intent toward people who are "special". Someone is hunting and rounding up anyone with abilities. No one knows who the hunter is or where the hunter comes from. And no one knows where their peers are going. Will opposing sides find allies in each other to end this menace, or will they do as they always have and serve only themselves and their own purposes? Only time will tell... and time is something they're running out of.

heroesfugitives fugitives_mod fugitives_ooc

PREMISE :: TAKEN :: RULES :: APPLICATION
Game Opens on January 30th, 2009! Now Accepting Applications!


HeroesFugitives will run parallel to Volume 4 of the series starting from March 30th, 2007 (after episode 3.13 Dual) and run in real time. We will be mostly AU from there, but will incorporate some of the events that take place in the rest of season 3 with our game.
[info]cptchnomthafckr
[info]insane_games
[info]cptchnomthafckr
[info]insane_games

[No Subject]

[info]cptchnomthafckr
[info]insane_games



Useful Links:

rules | wanted | apply | cast | main | ooc | contact list&friendsbutton-lcked


In New York, there lies a small town called Farmingdale, or to most of the younger residents there; F’dale. F’dale is your normal, small, quiet neighborhood. Its high school is known for their amazing lacrosse team, Dalers, but that’s basically it. They do not stand out on the map, and they do not want to. They like being their own, little quiet place. Frankly, they do not like being disturbed. But secretly, they are being watched. By who? Nobody knows. But it doesn’t matter because they have no idea that they are being watched, right?

Not necessarily.

In the year 2000, a large blackout was spread across New York, and during that time, people were disappearing from their sleep in Farmingdale. When they came back, they had a mysterious scar somewhere on their body, but they have no memory of being kidnapped. They go on with their lives like nothing happened, because frankly, they didn’t know anything happened, until one day weird things start to happen. They start to develop an ability; a paranormal ability. They have no explanation for it except for that scar. Not like that would help.

So far, nobody has been killed by their powers. Some people are still being kidnapped, but they return home safely within five days with only a scar and their memories of it erased.

Farmingdale’s color was previously green representing the Dalers, but with all the kidnappings, it earned the name Black Farmingdale.

GAME STARTS WHEN WE HAVE SIX MALES AND SIX FEMALES.