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Lots of openings. No holds necessary. Adds daily.
Lots of openings. No holds necessary. Adds daily.
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"As a magician I promise never to reveal the secret of any illusion to a non-magician, unless that one swears to uphold the Magician's Oath in turn. I promise never to perform any illusion for any non-magician without first practicing the effect until I can perform it well enough to maintain the illusion of magic." Say you walk into a magic show, take a seat, and see the magician pull out a bunny out of his hat. Yes, entertaining, but there’s a logical explanation for it. Anybody could walk to a store and buy a gimmicked hat. Now, pretend you’re walking down a road, and a street magician comes out and asks you to pick a card from a deck. You pick one out, and it’s the ace of spades. You put it back in the deck, and he guesses your card, and guesses right. There are many logical explanations for this, so you go on nearly unimpressed. Now, say you’re in town, and there’s a magic show in the city. Feeling like you need some entertainment, you go, and the magician levitates himself three feet off the ground. But you think in your head, there must be some hidden wires. Right? But what if the magician pulled the bunny out of a hat that was not gimmicked? That had no secret pockets, and no hidden zipper. What if the magician took a random card, and just merely guessed your card out of his head? Without cheating and looking back into the deck. What if the magician didn’t use any wires? He just went up without anything. But how is that possible? Well… What if it was all real? Centuries ago, nobody knows how, and nobody knows why, but children were being born with these abilities; abilities to vanish objects out of thin air, levitate stories off of the ground, and transform one object into another. The powers have been passed down from family to family, and their abilities have been held a secret because of that one incident. Scientists, mad, hostile scientists discovered these gifted people and started to capture them. Experiment on them. And for some; kill them. In their point of view, people like them; people with abilities do not belong in this world. So they capture them, looking for a cure. Their abilities; their tricks; all a secret. Some use them to cast magic shows and use it for a living. Some use their abilities for just normal life. And some don’t use them at all. But no matter what, a magician never reveals their secret. Useful Links: RULES | CHAR TYPES | APP | CAST | MAIN | OOC Game starts when we have 5 female characters and 5 male characters |
What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather? Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings. And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness. Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology. Wanted: |