January 3rd, 2009


[info]forgotten_mods
[info]insane_games

[info]forgotten_mods
[info]insane_games

[No Subject]


[info]forgotten_mods
[info]insane_games
About / Rules / Cast List / Held / Wanted / FAQ / Resources / Apply


What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.
Wanted:
Greek: Eros, Cronus; more Olympians! Especially Zeus, Poseidon, Athena, Ares and Hecate
New Gods: Guns, Big Oil, Pharmaceuticals, Television, Highways, The Republican Party, Fashion Industry, Radio, The Internet, Fast Food
Christian/Hebrew: Horsemen of the Apocalypse (Death), Deadly Sins (Envy, Greed, Gluttony and Sloth), Holy Virtues (all), more angels/demons, Adam, Eve
Celtic/Arthurian: Merlin, Lancelot, the Morrigan
Norse: Loki, Odin, Thor, Freyja, Skadi, Hermod, Sif, Tyr
Native American: Coyote, Badger, White Buffalo Woman
Hindu: Kali, Krishna, Ganesh
African: Anansi, Elegba
Egyptian: Ra, Horus, Nephthys, Ma'at, Osiris, Hathor
Slavic: Baba Yaga, Chernobog, Veles, Koshchei, Morana
Japanese: Amaterasu, Raijin, Susanoo, Izanami, Izanagi
Australian Aboriginal: Rainbow Snake, Bobbi-Bobbi
Anglo-Saxon: Eostre, Wayland Smith - more!



[info]threehourtour
[info]insane_games

[info]threehourtour
[info]insane_games

[No Subject]


[info]threehourtour
[info]insane_games
Rules | FAQ | About the Ship | About Corporate | Held & Taken PBs | Character Directory | Application | Housekeeping & Mod Contact | Itinerary | Previous Ports | Cabin Assignments | Tags | Affiliates | Contact Information | Friends Button | Wanted PBs & Storylines
[info]witchcraft_mod
[info]insane_games
[info]witchcraft_mod
[info]insane_games

[No Subject]

[info]witchcraft_mod
[info]insane_games


Witchcraft
From the 14th century to the 18th in Europe, the gruesome witch hunts were held. People detained massive terror of witchcraft and started the hunts, searching for the individuals who practiced “dark magic”. The ones who were accused were interrogated, up to the point where some were brutally tortured to confess, and those who confessed were persecuted, usually by hanging or burning. Over those centuries, more than 9,000 people were burned and hanged, but after the 18th century the hunts were put to a stop.

The hunts were only a small part of the secret war.

During those centuries a war was being held between the “witches”, who were really called Covai to their race. A civil war. The Covai or “witches” were much different than through the eyes of the normal person. Their abilities, their powers, all connected to the earth. They have the ability to control every aspect of the earth, like water, fire, air, etc. They do cast spells, but they don’t need a toad’s eye, or a wolf tongue. They merely have a book of spells, which they read around a hand drawn Solomon Seal. A group of Covai decided that it would be fun causing a bit of chaos throughout Europe, and the rest would not tolerate it, especially with the hunts taking place. Despite the fact that the citizens killed the wrong people, there were some that were actually Covai. The wrong Covai; the innocent ones were the ones who were captured and tortured for the faults of others. Before, the Covai lived in harmony with the people in Europe, pretending to be like them, but because of the hunts and the chaotic crime their other fellow witches were causing, they were forced to go into hiding. Most moved out of Europe to find a haven for themselves. They spread out into different parts of the world.

Even though the witch hunts were stopped, there were still people who believed in the witches and formed a group called “Anti-necromancer”, or Necrom for short. They hire bounty hunters to go find those witches and bring them to their location, which is usually the loft of a church. To this day, there is a secret hunt going on with the Necrom and the Covai. The Covai are hiding, most living in the depths of New York City. Some are fighting back against the bounty hunters and the Necrom. Most physically, others through peace talks. Either way, it is now a new war.

How long will it take for it to stop?
Links
cast list | application | races | rules | ooc | main
Game Start
Game starts when we have 10 females and 10 males
Layout profile code thanks to ReversesCollide
[info]voice_of_mod
[info]insane_games
[info]voice_of_mod
[info]insane_games

[No Subject]

[info]voice_of_mod
[info]insane_games


It's late August, 2019. Do you know where you stand?


The school year is just about to start and the students of Hogwarts have no clue what they're in for. The Muggles' dawning awareness and growing anger, public outrage, government intrigue and blatant ass-saving techniques both in the Wizarding and the Muggle world will affect the students more than the O.W.L.s and N.E.W.T.s ever could. Some will question their morals, some will betray their upbringing, others will find new courage and a few will see no limits.

Old lines are crossed and new ones are drawn as the new generation faces its destiny.


Premise | Rules | FAQ | Characters