greaterlondon - open faces and lines in casual and laid back setting. help us build a diverse community and enjoy aim, live chat, cards against humanity, group posts, and more. bring your muse or check our wanted page for ideas and lines.
currently, players are looking for a bff, three older brothers, a baby sister, the close sister, an estranged bio-father, half-brother, the "legitimate" half-sister (pakistani), you named me sue, how do you do, artistic husband, bio-mum with struggles, bio-dad comes into the picture, mentor, nerd love, sister who took custody of her...
adds take place at MIDNIGHT EST monday/wednesday/friday
Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets. |
The people of Osthollow mourned greatly when Matthias Williamson, their greatest king, passed on. He lived many years, but none of his great doings would show through his son and successor, Jordan Williamson. Jordan was a young man in his early twenties who cared little about politics and was greedy with power. In just as little as a year, Osthollow became stricken with famine, poverty and death. People were miserable but King Jordan was happy in his wealth and cared little for his citizens. He became the worst king to ever take the throne and the people became too disgusted by his reign to stand idle. Nobles, commoners and people from all walks of life desired an end to the reign of King Jordan. Several who faced enough pain and loss came together to form a plan of King Jordan's end. They attempted to poison the king and, despite how carefully planned out things were, it still failed. The poison was never consumed by the king because someone snitched. All who were in on the plan were sentenced to death, all but the snitch who was sent into exile. Fearing death, those who were guilty of attempted murder fled the kingdom and found sanctuary in Belwyn. Belwyn was a town along the coast of a new kingdom, one that was far away from the chaos of Osthollow. It is Belwyn that has become a home to those who were found guilty, a place where new life could be written and miseries could be forgotten. But is it so easy to forget and move on? |
The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species. Sometimes, safe from yourself. This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategy of schools like this that they have continued to thrive undetected. The Lost and Found is a supernatural school with a complicated history and an easy premise. Players can play as students or teachers, and can choose from a variety of supernatural races (or suggest their own!). It's just like any other boarding school- grades, tests, dances, rumors, crushes, roommates, and bad cafeteria food. The only difference is here, your teacher really is a demon. Well... there is one additional difference, just a small, minor catch. You're not allowed to leave until "They" decide you're ready. | |
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