Five islands, five kingdoms, united under one king. In the cold north, the League of Arbrecht is a fractious lot, always at each others' throats. The Vandermark basks in old honor, and religion that predates everything else. Caught in the midst, Lacharn strives to protect their peaceful culture, where women are allowed equality with men. Caelain, where the royal family of Fontenot comes from, embraces tradition and its own problems. In the farthest south, the desert land of Ahestere hails sophistication unknown anywhere else. To the west lies the island of Forsilvra, home of royal dynasty and the court, where politics dictate the future of five provinces. Between the five provinces alliances are forged and broken, intrigues abound, and blood runs thicker than water. The nobility fight for power and wealth, influence and position. It is each house for his own, as remnants of a devastating plague leave this world with a boy king on the throne, surrounded on all sides by those who wish to manipulate him for their own gains. Join this world as an illustrious lord or lady, a gallant knight or a vicious sellsword. Explore the intricacies of court, the desert heats or the colds of north. Forge your own destiny, and change the face of Forsilvra forever. What we offer: ♠ An RPG with only original characters ♠ An original world that gives you flexibility to create ♠ Ability to create your own noble house with backstory, or simply join someone else's ♠ Secret plot points known only by you, the staff, and those you choose to tell, revealed to others during RP ♠ Highly active game, with 100+ characters and plenty of opportunity to get involved. What we need: ♠ Wanted Characters ♠ Cousins, Aunts and Uncles of Province Lords ♠ Members of existing Banner Houses, including sisters, brothers, and children ♠ Knights or other support characters |
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What Lonely Souls ( a ghost story. ) That's where the Alexanders come in. Unfortunately for them, their real estate agent wasn't entirely honest with the family. Stonewick Manor's history is one bathed in blood and tears. Horrors have taken place behind the seemingly quiet walls. Murders. Suicides. Think of something terrible, and it has probably happened in this home. There is something about the house that drives people to these unspeakable acts. Spirits, ghosts, apparitions - whatever you want to call them, they're trapped within the manor. Anyone who dies on the property is forever trapped in it. They can't leave, and they aren't allowed to move on. There's no white light at the end of their tunnels. There is only Stonewick. Forever. Some of them are aware that they are dead, while others live in denial and try to carry on as though nothing has happened. Because of the massive amount of energy within the home, they are able to interact with those inside of it, both the living and the dead. Some choose not to reveal themselves to humans, but there are others that choose otherwise. Some of the spirits are kind, some are not so kind. But one thing is for certain: Stonewick Manor is not like any other home, and the Alexanders are about to realize that their clean slate is drenched with blood. PREMISE ¦ GUIDELINES ¦ TAKEN & HELD ¦ THE HOUSE ¦ JOIN GAME OPENS SEPTEMBER 5TH! |
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In a place secluded from the world by ancient, forgotten magic is a society like none other. The rank and file of day to day life is filled with the wonder of an age long past, but peppered by the influence of the modern world; where intrigue is taught from a young age and lies are served with tea. It is a society built on old traditions and esoteric rules. Here Kings and Queens still reign over their Suits and everyone has an agenda. Where Spades look over their shoulders, Hearts play coy, Diamonds glimmer like ice, and Clubs worry that the death of one king is but the beginning. This is The Deck. | |
Premise // Rules // History Taken Characters // Application // Additional Info Mod Journal // IC Journal // OOC Journal |
APPLY • HOLDS • TAKEN • WANTED • FAQ
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