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You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see. |
Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Wanted Concepts | Apply | Drop Box | In Character Community We need: angels (there's a lot of demons trying to influence humanity, care to counter it before the world slides into hell?) market-goers (magic can be bought and paid for) Merchants (the Market knows more than you do and it will take its pound of flesh) Havenites (need some help? Haven's got it) mundanes (because some people have got to be sane in all this madness), evil-doers! |
There's a New World Waiting For You | ||
On October 31st, 1999, a group of eco-terrorists released a biological weapon at every major airport in the world. The infected became sick, then violent and murderous. 50 hours after the contagion was released, governments across the globe initiated states of emergency. Sites were designated as shelters with troops and Aurors sent to protect those sites at all costs. Those lucky enough to find shelter had to wait it out – the 28 long days for the infected to starve to death or kill each other in their madness. The world as you knew it is gone. Some remote areas are desolate nuclear wastelands. Cities are virtually devoid of life. Less than one percent of the total world population remains. Governments – both Magical and Muggle – struggle to maintain order and plan for the future of the human race. Plus 28 Days is a plotty, smutty adult HP game set in post-DH currently 1 year after the war. Game time is currently the year 2000. The Ministry passed a petition-based Marriage Decree lasting 1 year [A voluntary subplot], attacks on Muggles in Eastern Europe caused borders closed to Magicals and the USA side has now opened for play. |
On our 1 yr anniversary, the United States side of the game was introduced. We work in world plots once every 3-4 months and are very open to suggestions. Plus 28 Days game has a core group of players who will not be flitting off anytime soon and we welcome the chance to make new friends. While we have a few spots open – we would also be open to a pair of friends come into the game together or a group of friends. Plotting is strongly encouraged but hey, we’re human and we like fun-times smut as well so 18+ please. Plus 28 Days is a laid-back RP environment - the drama is in our plots, not our players, and our world doesn't revolve around the trio. George Weasley is needed to reopen his shop in Diagon Alley! His sister and brothers (all but Percy) are already in-game. We’d love to see an active Oliver Wood in the newly restarted Quidditch League and having a Lee Jordan DJ'ing for the WWN would be awesome. We're seeking a Lucius Malfoy willing to be involved in an 'evil' subplot - his wife and son are both ingame. Blaise Zabini would have plenty of company. |
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Game ~ Available & Cast ~ Apply ~ Rules ~ Premise | ||
What will you do in the new world? |
Secrets never really stay buried. It's a cliché for a reason: sooner or later, everything that's kept bound up is pulled out of hiding. Benjamin Franklin once said that three people could keep a secret if two were dead, and maybe that’s the truth. Maybe the only kind of secret that never gets exposed is the one you never share in the first place. But that’s not human nature, really. Sooner or later, we feel the need to unburden our souls, to confess, to make things right - or to finally get our revenge after all. Some like to gather up others’ secrets, use them for personal profit; others just like to know they’re trusted. They never mean to betray things. They never mean to hurt. But sometimes, you just can’t help yourself. Starts December 3rd! Hurry and get your holds in! |
PACK YOUR MOTHERFUCKING BAGS The plot is centered around the hunt for Horcruxes, which have been scattered across the globe. It also will explore possibilities for what might have happened should things have gone differently in canon after the Marauders' graduation (for example, should Snape/Peter decide not to go to the other side). Over the course of the game, Regulus will have presented the Order of the Phoenix with what he knows about the Horcruxes: the location of the first and that there are four more somewhere in the world. This sets off a chain of events leading to Voldemort and Dumbledore's deaths when Dumbledore sacrifices himself to buy Order time to find the Horcruxes and a mad scramble between the Order, Death Eaters, and Ministry to reach the Horcruxes first with journalists trailing behind before Voldemort can return. ROADMAPS starts December 11. We expect to see you there. Most Wanted: Death Eaters. Elphias Doge, Aberforth Dumbledore, Xenophilius Lovegood, Rubeus Hagrid, Crabbe, Goyle, Mulciber Sr., Rosier Sr., John Dawlish, Barty Crouch Sr., Williamson. |
THE GAME Mod Journal Rpg Journal Ooc Journal DIRECTORY Available Characters Premise Rules FAQ Apply MOST NEEDED Weasleys Death Eaters Gryffindors Slytherins Ravenclaws Hufflepuffs |
After the seventh year, comes the eighth. Voldemort has been defeated, the dust has settled and everyone is working hard to rebuild their lives following the end of the war. One would think that it would be a time of peace and healing... But not everyone is pleased with the demise of the Dark Lord. For he was a leader, and what's a leader without his followers? These followers didn't just disappear after Voldemort's death, no, they only went into hiding. Recruiting from their position in the shadows, the remaining Death Eaters are targeting the younger generation in order to restore their population and finish what they started. Those not aware of the darkness still surrounding them are going on with their lives as best they can. Only time will tell if things are really changing for the better. Or perhaps the world is merely being led into a false sense of security. |
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GAME BEGINS 29TH NOVEMBER. Join today. |
What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they yet wander the world, immortal, surviving off what little belief they can scrape together? Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings. And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness. Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology. FAQ / Resources / Apply |
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You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see. At the Gates is an original character, noir game with elements of the comic-book series Hellblazer at heart. Set in modern-day London, it focuses on plot-driven story-arcs and character development against a magical backdrop |
Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In Character Community We need: angels (there's a lot of demons trying to influence humanity, care to counter it before the world slides into hell?) market-goers (magic can be bought and paid for) Merchants (the Market knows more than you do and it will take its pound of flesh) Havenites (need some help? Haven's got it) mundanes (because some people have got to be sane in all this madness) |