Salutations



Welcome to RPG-Connect! This community was designed as the middle ground for rpg advertising communities on insanejournal. When I was browsing IJ, I came across two types of ad communities: the over-restricted and the under-restricted. To me, most of the communities had lost it's personal touch with the roleplaying world. Here at RPG-Connect, our goal is to help quality players and games find one another. Are you looking for a home to place your character or find a person to fill your roleplaying needs? Do you want your game ad to reach the right kind of people? Look no further because you'll find that here.

ADDITIONAL LINKS

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MONTHLY FEATURE

November 2023

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Posts Tagged: 'type:+gpsl'

Aug. 20th, 2015


[info]ourburrow
[info]rpg_connect

[info]ourburrow
[info]rpg_connect

[No Subject]


[info]ourburrow
[info]rpg_connect
Our Burrow is a mostly-canon, socially driven, soap-opera & sitcom antic filled game that takes place in the Wizarding World in 2005. We are not epilogue compliant as a whole, although we do not mind if you choose to utilize epilogue futures for your own characters if you so choose. The game is open-world - meaning that players are free to bring in all manner of ideas and plots to be used, not just for their own characters, but also for the game as a whole. The world is constantly growing and evolving. We would love to have any new characters people are interested in, but here are a few specific names that come with pre-existing character connections. For more character concepts we'd like to see, please check the wanted page, the anonymous wishes page, or the plotting journal: [info]plotb.

some more specific characters )

May. 13th, 2015


[info]storybrookers
[info]rpg_connect

[info]storybrookers
[info]rpg_connect

Opening Friday!


[info]storybrookers
[info]rpg_connect
Hey, we're re-opening our canon OUAT gpsl [info]storybrookers on Friday. We have some seriously epic players already, but we'd love a few new players to join us. The game will pick up right where S4 left off, with Emma as the new Dark One.

If you are interested in playing Rumple, Regina, Henry, Belle, Ariel, Archie, Alice, Cyrus, Knave, Anastasia, Ursula, Maleficent, Lily, Isaac, Cruella, Aurora, Philip, Anna, Elsa, or any other available OUAT character, we'd love to have you! <3333

Feel free to comment on this post with any questions or hit up our dropbox. [info]authorsquill is our storyline community, if you'd like to plot before you come in.

Apologize for the x-posting. <333


Apr. 25th, 2015


[info]rebirth_mod
[info]rpg_connect

[info]rebirth_mod
[info]rpg_connect

Project Rebirth: A Supernatural GPSL


[info]rebirth_mod
[info]rpg_connect



ABOUT US. Roanoke, Washington – an hour's drive from Seattle, but otherwise unremarkable. An old logging town where the industry is struggling in the modern age, only saved by the presence of Helsing Corporation, one of the nation's largest pharmaceutical companies.

But strange things have been happening here. A spike in violent crime, in admissions to psychiatric facilities, and a scent of something changing in the air.

And then, for those sensitive to such things, an awakening of something long thought lost, something confined to stories and fables.

The stirring of magic.

WHAT WE'RE LOOKING FOR. Rebirth is a GPSL based on a flesh-out world and magic system. We're looking for four active, high-quality, committed writers to play characters who discover their magic and form a coven.

The game will be active, but will be sensitive to the demands of work and life. We're mainly looking for fun people who love urban fantasy to create something special. But we're after people who can really get behind the story and the characters, and who will be around for the long haul, not just a few weeks.

Apply if interested, and let's talk..

Nov. 23rd, 2014


[info]bound_mod
[info]rpg_connect

[info]bound_mod
[info]rpg_connect

Bound Secrets: An Urban Fantasy Storyline


[info]bound_mod
[info]rpg_connect




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.


Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.
Rules FAQs Premise Held/Taken Wanted Species Hub Apply Site Map

Nov. 9th, 2014


[info]slushees
[info]rpg_connect

[info]slushees
[info]rpg_connect

Our Kitty, Ryder and Jake really want Marley around!


[info]slushees
[info]rpg_connect
[info]slushees, a "Glee Fix" role play experience that takes place after season five. You get to decide what happens in season six and beyond!

Currently we are looking for: Marley Rose, Artie Abrams, Mike Chang, Dave Karofsky, Mercedes Jones, Unique Adams, the season 6 newbies (Roderick, Spencer, Jane, Mason & Madison), Vocal Adrenaline's Clint, Bree, Brody Weston, Adam Crawford, Sebastian Smythe, Thad Harwood, Nick Duval, Jeff Sterling, & Hunter Clarington (Warblers), Jesse St. James, Joe Hart, Cooper Anderson, Sugar Motta, Rupert Campion, Jean-Baptiste of Throat Explosion, Biff McIntosh and more. Apply here!

Oct. 2nd, 2014


[info]bound_mod
[info]rpg_connect

[info]bound_mod
[info]rpg_connect

Bound Secrets: An Urban Fantasy Storyline


[info]bound_mod
[info]rpg_connect




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.


Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.
Rules F.A.Q. Premise Held/Taken Wanted Species Hub Apply Site Map

Sep. 24th, 2014


[info]blackwoodcity
[info]rpg_connect

[info]blackwoodcity
[info]rpg_connect

[No Subject]


[info]blackwoodcity
[info]rpg_connect

A "Vampire the Masquerade" Game


Blackwood. A city in chaos, but you wouldn't know it from the surface. Each day, it functions normally - the subway runs, people go to work, eat in restaurants, go home. But at night, the other city wakes up.

Between the safe haven of streetlights and neon signs, the Kindred stalk the living. Undead revenants who feed on the blood of the living, maintaining their Masquerade throughout the centuries even as the signs of the Final Nights gather pace, and murmurs of the end of the world become a constant buzz. The Camarilla maintains order in this city, but it is a tenuous hold, one rife with internecine conflict and the Machievellian schemes of the Elders who hold sway when the sun retreats beneath the horizon.

The Camarilla Prince of Blackwood met Final Death some nights ago, at the hands of unknown assassins. Now, the clans of vampires in the bay city jockey for power among one another, the ancient Jyhad being fought through subterfuge and politics. All the while, though, rumors of Sabbat plague the Kindred, and some wonder who was truly responsible for the Prince's death.






Blackwood City is play by journal urban fantasy game based on White Wolf's Vampire the Masquerade RPG. We feature original characters a novel approach to combining elements of tabletop RP with journal RP.


//LINKS//
Premise // Rules
Wanted // Taken & Held // Apply
Dropbox // Mod Journal




Sep. 9th, 2014


[info]fade_mod
[info]rpg_connect

[info]fade_mod
[info]rpg_connect

Fade Away: A Post Apocalyptic Storyline


[info]fade_mod
[info]rpg_connect




We thought that the end of the world was the worst thing we could live through. We were wrong.

250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away.

Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet.

Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society.

Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before.

The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation.

The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls.

For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.

GAME OPENS SEPTEMBER 19TH

Mar. 29th, 2014


[info]bound_mod
[info]rpg_connect

[info]bound_mod
[info]rpg_connect

Bound Secrets: An Urban Fantasy Storyline


[info]bound_mod
[info]rpg_connect




Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

>Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

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