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[22 Apr 2011|01:04am] |
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The Sapphire Domain, currently ruled by King Willem, houses a diverse set of the talented.
There are few beguilers, but the other talents abound: elating, firestarting, flight, healing, moving, necromancy, reading, seeing, shapeshifting, and storing.
A new generation of gamesmen join the ranks each year, replacing those who were lost.
Who are you? A great powerful gamesman? Or are you merely a pawn? |
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[22 Apr 2011|11:35am] |
The Myths |

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Storytellers have captivated audiences for generations with their legends of knights, elves, wizards; of dragons, gods and kings. But there is a rarer gift still; there are those who when they read aloud they bring the story itself off the page and into the real world. Silver-tongues, as they are called are often unaware of these abilities until it is too late.
In the year 2011 two silver-tongues met in an orphanage; bot abandoned and alone they bonded. Together the two of them discovered their gift. They read many books to each other, and through that they learned much wisdom. heir time together would end too son, because one of them would be adopted only four years into their friendship.
Another four years later they would be reunited only to discover that they both had been mistreated in the lives chosen for them. They bonded over their powers once again; the powers that they had hid for the past four years. They began reading characters out of books, and now that they were older their choices of characters had grown up as well.
Unfortunately, one of them read out the wrong character. When Victor Von Doom was accidentally read out of his comic book he kidnapped his silver-tongue. He plans to force the young boy to read out more characters that can help him take over this new world. The remaining Silver-Tongue began reading out heroes from every story she knew of to help her save her friend from Doom.
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coding by looseapbs via rp_tutorials |
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[22 Apr 2011|07:09pm] |
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Hogwarts, meet the Ministry.
With the latest orders from the Ministry, the structure of the Prefect system at Hogwarts was the first change: Prefects have been paired by year and house, forming a team which cannot assign detentions or take house points without consulting one another. It was from this new policy that the Inquisitorial Squad was reborn: a student-run club designed to train interested students in Ministry issues and conflict resolution. At Hogwarts, things are orderly, organized, and above all, fair - or are they?
Prefects are finding new ways to abuse their powers and control others. Students retaliate in their own ways, bringing personal issues before the Inquisitorial Squad, treating it more like a Hogwarts' version of the Wizengamot than a wizarding Model UN club. A secret society runs amok in the student underground, their activities and intentions mysterious and seemingly neutral -- for now.
In a socially revolutionary game, the members of Absit Invidia invite you to join the new generation of wizards and witches as they return to Hogwarts, the war of their parents forgotten. Their new challenge? The battles of everyday life as a young magician; struggling to make friendships, remember charms and pass classes in the face of adjusted policies and countless possibilities. |
PREMISE | CHARACTERS | RULES | APPLICATION | CAST MODS | OOC | RPG | OWL | FRIEND ALL |
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[22 Apr 2011|10:29pm] |
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Premise Taken/Held Rules Apply Dropbox Ship Info Credit
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When you wake up, it's in a clinical, sterile room. White walls. White tile floor. Your clothing is the same as you last remember, though you lack weapons or your usual technology.
However, you have no recollection of where you are or how you got here. There's a door on the far side of the room, and as you get up to open it, one wall ignites with a large picture of a spaceship. This spaceship. A recorded voice, female and chillingly nonchalant, begins to play.
“Hello User, welcome aboard the Centurus II. We are currently on the outer edge of globular cluster NGC 5897. Rest assured your needs will be taken care of, User. Enjoy your time here aboard the Centurus." Crackle. "You'll be here a while.
"Your room number is 322.”
And then the door slides open, affording you a glimpse of a long hallway. It's clear this room is merely an arrival station, and as you begin to walk towards the light at the end of the corridor, you hear that voice behind a door as you pass.
“Hello User, welcome aboard the Centurus II...”
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