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[24 May 2008|12:08am]




Entirely convinced that the protection of Magical blood is essential to the further existence of the Magical populous of the United Kingdom, and inspired by the uncompromising determination to safeguard the future of the United Kingdom's Magical citizens, the Ministry of Magic has unanimously resolved upon the following law, which is promulgated herewith:

By Order of Gawain Robards, the Minister of Magic, all witches and wizards must report immediately to the Ministry of Magic to register their Blood Status. Those failing to comply will be assumed traitors to the British Ministry and promptly arrested, stripped of all titles and accolades, sentenced to ten days in Azkaban and thereafter released under watch by the Magical Blood Protection Department for a time of one year, wherein they will be brought to trial to reassess their loyalties.




OPENED APRIL 1, 2008.

mod contact Information: eminormacula@gmail.com


We are looking for Kingsley Shacklebolt, Neville Longbottom, Dean Thomas, Parvati Patil members of the Order, Arthur, Molly, Bill and Charlie Weasley, former Death Eaters, including Lucius and Narcissa Malfoy, writers for the Daily Prophet, rebels, Purebloods, Muggleborns, Half-Bloods, Ministry employees, loyalists and many more. If they are living, book canon, we want them - even Verity, the clerk at Weasley's Wizard Wheezes. We are only accepting living, book canon characters as of the end of Deathly Hallows, pre-epilogue.

[RULES|APPLICATION|CHARACTERS|TAKEN/PB|EMINOR MACULA]

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House of Mystery: a brand-new multi-fandom RPG/writing prompt comm [24 May 2008|09:13am]



[premise] [faq] [rules] [character list] [apply] [contact
list (locked)
]

"Come on in. The first drink's free."

The house materializes out of the fog, a haven for the weary traveler in need of a hot meal and a stiff drink. Stay as long as you like, and don't worry if your wallet's empty. Your money's no good here. What we really want from you is a story.

The House of Mystery is a pan-fandom RPG/writing prompt community based on the Vertigo comic book title of the same name. The house exists in all places and in all realities. Characters arrive at the house without knowledge of why they are there. Only the staff remain fixed within the house and can't leave. All other characters are free to come and go between their worlds as they wish. Although, it should be said that sometimes the house could grow fond of certain individuals and their stories, and these people might not be permitted to leave.

Game will officially open on June 1st. Currently seeking characters from all fictional canons to help populate the bar.
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[24 May 2008|02:23pm]

[info]landing_rpg | [info]landing_ooc
| Characters | Parent List | PB's | Rules | Application | FAQ | Wanted |

MEMBERS ONLY
Friends Button | Contact Page | Quidditch | Professors |




An AU social Future Era Harry Potter game



It is the year 2022. It has been 24 years since the fall of Voldemort on that fateful June night at Hogwarts, and although it took awhile to rebuild the Wizarding world to what it once was, the world has been stronger than ever. With the help of so many people that now were on the side of good, the Ministry was able to get up and working once again, under the watchful eye of their wonderful new Minister of Magic, Kingsley Shacklebolt.

And the little Wizarding school was able to go back to what it was put there for; teaching young Wizards and Witches how to be just that. They took in students from far and wide, different and alike, from Wizarding blood or Muggle blood. And the school grew and rebuilt itself to be the greatest school in History.

The Landing is a spot on the grounds of Hogwarts School of Witchcraft and Wizardry, and spot built in the safe woods just on the edge of the Black Lake, far from Hagrid's Hut and the Black woods of the Forbidden Forrest, hidden from the sight of the feared Caretaker and the Headmaster and his Professors. It was built by mischief makers that had attended the school after the War, put there for the sole purpose of being a secret meeting spot for friends, groups, or couples, for any use from parties to plotting to just enjoying the evening sky. It hasn't been discovered yet, but the students are still careful. The only way to get to it is Invisibility cloak--which is rare--or the hidden passageway on the fourth floor back corridor, behind the statue of a dancing House Elf.

Join if you enjoy a social, friendly playing environment!

Wanted:SLYTHERINS, HUFFLEPUFFS, Fred Weasley, Hugo Weasley, Porter Wood, Becken Longbottom, Scorpius Malfoy, Capper brothers , Adam Pucey , Frank Longbottom, Weasley's, Davies , Finch-Fletchley's , Goyle twin's, MacMillians , Peaks and more!

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Halcyon Halls: Original Supernatural PB game [24 May 2008|03:05pm]
What if they were real?
The myths and legends.
The things that go bump in the night.
What if they were just like you?
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.

The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.

From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.

Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.

School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Unanswered questions abound as the students and staff first try and understand exactly what has happened to them...

Welcome to Halcyon Halls.
We're changing the future one myth at a time.
Links
| Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
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Time of the Equestdorian: Original Fantasy RPG [24 May 2008|07:34pm]


TIME OF THE EQUESTDORIAN

Equestdor is at the brink of war. There is no doubt. The elves, they know it. The Humans, they feel it. All the creatures of Equestdor quake beneath the weight of the impending, forbidden Prophesy. The Prophesy of the Equestdorian, messengers of the Gods, who come from all corners of the earth to defeat the Kingdom of Rebels and defend the Kingdoms of the Gods. It is a riotous prophesy, many have risen up and died for its words already. The world of Equestdor, however, still sits in wonderment. Who are the Kingdom of Rebels, and who are the Kingdoms of the Gods?

You see the vast lands unoccupied by civilized man, what kingdom of people could inhabit such a ravenous landscape but the Equenos. Each man, woman, and child must band close together here. Each man, and male child must know their sword and horse like another appendage. Each creature must fight and kill to survive the persecution and hardships. One such example is the King, more of a tribal lord really, of this country. Scullar, a rough and rather interesting character to come across, a banished king of Escorte and a banished General of Woseqa, was ambushed on his way to transfer his one and only daughter to her arranged husband, King Crystik of the Aramanthe. Little does the rest of the world know, both are legendary Equestdorians.

Aramanthe, forests and small fields with a mountain at their back, is a place of myth, lore, wonder, and bloodshed from the city of Elves. You would not think it now, under the reign of Crystik, but it has seen much civil war over the attack on the Equenos. Crystik now awaits his queen, his status as an Equestdorian still only a murmur of curiosity in his people, and his eyes are set fervently on the Wosequa. He seeks to undermine them, to stop the executions, to put an end to the misunderstanding of King Brane.

Woseqa, the lands of plenty, farmers and under the usual monarchy, the lot of them. Courts, Balls, Banquets, and festivals all underneath the king who never seems to sleep. King Brane, a rather smart yet trust-blind individual, is a man who seeks truth in what has happened in the past of his lineage. His search is only interrupted by the unlikely love of Asmeralda. She is the apple of his eyes, but it is no wonder that there is some connection between this land of fertility and the deserts that threaten to overcome it. Asmeralda, sweethearted young woman of the people's admiration, is the daughter of the very man the world loves to hate. Nasa of Escorte. He is set to execute Scullar and another some Equenos men, wanted for the betrayal of Woseqa. He wonders at this and the patterns of the history books make him curious of to what really happened that fateful day that the Equenos were banished.

Sands, Dunes, and Death. Escorte is a ravaged landscape, jealous of the greenery in Aramanthe, envious of the plenty growing in Woseqa, and lusting for the blood of the Equenos. Nothing is safe from its barreness and hunger for power. If the land itself isn't foreboding enough, it's former ruler is. Nasa, wraith king and bane of Equestdor, bears the ring that is key to all the suffering and torture in both his and other lands too. The world fears him, him and his adopted son Soar. He is behind the whole of the Equestdorian death sentence and even if he shall fall. Soar will rule with an equally as icy claw. Woseqa is the only country with even a shaky alliance here, but the Pirates watch him closely nonetheless. Now the Escorte kingdom is run by a group of greedy advisors who seek to squeeze every penny out of the peasants.

Pirates, bands of ruthless men and even women who never thought loyalty were something expendable. They ravage the seas and shores of Equestdor with their plundering and reckless. They are troublesome, but if you do find yourself on the pursuit, do not follow them into the sea. Like sirens of the waves rather than the shores, they coerce the brash and arrogant onto the waves and take what is brought to them. This is their home country, perhaps even more wild and unforgiving than the lands of the Equenos. The only reason they pause for now is their beloved, trusted even, Captain Ezra has been taken captive and it is far too far inland for them to be of real substantial use. Where they will ally themselves is up to fate and godly intervention. The question still stands. Who will the gods send them to?

Where do you stand in this final battle? With the band of brotherhood in the Equenos or the mysterious Aramanthe Elves? Or perhaps the brave and noble knights of Woseqa suit your tastes even more? Will you submit to the darkness of Escorte’s political turmoil or be a rowdy rangy pirate? Will you help the Equestdorians save Equestdor or will you defeat them? Even the smallest peasant can change the world in the TIME OF THE EQUESTDORIAN.


Rules|Basics|Subplots|Plot|Canons|Equestdorian Application|Normal Application|Face Claim| Why Should I Join?

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[24 May 2008|07:52pm]



a deathly hallows rpg.
RULES / TIMELINE / CHARACTERS / APPLICATION
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[24 May 2008|11:13pm]
[info]moxymod I will bribe with cookies if I have to. ;)
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