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THE LETHE PROJECT a panfandom horror/survival role playing community |
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MAIN OOC MOD |
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PREMISE RULES APPLICATION CHARACTERS WANTED MAP |
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold. You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it. Inside is a letter printed on old perforated printer paper with the side tabs still attached.
Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out. |
THE LETHE PROJECT a panfandom horror/survival role playing community |
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MAIN OOC MOD |
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PREMISE RULES APPLICATION CHARACTERS WANTED MAP |
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold. You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it. Inside is a letter printed on old perforated printer paper with the side tabs still attached.
Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out. |
Premise for backtounderland Due to Malice’s spells gone awry, instead of only bringing one person (an evil hero who’s suppose to be like Alice was to the people in Underland), she ripped a hole in time and pulled in whoever the rip could find on the other side, dropping them instantly down the rabbit hole into Underland and turned all the animals into humans within Underland. |
LINKS PREMISE & RULES & APPLICATION & CHARACTERS WANTED & CREDIT |
THE LETHE PROJECT a panfandom horror/survival role playing community |
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MAIN OOC MOD |
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PREMISE RULES APPLICATION CHARACTERS WANTED MAP |
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold. You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it. Inside is a letter printed on old perforated printer paper with the side tabs still attached.
Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out. |
THE LETHE PROJECT a panfandom horror/survival role playing community |
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MAIN OOC MOD |
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PREMISE RULES APPLICATION CHARACTERS WANTED MAP |
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold. You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it. Inside is a letter printed on old perforated printer paper with the side tabs still attached.
Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out. |
THE LETHE PROJECT a panfandom horror/survival role playing community |
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MAIN OOC MOD |
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PREMISE RULES APPLICATION CHARACTERS WANTED MAP |
The receiving room lights, a hot white halogen array, greet you when you wake up. The room is small, with only some dated medical monitoring equipment, a metal gurney, a cylindrical security camera, and a locker beside the door. All of it was a sterile white once upon a time, but has been aged with mildew and mold. You are covered in a hospital gown and nothing else. That's alright, your clothing is waiting for you in the locker with a yellowed envelope on top of it. Inside is a letter printed on old perforated printer paper with the side tabs still attached.
Once you exit the room with your belongings, the door locks. There will be no way to return to that room, and there is no sign of a way out. |
All your favourite characters in one place: a mental institution. CUCKOO'S NEST For when life is stranger than fiction, or possibly the other way round. Could you tell? |
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All your favourite characters in one place: a mental institution. CUCKOO'S NEST For when life is stranger than fiction, or possibly the other way round. Could you tell? |
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The forest is like a strange dream. Clear in some places, impossibly hazy in others. It’s easy to get lost, to think you’re home... to be nowhere and everywhere at once. Paths weave between clearings and change seemingly of their own accord and sometimes people seem to change or come from entirely different times than they had once before. It’s enough to drive someone mad. Once you get in, some are trapped and some seem to flit too and fro from the forest to their homes and back. If you’re lucky, and the forest is accommodating, it might even make itself feel like home. Everything goes. The laws of man and natures hardly ever apply. New people will be stumbled upon and old friends may become hard to find. You had better mind your step. | The Forest of Dreamers welcomes players of all ages, from thirteen to a hundred and thirteen, however those under the age of eighteen are subject to a few limitations (no smut/largely adult themes) to protect both them and the community at large. All kinds of characters are welcome, all kinds of storylines so long as it does not violate our few simple rules which can be found here. Extended information on the under eighteen restrictions can be found there. The current mod strives to be friendly - don't hesitate to ask a question if you have one. Fandom, Originals and OC’s are all welcome. As are doubles. This is a nexus/dressingroom type RPG and we are pretty easy going so long as everyone tries their best to get along. |
♠RULES & F.A.Q. ♠HELP & SUGGESTIONS ♠FOREST OF DREAMERS ♠OOC ♠CODE |
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Created with love and devotion, she was a city of beauty and splendor. She was given so much love and devotion by her creator that he sparked a life of her own inside every stone of every building and every leaf of every tree. He had promised her she would be filled with the masses growing and teeming with life. That dream never came to be, though. Death claimed her creator before he finished that which would bring them to live inside her. Years brought neglect and disrepair to her beauty. Her sentience ripped asunder and now fragmented from being left alone with only her thoughts to sustain her. It was a desperate call that began the pull that drew them all to her... |
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Wars are often fought, and often forgotten, and on Arbas al Uat this is not simply a fact of life, but life itself. Pulled away from worlds, families, and missions they do not remember, twenty teams of Blanks fought against each other. They made alliances and enemies, killed and died, and in the end one team stood victorious over the rest. They were returned their memories. They were returned to their homes. That was eleven rounds ago. At the start of the twelfth round of the War, only nine teams yet remain. Once again they have forgotten everything but the fleeting sense of camaraderie with their own team, and the instilled distrust of all others. This is War, after all, and even without recollection of the previous eleven rounds, they tire of the endless loop. Fight, steal, deal, survive, and always always try to get ahead. To be better means to escape. The best teams won early, and escaped long ago, but now to be the best of the worst still means a chance at freedom. At home. | ||||
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Wars are often fought, and often forgotten, and on Arbas al Uat this is not simply a fact of life, but life itself. Pulled away from worlds, families, and missions they do not remember, twenty teams of Blanks fought against each other. They made alliances and enemies, killed and died, and in the end one team stood victorious over the rest. They were returned their memories. They were returned to their homes. That was eleven rounds ago. At the start of the twelfth round of the War, only nine teams yet remain. Once again they have forgotten everything but the fleeting sense of camaraderie with their own team, and the instilled distrust of all others. This is War, after all, and even without recollection of the previous eleven rounds, they tire of the endless loop. Fight, steal, deal, survive, and always always try to get ahead. To be better means to escape. The best teams won early, and escaped long ago, but now to be the best of the worst still means a chance at freedom. At home. | ||||
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