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[22 Oct 2009|07:20am] |
 Rules-Held-Locations
A Panfandom RPG
At the dawn of the twentieth century a band of explorers discovered a lost world where dinosaurs still rule and lost civilizations flourish. During their first three years there they saw things that they could never have imagined, and now they are heading into their fourth year there and not one of them knows what new surprises the Lost World has in store for them.
There are many ways to get onto the plateau; you can come through one of the many time portals or get lost in one of the many cave entrances and just find yourself there, but there is no known way off. Once you are there you have five choices of places to live; that is if you can get there without being eaten by the dinosaurs or killed by any number of the savages on the plateau. There is room for three more people in the explorers' treehouse; to live here you must share in the duties of the house and get along with all of the occupants. The Zanga are not very trusting, but if you can manage to gain the Princess Assai's trust she will make arrangements for you to stay there, but you must hunt for your own food and trade with the Zanga for other supplies. There is also the Amazon Village, but you must be a woman to live here and you must be able to prove yourself in battle and help with the hunting and the village duties. Camelot is a city of descendants of King Arthur; King Gawain is friendly and welcoming enough, but you must support yourself. Finally there is the Lizard City ruled by the sadistic Tribune; the Lizards respect power, greed and intelligence, they normally keep humans as slaves, but if you can prove your usefulness to Tribune then you will be given special privileges.
Where will you live? How will you survive in The Lost World?
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[22 Oct 2009|08:45pm] |
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Once you leave home, you can never go back. |
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Premise Rules FAQ Apply Taken/Wanted Characters Player Directory (Friends Locked) Friending Button(Friends Locked) Reservations Canon Puncturing Credit
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Located in a reality separate from any other reality is a city named Fallenpoint. Nobody knows how old this city is, or exactly how it came to be. It’s not a desolate city by any means. Over 1,000,000 people live in Fallenpoint; the economy is excellent; and the residence are happy for the most part. One day the city, as if having a will of it’s own, begins to pull people in. Sometimes the city may invite a person, but most of the time it simply drags the person from their world into this one.
When a character arrives, they find themselves in the central square. They find that they’re now carrying a bag of sorts. Inside of this bag is a netbook, the keys to their new home, and a credit card containing the equivalent of $10,000. Pretty soon characters find out that they’ve brought something along with them.
Their own realities.
The city of Fallenpoint has also pulled in several realities, and placed them within the pockets of it’s own reality. Characters soon discover that they can go back to their own realities, or to any other reality that is available. Those seeking to go home, however, will discover that their home world has changed dramatically. Certain events may not have happened, events may have been altered, people may be dramatically different, but one thing is for sure:
Once you leave home, you can never go back.
Fallen Point is a panfandom game that accepts AUs and Original Characters
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