The Plotmaster (plotmaster) wrote in horror_story, @ 2013-08-01 19:54:00 |
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Entry tags: | archer, avery, bryant, cycle003, delaney, eden, emma, group post, jon, marcus, o'brien, plotmaster, susie, tatum |
cycle 003: voyage of the mare crisium (june 6th-7th)
WHO: Everyone!
WHEN: Thursday, June 6th to Friday, June 7th
WHERE: Nowhere, Middle Of
WHAT: Another unexpected day in open water ends... poorly. This plot post opens the next two days in the game. Feel free to use this post to play out individual “Abandon Ship!” threads, being on the lifeboat together, or character deaths (if you’re killing someone off during this event).
WARNING: This post does make assumptions (minor godmodding below; assuming some shipwide incompetence and the number of survivors). Please don't feel like you have to jump in new scenes right away if you're working on incompletes. Finish those first if you can, for continuity’s sake.
Cruise ships, like Mare Crisium, are designed with a great deal of optimism. Certain choices must be made when building a luxury cruise liner. For example, these floating megaliths are consciously built to be exceptionally top-heavy for the sole purpose of reducing nausea in passengers. A top-heavy vessel naturally won’t sway back and forth as it moves, and thus is more pleasurable to ride on. Passengers barely feel a difference between walking on land and walking on the deck of something as large and unyielding as the Mare Crisium. Guests are ironically comforted by this, believing their whimsical city-on-the-waves to be safe, due to lack of turbulence. Storms above the water can wail against the ship without so much as causing a stir in the amphitheater, so it must be safe. |