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Salem Academy - An American Harry Potter game on Inksome [20 May 2009|02:01pm]



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Harry Potter with an American twist.

Over 1,000 years ago, schools for witches and wizards were founded in European countries to instruct students in magic. Hundreds of years later, late to the party as usual, American witches and wizards started their own school, after the disaster that was the Salem Witch Trials. Since then, Salem Academy has flourished as well as its European cousin schools.

As times grew modern, American witches and wizards became immersed in Muggle culture. Now in the 21st century, Salem Academy seems like any other high school. There's just one difference.

These kids know magic.
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[20 May 2009|02:55pm]

premise
characters
r.s.v.p.
application
f.a.q.
the players
château
casebook

A PAN-JUDICATURE RPG


It takes a certain kind of intrepidity to abduct agents of the law.

Who? Why? How? There is no apparent consistency in the choice of victims. They are from all levels of jurisdiction, from an array of geographical coordinates. Only one thing seems to connect them: a brilliant mind.

CHAPTER 1: DETOUR )

ABRIDGED Contemporary investigators are trapped on an island for the amusement of their mystery host. They must face up to the host's challenges in order to be freed...or be met with nasty consequences. Players have the option of playing their character as one of the abducted or those back home attempting to search and rescue their missing colleagues.

FANDOMS Bones, Cold Case, Criminal Minds, CSI, Dexter, House, Justice, Law & Order, Lie to Me, Life, NCIS, Numb3rs, The Mentalist, Without a Trace and more!

OPENING MAY 25
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[20 May 2009|02:57pm]


| RULES | PREMISE | PBs | CHARACTER LIST | QUESTIONS | APPLICATION |

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Twilight RPG! [20 May 2009|06:44pm]
It’s been one year since the events of Breaking Dawn. Everything’s been quiet and uneventful. The Cullens still reside in Forks, and the treaty between the wolves and them remains strong. Jacob and Sam are still Alphas in separate packs, with Leah, Seth, Quil and Embry in Jacob’s pack. It looks like things have finally settled down nicely.

But what they don’t know is that the Volturi isn’t planning on backing down just yet. Aro wants his hands on Alice, Bella, Edward and even little Renesmee. But they have to be very careful. They won’t tolerate any more mistakes. So what will happen? Will it be the end of the Cullens or will they once again leave victorious?

After Dawn is a post-Breaking Dawn roleplaying game which will focus on writing the events that will follow after the ending of the Twilight series by Stephenie Meyer.

MODS | IC | OOC | CHARACTERS | WANTED | APPLICATION | QUESTIONS | RULES

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[20 May 2009|10:06pm]
Mod Journal
NPC Journal

::Information::
Premise
Characters/Holds
Timeline
Rules/Information
Application
Contacts [f-locked]

::Communities::
Threading Comm
OOC Comm

::Headquarters::
Inquisition HQ
Day Watch HQ
Night Watch HQ
O T H E R S . They walk among us, OBSERVING.
In the beginning, there were only the humans, and, amongst them, a cursed woman. She was a good woman, pure and kind, but wherever she went, misfortune followed her. Whenever she lit a candle, it went out. If she petted a puppy, it died. If she fed a bird from her hand, the bird would fall from it, dead. Children died in the houses she visited, and the power of her curse opened a Vortext of Damnation around her. With it came the first forces of Darkness. Warriors of the Light rose up to fight the darkness, and thus began the battle between the Light and the Dark.
All because one human cursed another.
The battle raged on for centuries, neither side every truly winning. The two sides came to a standstill, and ended up forging a truce. Thus was the Great Treaty formed, and the Inquisition to uphold it. The Light formed the Night Watch to watch over the Dark, and the Dark formed the Day Watch to watch over the Light.
Thus has it been, and thus shall it always be.
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