RIght. So, things have been quiet for some time, and I thought I'd stir things up a bit.
Our
Batman: Arkham City RPG is neaaarrlly finished, so I ask you guys this:
What are you looking forward to in such a game, what do you expect, what do you want, what would stop you from joining? Myself and the others want to make sure we've covered ground, and haven't left out anything that we can't incorporate into the game once it's open; core details, that kind of thing. For the latter question, we'd like to know about dislikes that do not cover such things as post length, PB wars, etc. Think of things like... Er. Canon roles in the City, what players can and can't do as one of the major gang leaders, TYGER, Professor Strange, turf wars, gangs, metahuman powers.
The basics:
No PBs. Videogame renders, artwork, or nothin' at all.
Set before the videogame, during the early digital comics.
Not multiverse/panfandom/whathaveyou. Arkham City canon only, with some details taken from TAS, and comicverse canon.
Freeform, open sandbox environment.
A chapter-based calendar system.
Plots are handled by the players. The staff won't lead members by the hand or force players to follow a game-wide, linear plot.
Coinciding with our plot/timeline, superheroes are not allowed: no Batman, no Oracle, no Nightwing, no Robin, no Superman. We wanted to create a game where players can play as criminals with no superheroes around to save the day. The Dark Knight is not running through the city, kicking thugs in the teeth and warning them not to engage in evil plots™.
Petty thieves, drug dealers, mob bosses, good samaritans: have a minor record? You're in the City. If the Professor simply doesn't
like you? You'll be arrested and thrown into the City, too.
We are not considering:
AU games and OOC games: pretty much restricted to the IF crowd, but it still had to be listed here. I guess that the journal equivalent would be the meme/crack comms.
AIM/Messenger logs.
Metahuman powers: these are restricted to their respective Canon characters. This is not a superpowers game, i.e X-men:
create your own superhero or supervillain, and run amok, flinging fireballs or electricity orbs about the city, or transforming into giant anthropomorphic orcas.
... I can't think of anything else important right now. My morning coffee, I need it.
Note: We appreciate feedback and questions and all the other good things, but please, if you're going to leave a comment, don't play doorbell-ditch. There's no point in leaving a critique or a question, and never coming back. We have less respect for folks who post as anons. Enough said.
X-posted a couple times.