{ POSTING }
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Elizabeth had learned long ago that the smallest detail was the most important thing in solving a puzzle. Her hobbies had included solving ciphers in her tower, which made many things in her journey with Booker easier. This city? It was no different. All that was needed was the code for the cipher. Once she found it? She could unravel the mystery of why they were there.
And why she couldn't leave.
Maybe leave was the wrong word? It was more like she was... tethered. Bound to this world. She could step into the doors of the lives of the people she had met. Oh, the things she had seen. The trials and tribulations and everything they did or didn't choose. All those doors and what was behind all those doors. But... no matter how far she went? She always found herself right back where she started.
Here.
That was why she had decided to further investigate the prison. Even if the offices had rotted papers and nothing seemed to be readable? She could find something. Notes left by the prisoners or maybe even evidence of a prison break. There had to be something. Something that would explain why she couldn't go home.
Not that she had a home to go back to.
Wrapping one's head around a situation is important. Knowing the lay of the land, even more so. Other than a few forays out into the Gardens, Fortescue's kept herself rather centered in the Institution, trying to scrounge as much as she can from its halls and into more centralized locations. It's easier to see what you have to work with, that way. But the ex-spy isn't used to so much confinement, and her small travels have told her that many others are out there in the rest of the city. It would be interesting to see how many, roughly.
And so, to that end, Fortescue sets out to explore. She collects a piece of paper and a pencil from an old office, to scrawl on as she goes, and tucks a few snacks into her coat pockets before she sets out, warning Elizabeth as she does so. The idea is to be back by evening, but these things don't always work out as planned. On the other hand, she's had less to work with, before. She just never thought that she would be back to those circumstances.
Jazz trails after her, black tail raised high, as she walks. She keeps her pace even but slow, stopping occasionally to sift through heavy rubble with her magic and mark locations on her makeshift map. Shadowy tendrils extend from dark corners to shift particularly heavy objects as she scavenges for anything that might be useful in these... strange circumstances.
Even behind the Palisade, the city never sleeps. Looters and thieves patrol their controlled territories for people who wander by. A few stay at the sights where new arrivals are shipped by the enforcement squads from beyond the wall. Otherwise, the rumored ghouls and shadows lurk in the heavy fog. Nothing is safe in Astoria as you are about to learn.
Disorientation is completely normal. As is a probable chance that you've forgotten what you were just doing before you arrived. Yes, that is indeed blood dripping down your body. The Mark that has been given to you by the Crowmother is in different places for everyone. As well as how deep the wound is. Regardless of the location or the severity of the wound, it is bleeding and hard to notice.
Welcome to Astoria. You now belong to the domain of the Crowmother. It might be best for you to try and find people to help you survive and take care of your wound.