November 2008
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11/18/08 03:46 pm
Sons of Cain: A Post-Apocalyptic RPG
11/13/08 10:08 am
*learn from yesterday, live for today, hope for tomorrow.

•• RULES | CANON LIST | MODEL CLAIM | SUPPORT CENTER | ADVERTISE ••
At this very moment, there are nearly 7 billion lives being led today. That is 7 billion lifestyles, thoughts, breaths, decisions, plans, mistakes, and hearts. It is impossible to keep track of every second of every life and every death, but we can try.
( learn more about c&cm )
10/30/08 11:18 pm
Sons of Cain: A Post-Apocalyptic RPG
Starts Monday!
10/27/08 06:13 pm
One year's worth of original slash and original gen powerfic

Here's a full list of the original slash and original gen stories I've posted/reposted in the past year that deal with BDSM/leather, have dark settings (imprisonment, slavery, war, or prostitution), or feature servants, liegemen, apprentices, or mentors. As the boilerplate warning for my stories puts it, "All of the stories feature love or respect, though sometimes it takes a while to get there."
( Links to the stories )
10/27/08 11:45 am
Sons of Cain: A Post-Apocalyptic Vampire/Lycan RPG
Opens November 3rd!
10/25/08 10:49 am
 PREMISE | RULES | CHARACTERS | PROFILES | APPLICATION
On 2nd May 1998, Harry Potter defeated Lord Voldemort once and for all. To the citizens of Wizarding Britain, this meant one thing: finally, they were free. Although a few, isolated cells of Death Eaters continued to chase the Dark Lord’s mission, they floundered without the leadership of their Lord and Bellatrix Lestrange, and they all quickly found themselves imprisoned, with the exception of Severus Snape, who barely survived the Dark Lord’s attempt on his life and proved to be Dumbledore’s man, through and through.
The war ripped families apart – the Weasleys, so pleased to welcome the repentant Percy back into the fold, were quickly forced to mourn Arthur’s death; and Remus Lupin was left a single father following the death of his wife – and the sudden deaths of many left people shocked and awed, but, under the guidance of new Minister for Magic, Kingsley Shacklebolt, Wizarding Britain was allowed to gather and rebuild. Strides were made in the names of equality, tolerance, civil liberties, and interpersonal harmony, and said efforts have been generally regarded as successful.
It is now 2002 and the Wizarding world has been at peace for four years. Life is prosperous, people are happy, families are rebuilding, and under new legislation passed by Minister Shacklebolt, marginalized minorities, such as werewolves, are now treated as equals to non-werewolf witches and wizards, provided they obey the law and show up for their required annual check-ups. Everything was lovely.
This is where the Department of Mysteries comes into the picture. As they were wont to do, the employees in the Department of Mysteries were experimenting and something went awry with one of their spells. There was no great flash of light and there were no explosions. By all appearances, nothing at all happened with the experiment that was wrong in anyway, but something did happen and, slowly, it’s becoming much more evident. As the fourth year of peace winds down, the young men of Wizarding Britain are all finding themselves drawn away from the relationships they know well – and to each other instead.
Queer Magic is an all male slash Harry Potter game. We are mostly canon-compliant through and including events of Deathly Hallows, but we have discounted select deaths. Our canon does not include the epilogue. |
Queer Magic is just starting out, most roles are open to be filled, and everyone is needed and welcome, but we are in special need of HUFFLEPUFFS and RAVENCLAWS.
10/17/08 01:16 am
Saint Sebastian's
|
| saint sebastian's -- a literary rpg |
The Saint Sebastian Academy for the Gifted is an all-boys, West Coast private school, well-known for academic excellence and its challenging acceptance standards. The school accepts full-time boarders as well as day boys and has an unquestioned status as one of the best private schools in the country.
But that's all on the outside.
Though they remain blissfully unaware of the fact, all of the boys attending the school are reincarnations of long-dead literary greats, as are most members of the faculty. And with all that creative energy buzzing around town, things are bound to get a little interesting.
plot, play & joining |
Long-dead literary greats are fun in their own right, but the story just gets even better when places, people, and events directly from the literary canon of those long-dead authors start showing up in their present-day surroundings. Most of the time, these boys are focusing on school and the ups and downs of relationships with others in the town, but sometimes it gets a bit hard to ignore the madwoman from the attic, the rabbit with the pocket-watch, or the devil on your tail. It's the long-running plot of the game that you, the player, are able to involve your character in as much or as little as you please.
We are currently looking for talented writers and actively seeking new characters for this recently opened game. We offer a game of high-quality play and interesting characters, with an emphasis on atmosphere and interesting interaction-- and of course quite a bit of fun added in there as well. If you think this game is for you, or if you are interested in finding out more, check out the following information, located at the community's mod journal.
rules + faq + applications + taken characters + taken pbs | |
10/4/08 12:58 am
Saint Sebastian's
|
| saint sebastian's -- a literary rpg |
The Saint Sebastian Academy for the Gifted is an all-boys, West Coast private school, well-known for academic excellence and its challenging acceptance standards. The school accepts full-time boarders as well as day boys and has an unquestioned status as one of the best private schools in the country.
But that's all on the outside.
Though they remain blissfully unaware of the fact, all of the boys attending the school are reincarnations of long-dead literary greats, as are most members of the faculty. And with all that creative energy buzzing around town, things are bound to get a little interesting.
plot, play & joining |
Long-dead literary greats are fun in their own right, but the story just gets even better when places, people, and events directly from the literary canon of those long-dead authors start showing up in their present-day surroundings. Most of the time, these boys are focusing on school and the ups and downs of relationships with others in the town, but sometimes it gets a bit hard to ignore the madwoman from the attic, the rabbit with the pocket-watch, or the devil on your tail. It's the long-running plot of the game that you, the player, are able to involve your character in as much or as little as you please.
We are currently looking for talented writers and actively seeking new characters for this recently opened game. We offer a game of high-quality play and interesting characters, with an emphasis on atmosphere and interesting interaction-- and of course quite a bit of fun added in there as well. If you think this game is for you, or if you are interested in finding out more, check out the following information, located at the community's mod journal.
rules + faq + applications + taken characters + taken pbs | |
9/28/08 06:46 pm
Toujours Libérer
| Community Rules | Characters In Play | Applications | Posting Guidelines | Wanted Characters |
Toujours Libérer is a role-play game based within England in the years of the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they be a Whig politician eager to sieve power in England by any means possible, even murder? Beggars, prophets, priests, heiresses, traders, conmen, hangmen; from every corner of the world and from every walk of life.
There are many plotlines open, with several characters wanted to fulfil certain storylines. Please check out our Wanted Characters list. The game is open to players 18 and over, with original characters.
Contact the mods at: toujoursliberer.rpg@googlemail.com
9/22/08 10:15 am
OPENS TODAY! Tons of available characters! Be there from the beginning! Adds done as apps come in! Put your hold in today!
9/19/08 10:55 am
Myth Universe: A Deities RPG
Game starts Monday 09.22.08! Tons of available characters! Be there from the beginning! Adds done as apps come in! Put your hold in today!
9/16/08 09:01 pm
Toujours Libérer is a role-play game based in England during the 1790s at the height of the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they betray their ex-employers or will they risk all to keep them safe?
( Read more )
9/14/08 09:45 pm
Myth Universe: A Modern Deity RPG
Game starts Sept. 22nd! Many characters to choose from! Friendly mods and players! Adds done as apps come in! Apply today!
9/13/08 05:56 pm
Halcyon Halls: An Original Supernatural PB Game
 |
What if they were real? The myths and legends. The things that go bump in the night. What if they were just like you? |
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.
The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.
From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.
Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.
School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have once been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Will it happen again? Here you just never know...
Welcome to Halcyon Halls. We're changing the future one myth at a time. |
Links | Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
|
9/10/08 04:09 am
Modly post
Hey guys! I'm glad to see how much the asylum have grown. I love the rpg ads and hope to see more of them in the future. As long as the game is slash or slash friendly that is. But I see there is a serious lack of stories. So I hope to see more of that as well. *hint hint* lol
Now for the reason for this post. The holiday season is just around the corner. Fests time!!

Ask yourselves... How do you like your New Year's served up? Fun, inebriated, hot, with just a touch of romance. Well add a bit of slash to it and its perfect!
Sign ups begin September 26, 2008- October 2, 2008
Rules: *All stories must be original and slashed. Femslash is welcomed too.
*All stories must be R/NC17
*All stories must be turned in by January 2, 2009 *Masterlist will go up January 3, 2009
********************
Join Asylum original_slash now!
********************* Please feel free to pimp this if you want. Feel free to join in on the fun!
Current Mood: artistic
8/27/08 11:27 pm
Halcyon Halls: An Original Supernatural PB Game
 |
What if they were real? The myths and legends. The things that go bump in the night. What if they were just like you? |
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.
The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.
From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.
Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.
School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have once been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Will it happen again? Here you just never know...
Welcome to Halcyon Halls. We're changing the future one myth at a time. |
Links | Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
|
8/9/08 09:54 pm
Halcyon Halls: An Original Supernatural PB game
 |
What if they were real? The myths and legends. The things that go bump in the night. What if they were just like you? |
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.
The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.
From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.
Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.
School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have once been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Will it happen again? Here you just never know...
Welcome to Halcyon Halls. We're changing the future one myth at a time. |
Links | Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
|
8/8/08 11:07 am
Toujours Libérer is a role-play game based in England during the 1790s at the height of the French Revolution. It is slash-friendly, focused on the intrigue and passions of the time. Play as any European nationality or an American observer, as a poet, politician or aristocrat. Even a serving maid. Will your character escape France and resettle in England or will they help French aristos to escape? Will they betray their ex-employers or will they risk all to keep them safe?
( Read more )
|