It's assumed most patrons will wander down to the bar proper, as soon as they realise something is amiss. The bar is dark, the only light coming from the windows that open to the back. A peek out those windows reveals a baron landscape where once there was a field and trees, a lake, a garden, horse and walking trails, even a shooting range. All of that is gone now.
Even the door is gone. The darker side of the bar is completely dark and silent. The stage is gone, there's no piano for House, no stage for Sophie. At first glance, it looks like there is no way out.
The Drink Specials Board bears a note, for all to read. BY NOW SOME OF YOU HAVE FIGURED IT OUT. I QUIT. IT'S NOTHING PERSONAL. IT'S SIMPLY TIME TO MOVE ON. THE DOOR IN THE FLOOR WILL EITHER SEND YOU HOME, OR SEND YOU ON TO THE NEXT JOURNEY. DO NOT DALLY, FOR THERE IS NOTHING HERE TO SUSTAIN YOU. YOU MUST GO THROUGH THE DOOR. I WISH YOU ALL THE BEST.
And so, one by one, they go through the door. Most will find themselves relocated at Journey's End Inn, which may be described as Bar's cousin. Journey's End is not sentient. Patrons of Journey's End, sent by a force stronger than themselves, must take care of themselves and their basic needs. Information cane be found in journey_mods.
[OOC: All characters who wish to remain in the game must request membership in journeylogs, journeynotes, and journeyooc (logs, message board, and OOC respectively). Failure to do so implies you do not wish to remain in the game.]