Apr. 30th, 2012


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IT'S OVER!

The Stand Still plot is officially over. You can read the end here.

This means everything goes back to "normal", including applications. Please feel free to play out the return of things, and don't forget that any restrictions put on your characters' powers will have returned as well.

Any logs started or in progress previous to this post may continue the way they were, any logs started after this post must be done with the plot ending in mind.

We hope that you all had fun with this plot.
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Aug. 22nd, 2011


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Werewolf plot end!

The werewolf plot is now officially at an end. With the death of the wolf, everybody is cured.

You may have your characters discover this however they like. Be in animal form and instantly revert to human, making them naked in an embarrassing situation. Maybe they try to change at will and end up passing out from the strain of it. Or they can just wait for the change and finally realize it's never going to happen.

You are absolutely allowed to finish all posts attached to this, but do not post anything new. If your character didn't get to become a werecreature before now, we're sorry but the time has passed.

We hope that you all had fun with this plot!
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Jul. 29th, 2011


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Werecreatures

Hey, folks, just had a bit of an idea here. Some of us may not have room in our character's journals for more icons to represent what they've become once they're bitten. So here's a place for everyone to post an image of their animal.

Please only post your animal AFTER being bitten. Also, one animal a comment, and it might make it easier if you're posting the animal with the correct character journal.

Even if you DO have room for icons, feel free to post here.
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Jul. 28th, 2011


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Werewolf plot! Rules and such!

So as you can see, we've had a werewolf running about, and now he's bitten somebody. What does this mean for you and your characters? Well, I'll tell you!

This will effect everybody in the City's walls. But that doesn't mean that your character has to be bitten, or change. But it'll be pretty obvious that things are going on. Your characters are likely to see werecreatures running around everywhere. If you want your character to be bitten and change, please, feel free to. There will be a cure, so they won't have to stay that way.

Werewolf rules:

1. Just because a wolf has started this, does not mean they have to become a wolf. Your character can become any animal that you want them to be, no matter who bites them. Bird, mammal, aquatic, reptile, anything. We are only allowing 2 mythical creatures, so if that's your choice, it's first come first serve.

- They cannot become another person.
- They cannot become a general shape-shifter. One animal must be chosen per character.
- This will have an effect on any and all characters bitten. Even if they are
supernatural
. If you choose to have your character bitten by another who is infected, they will become infected as well.
- Your character can become infected by an NPC or another character, your choice.


2. We are evolving the time it takes to become the animal. Instead of waiting for the full moon, characters will change before night falls on the day that they were bitten. This means it will spread quickly. Also, the bite does not have to happen in animal form, an infected person in their normal body can pass it along, and it can happen before they themselves know they are infected (before they've turned the first time).

3. NPC werecreatures can be tracked down, killed, captured, whatever. You do not have to ask permission to do anything to NPC creatures, you do not have to ask if a certain kind of creature exists. Go ahead and have fun with it.

4. We will be running this until the 12th of August, at which time, a cure will be discovered and distributed. You have until August 12th to run rampant with your kids. Whatever damage they have done will not be reversed, just their infection. So if your character kills their neighbor, their neighbor will not suddenly be alive when the cure arrives.

5. Weaknesses and strengths! These will apply to every creature of every type.
Weaknesses:
  • Silver will do damage to your werecreature. It will not kill them (under most circumstances), but does hurt and prolonged exposure can make them ill.
  • A full moon will force the change, no matter what.
  • Getting their head cut off will kill them permanently. As will a silver bullet to the heart.
  • Speech will not be easy as a creature. Whatever animal you choose, try to imagine them forming human words and adjust accordingly.
  • Your creature is just as susceptible to magic as anyone/thing else.
  • Stress and high emotion can cause your creature to change when they don't want to.
    Strengths:
  • Your werecreature is VERY strong. Stronger than a human, or a weak vampire.
  • Your creature will be fast, as well. Not as fast as a vampire, but certainly faster than a human.
  • Your creature can change at will. Just remember, as any physical action, the more it's done, the more tired your character will be.
  • Heightened senses even when in human form.
  • Healing- your creature can heal pretty much anything, quickly. Loss of limbs cannot be healed, contact with silver will need human medical attention as well (if there's a cut, it'll need neosporin and a band-aid).


  • Remember to ask your fellow players if they want their character to be a werecreature before biting. If you have any other questions, feel free to ask!

    And now, have at!
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    Jan. 12th, 2011


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    Arkham Plot

    We're starting the releases/escapes today. Please do NOT have your character escape or be released unless you have been spoken to by a mod (or unless somebody escaping has been given permission to drag another character along).

    Please continue the threads you are in, even if your character is tagged to escape or leave. This doesn't mean those threads have to abruptly stop.

    Also, if you are not tagged for release, please continue playing while in Arkham. Don't just sit on your thumbs and wait. That's no fun. In fact, there's a good chance that when there are escapes, alarms will sound. Feel free to have your characters react to it (of course, only when an escape has actually happened. Don't just assume it.)

    Thanks guys!
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    Dec. 31st, 2010


    [info]i_moderate

    Important Mod Post #2 - Opening Plot

    When the game officially opens, there will be a post made on the game board signaling the go-ahead for everybody else to start playing. We decided as a whole (all four of us) that we should make this post to intro you into it all, kind of a fair warning/info post. It's not entirely all that complicated, but it is a fair bit of information. Please read this carefully, and if you have questions please ask them before the 2nd. If you do not ask questions, we're going to assume you have full understanding of what's happening.

    Ready? Here we go.

    All characters will be starting as patients of Arkham Asylum. The City has put everyone there as a way to study and learn about the people it brings in. It has done this because of it's confusion on why the people it has essentially kidnapped don't settle down and become like the people that it breeds.

    ~We will run this plot for 1-2 weeks (real time) depending on how much fun people are having.

    ~You must make at least one post with each character. It can be any kind of post you like. We'd really like to see people have a good time with this, though. Of course, you can have as many interactions within Arkham as you'd like.

    ~Your characters will be drugged. How much and the types of freedoms they are allowed are up to you, the player. Please be realistic to what your characters would require to keep them docile. ADDED: The types of drugs the City will use on the characters range from Prozac to heavy sedatives. But not just one or the other. There will be a cocktail to insure that patients remain calm and plaint at all times.

    EX: Hannibal Lecter will be heavily sedated and not allowed in general population.
    EX: Ted Earley will only need mild amounts of medication, and will be allowed to socialize freely.

    ADDED:~None of the characters, new or old, will know how they got into Arkham in the first place. What and how the City does get them in will be explained in the game start post, but the characters themselves won't know.


    ~After a certain amount of time, The City will begin to release people. It will only be a couple people at a time. Most likely in pairs, but occasionally in trios. Some people may be slated for actual break-outs. We will let you know who will go with who if it's a break out. Normal releases can leave in whatever manner they like - walking through the gates, or your character coming through the drug haze already at home. Break outs we'd like to see some action with. Your character will be working side by side with somebody, or trying to help somebody, to get out.

    ~Nobody can get IN to Arkham by any means. Rescue attempts can be made but will not be successful. You may still rp people plotting to get in to save people, just keep in mind that The City is keeping everyone out.

    ~Characters brought into the game after releases have begun will start as normal (Not locked up)

    ~If you have more than one character, you may choose one to bring in after releases start. We prefer the character to be a new one, not one that you're bringing back. If you are choosing to reboot your character (IE - Will not hold onto their previous stories or relationships), they may be the one to come in later. If you do not have a reboot or a new character and still want to hold one back, we'll need a really good story from you as to why they weren't in Arkham.

    ~If you choose to reboot your character, you cannot in the future decide to retain any of the previous interaction that you had. You WILL lose everything. This is not a pick and choose time. You either get everything, or you get nothing. Consider this very carefully before you decide to reboot.

    ~When released, the drugs will wear off and life will return to "normal". You may have your characters remember their time in Arkham, or forget it. Or forget it and have it come back little by little. However you want.

    ~We realize that certain characters will be incredibly unhappy about being put into an asylum. This is part of the story. Not everyone is going to be gleeful about being locked up. Turmoil and strife are good rp fodder. We cannot let you "not participate" because So And So will react badly to being a part of this. This is game-wide plot. It includes every character. If you do not post, you may be removed from the game.

    Remember, you can choose to only post a narrative, but we'd really like to see this take off, so please consider some interactions with other patients.

    Please let us know on THIS POST if you will be excluding a character, and who. If that character is a returning, un-rebooted character, you need to tell us WHY they weren't in Arkham as well. How you're going to explain their absence in game from this plot.
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    Dec. 1st, 2008


    [info]i_moderate

    Zombie Plot End

    It is the official end of the zombie invasion. A cure has been found and will be distributed. (An in-game post will be made about that shortly)

    What this means for you:

    - You cannot open any new becoming-zombie posts. You had your chance.

    - You MAY finish up any posts you are currently in that have anything to do with zombies. And if you'd like to go back and respond to any of the open posts, please do.

    - You MAY keep your character a zombie for a little while longer if you'd like to play out finding and recovery. Or if you'd just like to have a zombie for another couple of days. You may make new posts along this line as much as you'd like.

    - Posts entertaining the healing of zombies and the dealing with zombies are still allowed. Just because the crux of the invasion is over, doesn't mean there can't be an aftermath.

    - THIS POST is still open, and by all means, please jump on it, I'd still really like to see a bunch of zombies hanging out. Remember, it's a non-time issue thing. Your zombie can come from anywhere at any time.

    I'd like to say thank you to everyone who participated. I thought it was a lot of fun, and by the looks of it, so did you. I hope you did, anyway.

    Also, let's all give WC three big cheers for turning three! It's official. The game has lasted a damned long time. I'm really proud of it, and I've enjoyed being your mod. I can only hope that you've all enjoyed the game as much as I have.
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    Nov. 1st, 2008


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    Zombie plot notes

    Notes for zombies

    1. Despite the zombies originating from the monkey, animals will not be able to get infected. This is a long standing general-Zombie Apocalypse rule that I tend to like to stick to. Animals don't get infected. There are no zombie animals.

    2. There WILL be an activity check after this is over with. This is significant plot and should result in some significant activity. This is not going to be a list and second chance sort of thing. If you do not participate this month, your character will be removed. You will be sent an email telling you of the removal. Characters will be judged on an individual basis. Which means a need for all PC character activity (NPC don't count, they never do). Activity must be on posts new to November. Comments on posts October 31 and prior will not count.

    3. Remember that this plot is going to be generated by you, the players. You dictate what the zombies do to your characters. If your character gets zombified themselves. Some key points may be thrown in here and there by mods, but for the most part, it's up to you guys. You can make this as tame or gruesome as you like for yourselves. And keep in mind that there IS a cure. You don't have to be zombies forever. Let loose, eat some brains. Have no fear.

    With that, on with the show! Enjoy! Mmmmmbraaaains.


    AND GO.
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    Oct. 10th, 2008


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    November Birthday Plot.



    OH!

    Get the idea?

    On November 1st (I'm well aware of what day that is, believe me, it wasn't totally picked at random) there will be the start of a zombie invasion. You won't know when it's going to happen (except for the fact that you know it'll happen on the first), and you won't know how. But when you see the post go up, you'll know that it has.

    What this means for you:

    This is not an opt in, not a challenge. This is a community-wide plot. Everybody will be involved. It's up to you just how your character is involved though. The zombie invasion is going to be fueled by all of you and your wonderful ideas.

    You can have your characters become zombies, or just fight them. Hide from them, help others. Be a secret zombie sympathizer, rally for zombie rights. It's entirely up to you.

    THERE WILL BE A CURE. So there's nothing to worry about. Nobody will be able to get to it until the 30th, but there will be a way to cure all the folk who go cuckoo for cocoabrains.

    Considering this is actual plot, activity relating to this is expected. I know that November has Thanksgiving in it, but there's a whole lot of month around that date in which to do playing. And while the cure will be officially found on the 30th, you don't have to line your kids up immediately. You can have them wander around for a while more if you like (or need) as zombies.

    Questions? Concerns? Comment here.
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    Oct. 5th, 2008


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    Some things

    It's that time again! Time for ads to go out. So I'm looking for a few good men to get out there and spread the word! Let me know in a comment, and I'll email you the new ad. This ad is going to be very specific, old ones won't do.

    November 30th is going to be WC's third birthday. For the occasion, something very special has been planned. A very very special plot. It's a game-wide plot, not an opt-in, not a challenge. It will run for the entire month of November, coming to an end on the 30th. Next weekend I'll give you all some more info on it. So keep a watch out for that.
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