[info]yearabovemod
[info]wanna_rp

[info]yearabovemod
[info]wanna_rp

[No Subject]


[info]yearabovemod
[info]wanna_rp


The Year Above is a long-term game which follows one group of Hogwarts students through their school career and beyond. Following the events of the books, the game emphasis is on character development and will provide the opportunity for a truly representative experience of the rise and fall of friendships, the highs and lows of growing up, and how 'ordinary' people are affected by war. Last year, our little ones started Hogwarts, and they are now about to move into their second year. Whilst Gringotts reels from its recent break-in, Hogwarts prepares for the arrival of a very special student - Harry Potter.

Most wanted: Marietta Edgecombe, Analisa Montgomery, Marcus Belby, Slytherins, purebloods

[info]yearabovemod


CODED BY TESSISAMESS

[info]ohabby
[info]wanna_rp

[info]ohabby
[info]wanna_rp

[No Subject]


[info]ohabby
[info]wanna_rp
Looking for a home, SL's etc for this Felicia Day PB. She's a Romance Novelist, if that helps any, along with interesting heritage. :)
[info]praesto
[info]wanna_rp
[info]praesto
[info]wanna_rp

Praestare RPG [info]praestare

[info]praesto
[info]wanna_rp



Woodhaven was established in 1542 by Pastor Abram of the Lutheran Church, when the town was built around Saint John’s Lutheran Church. In less than twenty years the town managed to quadruple it’s population and moderately wealthy in trade with lumber, coal and produce. Good fortune seems to have smiled on the residents, as there is no history of famine or plague upon record, nor aberrations in livestock.

However, the town has suffered it’s fair share of violent animal attacks or missing persons over the years. Although in the last fifty years this has grown to be far less common.

Woodhaven is not a typical tourist destination, but it still draws visitors from local nearby towns and the occasional straggler who is looking to lose themselves in Devonshire county.

ENJOY YOUR STAY

Praestare is an original character roleplay that takes place in the fictional town of Woodhaven, located in the United Kingdom. The primary focus of this game is on character development — be it through choices, relationships, or orchestrated events. This game is played in paragraph storybook format: we do not mind the use of gifs included in your thread, but no one liners, please. Currently, we’re a small group of writers looking to challenge our writing and expand our creativity with other like-minded individuals - if you think this is a good fit for you, please join us!

| MAINFAQPLOTCHARACTERSAPPLYWEBSITE |




[info]wdf_mod
[info]wanna_rp

[info]wdf_mod
[info]wanna_rp

When Darkness Falls: A New Orleans Supernatural RPG


[info]wdf_mod
[info]wanna_rp

New species available: wendigo! We are an active game seeking active, plot-driven players!


When Darkness Falls is an original character role-playing game set in the iconic city of New Orleans, Louisiana. The story began in November 2012, when supernatural beings were still hidden from the public and living alongside unsuspecting humans who were never the wiser. Werewolves, vampires, shape-shifters, and gifted humans struggled to keep their secrets, while still maintaining relatively "normal" lives.

In 2014 a group of humans, bent on exposing the supernaturals for what they are, began cropping up in cities across the globe, including New Orleans. Their cause grew quickly, and despite resistance the supernatural community was exposed to the world in grand fashion. The initial reaction was to condemn supernaturals, to lock them away and to keep their kind away from humans. This proved futile, however, as the supernaturals banded together and fought back. The war between the human and supernatural worlds did not last long, however, before the government began to intervene.

Presently the world is making a shift toward a new era, where supernaturals and humans can co-exist together in a world no longer segregated by lack of knowledge. There are those who still oppose this movement, though laws and regulations are now in place to protect the interests of all parties. While humans must learn to cope with the new world order, supernaturals must learn to adjust to no longer lurking in the shadows; darkness is no longer their ally.

Opened in November of 2012 and currently seeking new, active players! We are a plot-driven game, with a moderate pace. We love to write, and we welcome any and all characters and players!
PREMISE RULES SPECIES TAKEN PB
CAST LIST HOLDS APPLICATION PLACES
WANTED LINES CONTACT US

[info]tzo
[info]wanna_rp

[info]tzo
[info]wanna_rp

[No Subject]


[info]tzo
[info]wanna_rp

The Carnival doesn't appear to be much at first glance. The fence that encompasses the perimeter is covered in black tarps and old sideshow advertisements depicting women lying with snakes, and men swallowing swords. Visible against the alluring ads are unmistakable signs stating no trespassing. The official Carnival sign remains unlit and unimpressive until sundown, when it lights up and draws the eye. Something about it is hard to explain and impossible to walk away from as it lords over the ticket booth manned by two masked figures. Once inside, guests are only be charged extra for food and services such as fortune telling or face painting. All of the night’s shows can be viewed freely.

There are tents and booths, some big, some small, some six stories high so acrobats can easily fly through them. Booths might be selling wares or offering you a sample of their baked goods, while others may offer tarot readings or throw runes. Occasionally there are callers outside shows, advertising those inside, drawing people closer. With a large Ferris wheel lit to illuminate the grounds, the gates stay open from sun down to sunup. Guests can’t count on the Carnival’s arrangement being the same if they return for a second visit. Things seem to always move. New acts are added and locations change to force guests to see new attractions. Set up in a series of corridors it’s easy to get lost, which is exactly what the Carnival wants: to get you lost, to spend more time, to see more things.
CODE BY TESSISAMESS