Three hundred years after the fall of the mutant race the world has not changed much. Science has made some advancements but the universe has yet to be fully explored, let alone colonized. There is still death and disease, deforestation and extinction, famine, war, and global warming. Humanity has managed to slow their progression, but has yet to fully correct these and other important issues which plague the world.
Some say the answers to the world's problems were lost with the last mutant. Most, however, have come to regard mutants as the quintessential mythic archetype, replacing the greeks and romans in the annals of history. Great heroes who may or may not have existed, with nothing but stories and the odd artifact to prove their existence.
According to lore, their homeland was the forbidden isle of Genosha. As the last supposed settlement of the mutant race, Genosha has been sealed by a unanimous edict of the United Nations. Its waters are patrolled by an international fleet year round to keep its secrets safe. However, the world's museums have had enough archaeological success in other reaches to have some record of the existence and brief history of mutants available to the public. Between these museum pieces and private collections, there is enough left of the mutant race to keep people both fascinated and skeptical.
Having been abducted from various realities to star in one of Mojo's intergalactic television series, a group of intrepid heroes finally make their escape. By comandeering Mojo's own inter-dimensional transporters they manage to escape Mojo's realm, but something went wrong and they find themselves in what appears to be a post apocalyptic world, their numbers augmented by the arrival of unfortunate souls snatched at apparent random from their own realities by the malfunctioning transporters. In truth, they have all appeared on the forbidden isle.
Now they must discover the new world they have come to; its limits, its laws, its history and its secrets. To guarantee their safety, and their survival, they must venture out beyond the wall. Into an unsuspecting world.
A world that may yet hold hope for them; and they for it.
After the Fall is a character driven game with an active and enthusiastic player base. The premise allows for – and we encourage - multiple incarnations of the same character from different universes, and the game world provides an over-arching plot that will unfold over time but players are also encouraged to create their own fun and drama in the setting provided. We value enthusiasm, creativity and an interest in getting involved and exploring complex character dynamics. Applications are open to any Marvel character associated with the X-Men or with an active x-gene (yes to Longshot, Billy Kaplan or Molly Hayes, no to the Hulk, Reed Richards, Blade, the rest of the Runaways, etc). Characters may be taken from any Marvel canon universe, including characters not actually introduced in that ‘verse so long as their histories are fit to the canon and do not assume relationships with established canon characters. They may also be imported from other games or personal AUs so long as their histories are well thought out and detailed. We are a mature game and adult material is allowed, including graphic violence and sex (het, slash and kink).
If you’re ready to join an active community of enthusiastic players, then please see this post on how to get started on the application process. If you need any help figuring out how to adapt a character to the game the mods will be more than happy to brainstorm with you.