RatCreature (ratcreature) wrote in slothsdraw, @ 2007-09-04 14:29:00 |
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Entry tags: | admin, humans, humans: action, humans: expression, light and shadow, light and shadow: silhouettes, objects, objects: details, objects: texture, week 1 |
ADMIN: Exercise Prompts -- Week #1
1. Drawing humans in motion.
One popular method to get a feeling for how a human body looks in action is to practice by drawing correctly proportioned stick figures, like it's illustrated in these pages from "Figure Drawing Without a Model" by Ron Tiner (p. 54 / p. 55) and these from Andrew Loomis book "Figure Drawing For All It's Worth" (p. 39 / p. 40 / p. 41). Of course if you like some other method to simplify humans better, you could use that, or maybe you are already comfortable with human proportions and mass distribution and prefer to draw solid humans right away. Just draw some lively, interesting looking humans in motion, or maybe displaying emotional poses. Or have your stick figures interact with each other, maybe play out a scene.
2. Drawing expressions.
This is an exercise from Scott McCloud's comic Making Comics, but really it's just a list of emotions to draw. It is intentional that this list doesn't consist of the basic facial expressions that are most clearly recognizable (like joy, sadness, fear, anger, surprise and disgust), but fuzzier ones, that are hard to convey unambiguously, especially just with a face and without added poses or gestures. It's taken from page 127:
Pick two expressions from this list, and draw a face to match each:Then give the same list to a friend, along with your drawings, and ask him/her to guess which expression you were going for.
- confident
- uncertain
- frustrated
- hurt (emotionally)
- flirtatious
- mischievous
- tired
Test your visual memory. Try making simple drawings of five complex items from memory (examples: a fire hydrant, your favorite skyscraper, a pair of scissors, a sneaker, a game controller...) Then find the real thing or check the web for photos. Study the differences. Then draw the same items again from memory and see if you can capture them more effectively.