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[09 Sep 2014|01:06am]




We thought that the end of the world was the worst thing we could live through. We were wrong.

250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away.

Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet.

Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society.

Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before.

The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation.

The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls.

For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.

GAME OPENS SEPTEMBER 19TH
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[09 Sep 2014|04:32am]
[info]gdate doctors, lawyers, professionals, business owners (eg. garage, pubs, record store), workers, nature enthusiast, maybe someone who works at a shelter or with youth. more 25+ guys.

have some specific lines some could fill if interested, pm me or drop me a comment. most faces still open, some i'd like to see: ian somerhalder, kevin spacey, justin chatwin, orlando bloom, godfrey goa, kellan lutz, hugh dancy, robert downey jr, idris elba, charlie hunnam, mark ruffalo, james purefoy, tom hiddleston, rodrigo santoro, jim caviezel, colin firth, hugh jackman, josh halloway.
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[09 Sep 2014|05:35am]
haven't played in way too long. someone to show brendon what he's been missing?
5 comments|post comment

[09 Sep 2014|07:08am]
I'm craving to thread some darker slash lines. Particular favourites right now are anything with ghosts, modern witches and familiars, criminal duos, high-end conmen (especially something with a White Collar flavour) or generally any scenario that involves the characters relying only on each other. Something with a dynamic where they fight like crazy but reconcile just as fiercely would be awesome. I'm open to PB suggestions and can tag at least once every few days, usually more.
1 comment|post comment

Hidden Creek RPG – A small town, supernatural RPG. Brand new! [09 Sep 2014|10:27am]

premise/faq/rules holds apply species businesses & locations game journal

Welcome to Hidden Creek, Oregon. The town was founded in 1876 by a pack of werewolves that were just looking to establish a town where all supernaturals would feel safe. They wanted a town where the supernatural community could come and raise families and settle down without the threat of being hunted or persecuted. Here, supernaturals of all kinds have lived for generations in relative peace and harmony. They are teachers, cops, chefs, lawyers, doctors. Here they are normal.

Lately, however, this peace has been threatened. The outside world has started closing in. Hunters are taking out citizens one by one and humans are moving themselves in. Things have been happening slowly but how long can the supernatural community survive before it's all taken away?

HIDDEN CREEK

We open tomorrow at 9PM EST.

We are a slash-friendly, supernatural game with many different species
and welcome everyone.
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[09 Sep 2014|12:38pm]
If someone took up Danny at [info]triangulum then holy fuck. I'd kneel before you.
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[09 Sep 2014|02:28pm]
Liam or Zayn for something kinky with Harry?

Comments screened.
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[09 Sep 2014|02:46pm]
guys for this guy?
18 comments|post comment

[09 Sep 2014|09:44pm]
Looking for an Arthur for my Eames
3 comments|post comment

[09 Sep 2014|10:03pm]
sam for my dean? or maybe pb brothers/twins? i'd love to do jensen and tom hardy and i'd play either.
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[09 Sep 2014|10:39pm]
[info]gdate. how about some more lines? friends, foes, a past fling (comes with details), or whatever else we can brainstorm.
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[09 Sep 2014|11:52pm]

A "Vampire the Masquerade" Game


Blackwood. A city in chaos, but you wouldn't know it from the surface. Each day, it functions normally - the subway runs, people go to work, eat in restaurants, go home. But at night, the other city wakes up.

Between the safe haven of streetlights and neon signs, the Kindred stalk the living. Undead revenants who feed on the blood of the living, maintaining their Masquerade throughout the centuries even as the signs of the Final Nights gather pace, and murmurs of the end of the world become a constant buzz. The Camarilla maintains order in this city, but it is a tenuous hold, one rife with internecine conflict and the Machievellian schemes of the Elders who hold sway when the sun retreats beneath the horizon.

The Camarilla Prince of Blackwood met Final Death some nights ago, at the hands of unknown assassins. Now, the clans of vampires in the bay city jockey for power among one another, the ancient Jyhad being fought through subterfuge and politics. All the while, though, rumors of Sabbat plague the Kindred, and some wonder who was truly responsible for the Prince's death.






Blackwood City is play by journal urban fantasy game based on White Wolf's Vampire the Masquerade RPG. We feature original characters a novel approach to combining elements of tabletop RP with journal RP.


//LINKS//
Premise // Rules
Wanted // Taken & Held // Apply
Dropbox // Mod Journal




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