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[17 Aug 2014|02:27pm] |

| Exactly ten years have passed since the last Sorceress War. Not only have Squall Leonhart and his team gone on to become public figures in their respective fields of expertise, but the world itself has flourished. Esthar, the once reclusive technological marvel, lowers its cloaking devices in a show of faith to the rest of the world; the absence of Deling City's once tyrannical stronghold over the Galbadian continent allows the passion for transportation and telecommunication to make a triumphant return. A formerly sparse world map sees the reconstruction of towns desiccated by the strains of military occupation, and new settlements seem to pop up overnight.
People, however, are never far from conflict. Vinzer Deling was by no means the only man hungry for power, and the last decade has given rise to countless others poised for global domination. Religious zealots known as Hyne's Descendants decry the use of magic and Guardian Forces by those unworthy, and are rumored to have found ways of tampering with natural draw points to poison its users. Finally a group of concerned citizens, calling themselves Cultivators, advocate for the reformation or complete dismantling of Balamb, Galbadia and Trabia. In the absence of a Sorceress threat they are convinced Garden is but a breeding ground for trained mercenaries at the beck and call of the highest bidder.
Of course, those closely affiliated with the Gardens know that its services are needed now more than ever. A changing world leads to civil unrest, and there are fires big and small to be put out. Their mission statement may have begun with the protection of innocents against Sorceresses, but it certainly hasn't ended there. Our story carries on and the state of the future is still yet to be determined.
 
junctioned is a Final Fantasy VIII game set ten years after the fall of Ultimecia. It centers around Balamb Garden's staff and student body, with opportunities for further characterization elsewhere. We allow canon FFVIII characters, characters from other Final Fantasy games that can be edited to fit the setting, and original characters.
Currently we are seeking the following: Cadets and SeeDs of all ages! Check our wanted board for requested characters and PBs.
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[17 Aug 2014|08:37pm] |
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"It does not matter where or why, but who we are."
The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species.
Sometimes, safe from yourself.
This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategy of schools like this that they have continued to thrive undetected.
The Lost and Found is a supernatural school with a complicated history and an easy premise. Players can play as students or teachers, and can choose from a variety of supernatural races (or suggest their own!). It's just like any other boarding school- grades, tests, dances, rumors, crushes, roommates, and bad cafeteria food. The only difference is here, your teacher really is a demon. Well... there is one additional difference, just a small, minor catch.
You're not allowed to leave until "They" decide you're ready.
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