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Manifest Destiny: A Marvel AU in the Wild West [17 Jul 2010|11:00am]

Manifest Destiny is a Marvel Comics-based AU set in the Dakotas during the days of the Wild West.

It is 1875. The United States is at a crossroads, still binding up the wounds of a country torn in two a decade before in the Civil War, while pushing westward in exploration with optimistic enthusiasm for its centennial celebration next year. After completion of the railway link back east and the discovery of gold and good ranching and farming land, the Dakota Territory has seen its share of boomtowns. One of these was named Marvel.

Dr. Charles Xavier, having opened a school and home for orphans after experiencing the horrors of war, has recently moved out west with students both old and new to provide an atmosphere less rigid than that of his ancestral home in New York. He dreams of giving these orphans an education and a fresh start where they can thrive and not be held back by their birth and their lack of economic opportunity. He's assisted by old pupils turned teachers, and his good friend Erik Lensherr, an immigrant who fled persecution in Eastern Europe. But where Xavier would ideally turn his orphans into gentlemen and ladies who can use their talents to improve society, Lensherr thinks that first his pupils must survive and grab an assured place in life before they can start improving it. Which man's philosophy influences any particular student's outlook and behavior more, who can say?

The law does its best to keep things in line. Colonel Nicholas Fury, hero of the famed Howling Commandos, keeps an Army garrison nearby at Fort Shield to help keep the peace in the area for major upheavals. For the day-to-day there's Steven Rogers and his posse of US Marshals, nicknamed the "Avengers" for their swift defense of justice, as well as the local sheriff and deputies. But it's still a rough and tumble atmosphere, with bandits and mercenaries alike.

Many people have been making their way out West in the expansion to Marvel and its surroundings to make a new life, whether to escape from home or the results of the war, or from boundless optimism: soldiers, immigrants, homesteaders, cowboys, gold miners, quacks, scientists, saloon girls, gunslingers, merchants, outlaws, and gamblers alike. It makes for a vibrant and sometimes volatile atmosphere, where just about anything can happen.

Game Began July 5th, Holds and Apps Accepted Now!

Taken/Held Chars***Requested Chars***Game Application
FAQ***Rules***Mod Contact Box

Please PM the mod at [info]greenwater or use the drop box with any questions!
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To Be or Not to Be: a Harry Potter post DH RPG [17 Jul 2010|02:18pm]

TO BE OR NOT TO BE

GAME
MOD JOURNAL
WATCHERS

Premise
Characters
Rules
Application
Wanted
Player-Modding

Most Wanted
*Hermione Granger
*George Weasley
*Penelope Clearwater
*Blaise Zabini
To Be or Not to Be is a Deathly Hallows compliant Harry Potter RPG that picks up right where the books left off (pre-epilogue).

During the summer months, characters can help with the rebuilding of Hogwarts and generally get their lives back together. Come September, 7th and "8th" year students will return to Hogwarts but be housed off-grounds in Hogsmeade for maximum interaction potential. Several NEWTs options are available for 8th years.

We are 75% player modded, so we review applications, make plot decisions, brainstorm, and generally run the game as a group. If you are a player who enjoys really digging into a game and making it your own, this is the place for you!

GAME BEGAN MAY 2, 2010.


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Epitaph [17 Jul 2010|03:23pm]



You'll know, given time. You’ll see – you’ll all see. It's all ours.

You were given your chance, your opportunity. And look at you now, all of you. Children, useless, disorganised. We will show you the way, and you will love us for it. You just need to learn to understand.

We are not like you, we are different. We are better.

You’ve had your day, it’s our time now. But don’t worry – we’ll let you share.

We are the fae, and we’re taking the world back.

~~~~~

Looking specifically for characters belonging in a new location in game! Hohenschwangau, Bavaria has just opened up and we need people from there! It's a fae-run area, and we'd love to have a lot of fae, their supporters and resistance against their rule to come in! Apply today!

EPITAPHFAQs
PREMISERULESAPPLICATIONCHARACTER TYPES
CHARACTERSWANTEDAFFILIATIONS


CONTACT US or ASK A QUESTION!
JOIN TODAY!
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[17 Jul 2010|04:11pm]

Twenty-two years and four months ago (give or take a day), Harry Potter defeated the Dark Lord. In the years leading up to that fateful day, he and his friends had to grow up too quickly and miss out on some that Hogwarts has to offer, so they could focus on more important things, like saving the entire Wizarding World.

Thanks to their heroic actions, the children of Harry, his friends, his enemies, and the people he passed once or twice in the corridors can all go to Hogwarts and grow up on schedule. Without having to sneak out of the Castle to go hunt Horcruxes, the Potters and Weasleys of today (along with the Macmillans, the Smiths, the Whisps, and everybody else) can instead spend their time on more age-appropriate pursuits, like getting pissed out of their minds on contraband firewhiskey.

Posteritas is a game focused on character relationships and development instead of an overarching plot, in which your characters will have a typical Hogwarts experience (if there is such a thing). There will be Quidditch matches, trips to Hogsmeade, and surely some good-old fashioned pranks, but the students in school on September 1, 2022 don't have to worry about Death Eaters, dementors, or the dark mark. If you're looking to play an ordinary (or not-so-ordinary) magical teenager with a Hogwarts life made exciting by their peers instead of the outside world, this is the game for you.

N A V I G A T I O N
[info]posteritasmods | [info]posteritas_rpg | [info]posteritas_ooc

IC
Daily Events | Class Schedules | Class Rosters | Staff
Handwriting | Quidditch Teams | Quidditch Schedule | Prefects & Heads

OOC
Premise | Available/Held Characters
Taken Characters | Application | Blurbs | Family
Rules/FAQ | Dropbox | Contact (f-locked) | Friend Add (f-locked)
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[17 Jul 2010|04:12pm]
Premise

The Twilight Saga; Eclipse
As the story goes Isabella Swan along with the Cullen children graduated from Forks High-School. After graduation they were faced with the return of Victoria, the bitch from hell, who (cliché as it was) had it out for Bella. The Cullens along with the La Push wolf pack joined forces in order to protect Bella and the towns people of Forks, Washington. Needless to say it worked, celebrating seemed like the best option and of course what better way then for Bella and Edward to jump on the band wagon and get hitched?

The Vampire Diaries

Elena Gilbert has fallen head over heels for the youngest Salvatore brother, Stefan who just so happens to be a bloody thirsty monster. Turns out Stefan has an older brother, Damon, who intends to make Stefan’s life a living hell. Along the way Elena’s two best friends discover themselves. Caroline Forbes becomes victim to Damon for a short while before the Salvatore brothers wipe her memory and thus she becomes happy with Matt Donovan, her childhood friend and Elena’s ex boyfriend. Bonnie Bennett slowly realizes that her ‘crazy ass’ grandmother was right all along about the ‘witchy’ background of the Bennett family. And to make things even better, Tyler Lockwood the school’s asshole jock, is a freaking werewolf! Oh did we forgot to mention how Elena is adopted, and her mother is a descendant of Katherine Pierce who just so happens to be Stefan and Damon’s sire? Oopsies.

Our Story
Pay close attention, for this is where things get sticky. Several aspects of our beloved stories are about to be changed, twisted to our own benefits. The entire Cullen family, are truly a family, not some sick twisted version of incest. I mean really, what family are brothers and sisters yet married to each other? Though the Cullens remain vampires, as Isabella Swan remains human just like Jacob and the rest of the La Push pack remain Werewolves or Shifters. Each Cullen member has yet to find their blood singer, their beloved. As for Vampire Diaries, well not much is changed. Katherine Pierce was always in the tomb, after all those years of searching, Damon truly has lost. When he threw the blood packet against the tomb’s wall, awakening the remaining vampires, they tore Katherine along with several other vampires apart in their blood lust.

Imagine a universe where Alice and Jasper never found each other in love but in family relation, where Bella and Edward never fell in love, where Jacob still has a chance. A world where Elena and Stefan aren’t meant to be, where Anna, Pearl and Harper are still alive and where vampires and Shifters/Werewolves get along.

Can’t? Well you better get used to the idea. We aren’t just another vampire roleplay, we don’t fucking sparkle and no we don’t have horrible allergic reactions to sliver and garlic.

Welcome To Sparkle Diaries.


Wanted Characters

Esme Cullen, Edward Cullen, Emmett Cullen, Rosalie Hale, Jasper Hale, Carlisle Cullen, Jacob Black, Billy Black, Jared, Paul, Sam Uley, Quil Atera, Embry Call, Leah ClearWater, Seth Clearwater, Charlie Swan etc, Stefan Salvatore, Elena Gilbert, Jeremy Gilbert etc, ORIGINAL CHARACTERS

LINKS

GAME & CHARACTERS & RULES/FAQ & HOLDS & CREDIT
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[17 Jul 2010|07:15pm]







Imagine a place where the things that go bump in the night have a face.
Imagine a place were the dead walk among us.
Imagine a place where there is no escape.

Bedlam Island is that place.

Home of the once world renowned Belverdere Asylum, Bedlam Island has long since been abandoned. A nasty incident at the asylum was to blame, an incident many claimed could have been avoided. Years later, a group have been brought to the island by a mysterious woman who calls herself Nurse Belverdere. The reason? She wants to rehabilitate them and ‘cure’ them.

However her methods are quite unorthodox. Can the people survive? Will they learn the truth behind the asylum’s terrible past? There’s only one way to find out....

ENTER THE MADHOUSE.

§ § § § § § § § § § § § § § § § § § § § § § § §

Bedlam Island is a multifandom and original character horror forum rpg. This game is for players seventeen and over as it contains dark subject matter and adult theme. We are a friendly game with a good cast that has just started and we welcome all roleplayers, from the experienced to the beginners. For those not familiar with forum games, the mod is more than willing to help out. Check us out!

Rules§Setting§Cast§Application
Apply§Link Back§First link§Affiliate



WANTED!
More female characters! Characters from the following fandoms:
Nightmare on Elm Street
Scream
Buffy the Vampire Slayer
Oz
Batman
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Liberalis [17 Jul 2010|08:44pm]


CHARACTER LISTPB LISTAPPLICATIONRULESWANTED CHARACTERS
Liberalis
A Post-Warts, Non Deathly Hallows Compliant Game


By the spring of 1999 the Trio had collected and destroyed all six of the Horcruxes and they set out to find the Dark Lord hoping to end it once and for all. At the climax of the duel, Harry gained the upper hand and Voldemort, knowing he had seconds left, used his last lifeline: a time turner. With the fall of their Lord, the Death Eaters abandoned the battle and it appeared to the wizarding world that their greatest enemy had been defeated. Unknown to them, the time turner had brought Voldemort into 2002 where he was already gathering his followers and one more Horcrux still remained. Voldemort had unknowingly created another when he had killed Harry's parents and attempted to kill Harry. The newly shattered part of his soul was transferred into the infant when the Dark Lord cast the killing curse.

The New Year of 2003 would be marked with tragedy. The Dark Lord would announce his return at the Ministry’s Annual New Year’s Ball where innocents were attacked and dozens were slaughtered. In the aftermath of the battle, accusatory eyes turned to the once celebrated hero; Harry Potter. Overnight the news spread and people began to feel again the terror that had yet to fade completely. Over the next few months the Ministry worked around the clock to assure the people that this time wouldn’t be like the last; this time they should place their trust with the government and not in the hands of an adolescent hero. The Ministry’s demeanor became one of confidence. He-Who-Must-Not-Be-Named had struck out twice already and this time the situation would be handled properly. Voldemort had other plans.

On June 23rd the Ministry of Magic fell. Trust and security was shattered when Voldemort and his army entered the Ministry building, having been given access from within. Death Eaters and dark creatures alike swarmed through the structure, destroying everything in their path; among the dead was found every member of the Wizengamot including the Minister of Magic himself. Once and for all the Dark Lord proved what he was capable of.

With their Headquarters in ruins, the Ministry has been forced to relocate and is scrambling to come to terms with their losses and what it meant for the future. Wizarding Britain looks to the future with little hope while the Trio desperately search for the missing piece, knowing that if the Dark Lord had returned that their mission had not yet been completed. Another Horcrux must still be in existence and destroying it is the only way to ensure their liberation.

More information here.

Game Opens Friday, July 23rd

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[17 Jul 2010|09:17pm]

Premise | Rules | Apply | Characters | Cast | Teams

In 2001, Quidditch fans were shocked to see the Wimbourne Wasps drop from the British Quidditch league. Their flags and jersey's hung up for the last time. It was then that Wizarding Britain truly took in the full impact of repercussions from the war with Voldemort. Outside of the political and economical rings, the social structure of Wizarding society was in danger of crumbling beneath the lingering weight. Education alone was a heavy burden under the already thinly spread financial support of the reconstruction. Hogwarts needed to be rebuilt, Law enforcement needed to be deployed on a far greater scale, and compensations needed to be made. The Ministry, while undergoing it's own reconstruction, struggled to meet the demands it now faced. Entertainment and Sports fell to the wayside, leaving teams to struggle to find their own backing and financial support. Ticket sales were reaching record lows and number of new players entering the league became almost non-existent.

The decision to remove the Wimbourne Wasps' from the league was announced by Owner and retired player, Pierre de Vega. Pierre met the crowd of shocked fans saying, "The time of Professional Quidditch is coming to an end. The Wimbourne Wasps will step away from the league with heavy hearts, but also with the hope that those great games of the past will continue to be remembered and valued as we step out to meet a new age for Wizarding Britain." They were words that were meant to say good-bye to a much loved game, however, the response they stirred was something that shocked many. From all corner of British society, funding began to pour into the league. Teams were getting various offers of sponsorship and donations. Quidditch was still, very much, a part of Wizarding culture and the actions of the people stated that clearly.

Over the past five years, Quidditch has continued to grow, becoming a super power in it's own right. Quidditch used to be a game, but it's become much more then that. A position on a Professional Quidditch team has become the most sought after job in Britain, surpassing Gringotts and even the Ministry. Rather then loosing the game to memory, it has gone to the other end of the spectrum and become a way of life. Team loyalty reigns over all and rivalries have become the stuff of legend. Media allegations and team pressure create tension among those who seek friendship or romantic relationships among the roster of rival teams.

Quidditch is far more competitive than it has ever been. Which team do you play for?


NOW ACCEPTING APPLICATIONS!!!
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