Roleplay Ads' Journal -- Day [entries|friends|calendar]
Roleplay Ads

[ userinfo | insanejournal userinfo ]
[ calendar | insanejournal calendar ]

Cheshire Crossing; An Asylum-Based Panfandom IJ RPG. [11 Jan 2010|01:12am]


As children, we're expected not just to believe in fairy tales, but to embrace them. Boys can fly and live as children forever, girls can be rescued from their evil step-mothers and whisked away to castles in pumpkin coaches; the world is an endless stretch of possibility set against a backdrop of inherent freedom.

It is only a fiction. The world eventually reveals itself to be an unkind place, the villains not easily defeated, no fairy godmother to come to the rescue. The loss of innocence is taken in stride by some, and those fortunate masses go on to become grown-ups, to live out their lives in some boring profession or another, to forget magic after passing it along to their own children.

But what of those who grow older without growing up? What if Alice witnessed something so terrifying that she never wanted to leave Wonderland? What if Belle's beast was so cunning and so cruel that she could not bear to part from him, his murder of her father aside? For all of those who fell through the cracks, for the most unique and the least privileged, the untouchable and the uncared for, for the most heartbreaking and horrifying, there exists a refuge. The shelter? A deceptively quiet New England hospital; Cheshire Crossing.



post comment

[11 Jan 2010|12:12pm]
[info]mruniverse
there is no news, there is only the truth of the signal

Earth-that-was became barren and uninhabitable, so humanity packed up its bags and made outer space its new frontier. Terraforming converted planets into colonies of varying status, some rich with technology and others poor and primitive. The core colonies became the Alliance, and the Alliance became a force to be reckoned with, seeking to take all of the other planets until their power. Then came the Unification War. To sum it up, the Alliance won, and the Independents? They lost the battle, but they weren't completely defeated. Many of the surviving Brown Coats scattered to the edges of the 'verse, doing what it took to survive under the new regime. Out here, people struggled to get by with the most basic technologies; a ship would bring you work, a gun would help you keep it. A captain's goal was simple: find a crew, find a job, keep flying.

That War was nearly seven years ago. The year is 2517 A.D. This is the story of the crews of two starships that are doing just that -- doing what it takes to make a living in the outer planets, whether it's legal or not -- and the one crew that's out there to uphold the law. A job's a job, right?


A Serenity/Firefly-inspired sci-fi game welcoming all original characters.

FAQ | RULES | TAKEN/HELD | APPLICATION
post comment

[11 Jan 2010|04:16pm]
[info]londoncity please!
post comment

Nearside :: City Based - 17 & Up [11 Jan 2010|04:27pm]









Welcome to Nearside, Pennsylvania!

Nearside is a city on the verge of mainstream development, located in Central Pennsylvania next to the Carlton Mountain. Built by a collective community of artists, Nearside is a unique city of locally owned businesses, farmer's markets, and a thriving force of creativity. Solaris Rd. is the most popular section of the city, offering everything from a popular coffee house (a place for local bands, speed dating, karaoke nights, and much more) to a costume shop and a yoga studio to a daycare for Nearside's youngest residents, the city has countless amenities.

Several years ago a university was built and with it, there has been a rapid growth of corporate business and mainstream entertainment but the residents still focus on keeping Nearside's close-knit, small town charm.


*Mod Note: Nearside is a social game, focused on character development and looking for serious writers. You won't find zombies, murders, big-name celebrities, vampires, or people waving around magical wands. Nearside is a game where talented writers have a chance to simply play out various storylines in a relaxed atmosphere. You can either own/work at a shop or just be a loyal fan, the mods are only looking for dedicated writers who are in the mood for a fun game.



post comment

Salem Academy - An American Harry Potter game on Inksome [11 Jan 2010|07:23pm]
SALEM ACADEMY
Witchcraft is not evil. At least not any more than lighting a votive candle, praying for a sick friend, or carrying a lucky charm is.

--Lady Sabrina

The truth of the matter is that magic exists. It's been right under everyone's noses for centuries, and yet it's been kept secret. The Statute of Secrecy had been threatened, possibly compromised, and for the first time ever, Muggles are about to learn of the existence of witches and wizards.
Already groups have formed. Groups bent on revealing wizards to the world. Groups bent on covering everything up and keeping it as quiet as it's been. The school's safety has been compromised once before. What's next for the students of Salem Academy?
INFO
RULES
TAKEN
APPLY
post comment

[11 Jan 2010|08:12pm]
mod. ~spns
ic. ~rentalrapture
ooc. ~usualpartner
premiseepisodesrulescastholdsapplication
gif credit dani_art
post comment

navigation
[ viewing | January 11th, 2010 ]
[ go | previous day|next day ]