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[14 Jul 2009|09:03am]







theHISTORY
theGUIDELINES
theCAST
theHELD
theQ&A

theACADEMY
theHOUSES
theCOURSES
theVILLIAGE

theHELPFUL
theGAME
housePOINTS

JOINING
REFERENCES
theCONTACTS

mainCOMMUNITY
oocCOMMUNITY
owlCOMMUNITY
modJOURNAL


During the infamous witch craze of the 1600’'s, Sarah Evans and her daughters, with the help of a local, Native American shaman founded Ipwich Academy in Salem Village, (now known as) Danvers, Massachusetts. Sarah, under the guise of a midwife, opened her home to young witches, and as their powers flourished, so did the Academy. In 1875 the buildings that are known today as Ipwich Academy were erected and became an officially recognized magical institution.

It wasn't until the 1900's and the war that raged on in Europe that the Academy finally opened it's doors to wizards as well as witches, along with allowing children from outside of North & South America.

Ipwich is a Harry Potter-esque game set in Danvers, Massachusetts in the year 2009. It is an original game based on the world created by J.K. Rowling and has incorporated all the favorite aspects of Harry Potter with the leverage to find its own path in the choice of characters, blood, items, spells, and future destinations.

GAME BEGINS WITH 10 CHARACTERS. Join today!



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Mysteria: An Original Supernatural PB RP [14 Jul 2009|11:47am]
MYSTERIA
An original supernatural rp

What if the town you lived in was filled with the supernatural? What if your next door neighbor was a vampire? How about a werewolf as your 4th period English Teacher? And that girl at the super market? Yeah, she can read your mind.

Welcome to Mysteria where the strange is normal. In a town that was founded by supernaturals, it's generally accepted by the humans that live there that their neighbors are...a bit eccentric. Everyone has a secret here and what happens in Mysteria, stays in Mysteria.

About Us

Mysteria is an original rp set in the supernatural/paranormal genre. We are a game with original characters in an original setting. We are character development focused with character and group plots encouraged. Major plot lines that will affect the game as a whole are given by the mods and all characters are welcome to get involved.

We are looking for players that are looking to have fun while developing their characters and plots with others. Supernatural and human characters alike are needed. Characters of all ages are welcome, but players must be of 18 years of age due to violence and mature content that may occur.

What we have to offer: friendly mods who are there for you and keep you informed; character development and plots; game and group wide plots; characters from every age range; friendly and awesome rpers who are always up for a storyline; no weekly adds, once you're approved we get you added so you don't have to wait to get started!

Links

The Game & [info]mysteria_mods & [info]mysteria_rpg & [info]mysteria_ooc
Follow Us on Twitter
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[14 Jul 2009|12:28pm]
Rules & FAQ | Taken | Classes | Wanted | Apply
Have you ever wanted to hurl a fireball or pick up objects with your mind? Or maybe you've the gift of sight, able to predict and foretell future? Imagine if you've lived on Earth for centuries, traveling from place to place. Or maybe you're able to shapeshift into an animal of your choice whenever you chose to.

Students at the Idris Academy can do all that and more. And their powers get stronger day by day.

These students race dragons and play Blitzball as competitive sports. They duel in the Arena and swordfight in their free time. They learn ordinary subjects like math and science. And then there are classes like magical disguises, runic studies, astrology and divination. The activities and possibilities are endless.

Who will you be in Idris? Join now to find out!
Activities | Setting | School | Magical Groups
Drop Box | Threads | OOC
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[14 Jul 2009|12:32pm]

Ever wished you were a superhero?

The RPG

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The Editor
Eliot Shaw
Jessica Hastings
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Email Us

It would only take one more attack to push them over the edge.

Axis City is a bustling metropolis, populated by all kinds of people. Even those who can fly. Untested technology and scientific misadventure has gifted people with powers beyond their wildest imagination, and the city is in the grips of a crime wave unlike any other it has ever known. The police battle desperately with criminals they can’t contain and Super Heroes are mistrusted and feared for the damage they cause.

Mayor Harlan Mendyk faces an unpalatable decision- to pass legislation to register all those with powers or allow them to keep their secret identities and risk being hounded out of office. City Hall is splintered; Police Chief Simone Weaver thinks that the Supers can be used in the fight for Justice, DA Dylan Stone thinks they are vigilantes.

Axis City is a city divided.

The only person benefiting is corrupt business man Alexander Moretti. His influence spans every strata of Axis society and as the final debate nears he plans to be sitting on the top of the pile.

Axis City is Open and Accepting Applications

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[14 Jul 2009|12:49pm]
Chaos Awakened
An AU
Marauder Era Game
Rules
Application
Taken
Held
FAQs

NOW OPEN!

Wanted DEs:
Severus Snape,
All Lestrange's,
Lord Voldemort,
Alecto and Amycus Carrow,
Augustus Rookwood,
and many more!

Wanted Order:
Peter Pettigrew,
Emmeline Vance,
Frank Longbottom
Dorcas Meadowes,
Kingsley Shacklebolt
Elphias Doge and more!
Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
|x| code |x|
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[14 Jul 2009|01:18pm]


[Wands] is a post-Deathly Hallows game set at St. Mungo's. The game has a loose [Scrubs] theme but remains DH canon.

[info]wands_mod for more info on [info]my_rpg and [info]my_ooc

Game opens Sunday.
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[14 Jul 2009|02:41pm]



premisemod journalholdsplayed-by listapplicationfaq

675 AE. A premonition of doom and destruction, but with no one listening, Hazel, and his seer brother Fiver, leads the way to freedom on the rundown, abandoned Watership. Fiver has blurry ideas of where they need to go : somewhere safe, a new home, a planet, far away from the New England galaxy, the rule of Frith and Rainbow Corporation and the greed and war mongering of the Elil. The trouble, however, is getting there.

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[14 Jul 2009|06:39pm]

Warlords

The RPG

MODS
RPG
OOC

Directory

Plot Details
Rules
Apply
Character Directory
Hold a PB

Most Needed Characters

Yazhi Wheeler
Normals
Mutants
There was no warning and no trigger. No cosmic event to suddenly set their genes into action. They developed over time, from gifted infants to troubled youths to trouble-making young adults. They couldn't fit in so the they fit the world to their needs.

They changed everything.

It's been thirty-five years since the first cases were documented, but it's become apparent that the change has been going on for longer. Evolution doesn't wait to be taken on record.

The year is 2009. The United States hasn't been a unified country for a full decade now. Those in power have become those with power and they have redrawn the borders to reflect supremacy and megalomania. Fiefdoms and warlords battle over the available land. Those with abilities are split between followers, criminals and unwilling participants in the skirmishes that separate areas of influence. Those without have little choice - either attempt to take refuge in Seattle, the last bastion of 'normal' resistance, or make a deal with the devil and sell out to buy out some semblance of existence in the 'freak' territories.

Join today>>>>>

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[14 Jul 2009|07:20pm]

// main // network // ooc // mods //

It's happening more and more. There may be a genetic link, occasionally it happens at random, but it's happening. People all over the country, all over the world, are waking up different. Every morning, the world itself waking up different, reborn as the next step in human evolution slowly begins to assert itself.

This change, this new branch of humanity, isn't welcomed by everyone. In fact, most hate and fear these people who are different. There are sinister forces at work here and every single one of us is a cog in the clockwork.



The Hunted is a Heroes Universe Panfandom RPG. Characters are plucked from their realities and dropped into this one, all to assist in the coming fight for survival. Who will show up next? Will they have a gift, or will they be one of the unevolved?


// rules // application // premise // taken // wanted // held //
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[14 Jul 2009|08:03pm]
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?

You may ask: Where have the trains and the skyscrapers gone?

Or you may ask: Where is Cair Paravel? Where are the Lone Islands?

What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.

But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.

What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land.


Set to open when there are enough characters for play.

Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held
Wanted: Digory Kirke, Edmund Pevensie, Jadis, Eustace Scrubb, Jill Pole, Emerald Witch, Cor, Rabadash, Polly Plummer, Tirian, and many more!

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