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The. Fruitful. Project. [12 Jan 2009|12:10am]
* The Fruitful Project is in no way possible affiliated with "The Eden Project" ([info]eden_project) or "Neogenesis" ([info]neogenesismod). The Fruitful Project is an independent game founded on November 2nd 2008. It has no prequels, sequels, or spin-offs. Any similarities with any games that have come before it are purely coincidental.

The Fruitful Project
Original Character. Future. Arranged Marriage. 17 & Up.

In the year 2010 the world was plagued by the full effect of Global Warming. No country was spared, and no one could imagine the speed in which it came. Within months entire cities were underwater, drier than deserts, or completely leveled. Thousands died and there was no end in sight. Many lost hope until 2020 when the Eden Project was founded.

The Eden Project was a last ditch effort by the human race. Surviving scientists came up with a chemical, a gas called 'Eden' that would hopefully cool the atmosphere enough to put a stop to the catastrophes happening around the world. Slowly but surely the temperature began to drop and the storms slowed. In the time between the beginning of the storms to the launch of the Eden Project, the world population had dropped from nearly seven billion to a little below five.

It was another six years before the effect of the 'Eden' chemical was known.

It began in 2028. There were suddenly less children being born and by the end of 2029, pregnancies stopped all together. The men and women of the world were now completely sterile. It was soon discovered that the Eden chemical was the cause of the sterilization, that the one thing that had saved the world had also doomed it to an inevitable ending, the population destined to dwindle down to nothing.

Now in 2048, after the population has dropped to below three billion, a solution has been found. The same lab that came up with the Eden project has been working for the past nineteen years to reverse the devastating effects without destroying the clean and near perfect atmosphere of Earth. The Fruitful project was a serum, a cure that reversed the sterilization but only in people below the age of thirty.

The Global Government is taking a drastic step to increase the population. The Governments of the world began to administer the serum by either offering it for people to take willingly or slipping it into the water. To further insure that the population will continue to grow, a global law has been put into place. A marriage law. The Fruitful Law.

Every healthy, non-married person between the ages of nineteen and twenty-nine are to be married, whether by choice or by Government selection. The couple will have a one year period at the most after their marriage to conceive.

The Fruitful project is for the betterment of our world. Who will be your match?

A note about the mods:
The mods at Fruitful are experienced players who have seen their fair share of fantastic games...and the not-so fantastic games. First and foremost, they are players who want to be a part of an active, successful game. They are here to listen to your opinions, and to create a community of players, not just a game for characters to be played in. The mods care about any player who is accepted or even just thinking about applying. Every character will have some sort of plot to participate in, and no entry a character makes will be ignored.



The role play is set in a fictional town by the name of Innovo, California. It is the year 2048.



profile layout »

"Be fruitful and multiply..."

For the betterment of our world.
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[12 Jan 2009|12:34am]


- PLOT - APPLICATION - CHARACTER LIST - RULES - FRIEND ALL - PLAYER CONTACT -
- BIRTHDAYS - TEAMS - DATES -
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[12 Jan 2009|03:37am]











The town of Shelby, California has been around since the mid-18oo’s, back when Gold Rush fever was spreading like wildfire throughout the country. It’s relative closeness to the San Bernardino mountains made it a choice locale for miners and those seeking to start a new life. Twice it spat in the face of Fate. Twice it rose from complete destruction to become something great, something that would be a part of American history forever.

Present day, 2009. The years have not been kind to Shelby. Though it is a popular tourist attraction, the town has rebelled against every attempt to restore it to its former glory. How can a town rebel, you ask? It’s a controversial question, to be sure.

Psychics have reported that hundreds of restless spirits walk the streets and linger in the old buildings. Mr. Victor Shelby, a direct descendant of the town’s very first major and current owner of the place, has spent the last few years trying to track down the descendants of Shelby’s former inhabitants. The ones who responded and didn’t think him to be a crazy loon accepted the invitation (and the generous sum of money offered) to come to Shelby and attempt to communicate with the spirits. The project even garnered the attention of a popular ghost hunting television series, who expressed interest in wanting to film a documentary. For two and a half weeks the research team and the descendants would investigate the hauntings.

From the creators who brought you Old West RP, we invite you to once again venture into this fictional town. The first leg of the storyline will run from February 1, 2009 to April 1, 2009. After that, all game wide plots will be decided upon by the players. For the beginning of the game, there will be a close-off deadline for accepting applications. We will be accepting applications up until February 21, 2009, which will last up until April 1, 2009, when the second leg of our storyline is decided upon. After that there shouldn’t be any need for closing off acceptance of applications.

Whether you come as a descendant, a researcher, or even a ghost, we hope you will enjoy your adventure. This is your Haunted Legacy.

THE GAME WILL OPEN ON FEBRUARY 1, 2009.
WE ARE ACCEPTING APPLICATIONS.

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[12 Jan 2009|11:25am]
[info]cityofhills via [info]sanfranmod
Application | Guidelines | Taken, Held & Pending

Our next adds are Tuesday, January 13th! Get those applications in!
(Adds are done Tuesdays & Fridays)


City Of Hills is an aim and thread friendly PB/city based community set in San Francisco, California.

Writers of this community are promised to have control over their story lines. As long as things are kept realistic, the mod(s) will not worry about how much of whatever is going around; especially considering this is a city wide based game. If things get out of hand, the game will address the issue(s) as a whole then. Members of this community have a voice with us and their opinions and suggestions are always validated and taken into high consideration. We also will provide a lot of interactive opportunities for characters. All play by (PB) types welcome.

Our Affiliates - [info]sevenshores, [info]iloveny_mod
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[12 Jan 2009|02:52pm]


It is 1976. At the turn of the new year a group called the Death Eaters entered a London club and massacred two hundred and seventeen muggles and wizards alike. They left a green symbol shining in the night sky as a marker and a message-- Blood Purity; Take Back the Stolen Right.

The atmosphere has thickened. What was once a carefree time for a group of teenagers at Hogwarts School of Witchcraft and Wizardry is now a time of fear and uncertainty. Those who plan to join the ministry have to reconsider what they will be signing up for.

Right now, at least, they are living at the safest place to be. They can try to go on with life as usual.

- PLOT - APPLICATION - CHARACTER LIST - RULES - FRIEND ALL - PLAYER CONTACT -
- BIRTHDAYS - TEAMS - DATES -
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[12 Jan 2009|03:04pm]



PREMISE || RULES || CHARACTERS

TAKEN PBS || FAQS || WANTED || APPLICATION

DEATH EATERS & OOTP || MINISTRY OF MAGIC || CREDITS & RESOURCES




Memoirs is a post-Hogwarts Marauder-era game set in the year 1979. It focuses on the death and despair of the first Wizarding War between the Death Eaters, led by Lord Voldemort, and the Order of the Phoenix, led by Albus Dumbledore.

Opening on January 12, 2009!

Now open for holds!
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[[info]quarantine_ops] [12 Jan 2009|05:28pm]


THE QUARANTINED: A SURVIVAL GAME
NAVIGATION

rules | application | the mods
characters | wanted characters | hold a character
frequently asked questions for the concerned american citizen

PREMISE

You wake up to the smell of smoke.


In the year 2008, a virus swept North America. Ever vigilant for a pandemic, citizens boarded up their windows, stockpiled their canned goods, and turned their neighbors in to the CDC. Short wave radios fell off the shelves, evacuation routes were prepared. Gas masks and specialty filtration systems were distributed. Pills were available for those showing early symptoms. Pills that did not work. That were later replaced with cyanide as their active ingredient. For those who were brave enough to put their fingers near a loved one's mouth. The United States, Canada, Mexico, the virus swept down into South America and festered in the heat of the jungle. In some places it burned out. Superstition ruled and saved lives. But nothing stopped the virus.

You wake up to the crackle of dead airwaves.


Three months after the first diagnosed case of Currere Excessum was recorded, NATO approved Great Britain's use of nuclear force against the United States. It was assumed that all organic material would be reduced to ash under the impact. It was assumed that the Quarantine of the Americas would be temporary, at best. Any who survived the blast would be given the highest in humanitarian attention and medical care. The only American emissaries who knew of the plan lay incinerated in Washington. The Quarantine continued. The Americas lay abandoned. Empty.

(read more....)

FEATURES
- Brand-new game!
- Supportive of both personal and game-wide plots.
- We have a list of wanted characters made for your convenience.
- There are plenty of in-game activities to provide opportunities for personal character development.
- NC-17 friendly, which also means the game is for players eighteen years of age or over. No exceptions.
- Slash, femme-slash and het friendly.
WANTED
- Come one, come all!
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[12 Jan 2009|07:49pm]

Rules | Application | Taken Characters | Reserved Characters | Apartments | Contact List [locked]

MODERATORS AT [info]prideviewowners

• Nelle (littlemoresonic)
• Katy (uneasy lies)
• Lilly (fenrirthegrey)

OFFICIAL GAME COMMUNITIES

[info]prideview_nyc, [info]prideviewapts, [info]prideviewooc, and [info]prideviewrandom

The Premise


A demon, a serial killer, a congressman and a Time Lord own an apartment complex…it sounds like the start of a bad joke, doesn’t it? Well, it isn’t. It’s Prideview Apartments, quite possibly the most damned building in New York City. So, how does such an interesting group of characters come to own one apartment complex? That’s an interesting story…

Prideview Apartments was a joint venture between Patrick Bateman and Timothy Bryce. Or it was supposed to be. Four towers surrounding a central common building, set near Central Park, the apartment complex is certainly something. The two had gone into it as equal partners. Unfortunately for Bryce, he got involved in a poker game with a bored demon shortly before the opening and made the mistake of wagering his half of the apartments when he had nothing else to risk. And Anthony J. Crowley wasn’t someone who lost at gambling. In fact, he invented it.

Crowley had his own interest in the complex. Prideview Apartments were built directly on top of a temporal fault, a rift of sorts. As a demon, he was very interested in what would happen there. As a demon who had helped avert an apocalypse, he wanted to make sure nothing ended the world there. So, winning the other half of the apartments, he entered into an uneasy partnership with Bateman.

But there were four towers and only two owners. Enter Harold Saxon and Nathan Petrelli. Both were powerful men with something to give to the venture and something to gain. Saxon needed somewhere to rebuild after his defeat at the hands of the Doctor. Petrelli needed to reestablish himself in the eyes of his constituency. Each man bought one quarter of the complex and the four opened Prideview Apartments.

The day it opened, the fault became active. Some people would move to the apartments on their own, but others were brought there from other points in time, or even other universes, by the power of the temporal fault. Fictional became real and as each new universe was brought into this one, an amalgam was created, to the point that the world is no longer the one we remember. At least, not in the state of New York. It has become a melding of all realities.

Of course, there are safeguards in place. The fault polices itself. If people were to spread too far, the whole world would change. So the fault places a subconscious suggestion into people’s minds. They don’t want to leave the state, or if they do they feel as if they can’t. They aren’t actually trapped. Nothing is keeping them there except their own minds.

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Mutant High, an X-Men RPG [12 Jan 2009|09:41pm]


Want to matriculate?
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