RPG Ads.'s Journal -- Day [entries|friends|calendar]
RPG Ads.

[ userinfo | insanejournal userinfo ]
[ calendar | insanejournal calendar ]

[04 Dec 2008|12:20am]






| APPLICATION | FAQ | HOUSING | MOD JOURNAL | PB LIST | RULES |
| TAKEN/AVAILABLE CHARACTERS | WQ AREA INFO |


When Voldemort fell it was time for the Wizarding World to grow up. There was a world to rebuild and society to help reestablish itself. It wasn't easy and it's far from over, but the Wizarding World is once again reaching the strong, powerful world it used to be.

A form of nationalism has gripped the Wizarding World. No longer do the Wizards of Today want to settle their homes on the outskirts of towns, or in the Middle of Nowhere. The city is calling and they want to be in the midst of that excitement. In a spike of almost patriotism, the younger generations have been moving into areas like Hogsmeade and Diagon Alley. Mere magical-tolerant muggle populations weren't enough anymore, people wanted the atmosphere of London with the magical roots of Godric's Hollow.

In 2000 the first apartment building opened in Diagon Alley, just the first of several that would open over time. Since then this area, that has come to be known as the Wizard's Quarter, has spawned an ever growing number of buildings to appease the many residents. Townhomes and apartment buildings have sprung up in addition to clubs, bars, restaurants and more wizarding owned businesses than ever before. Wizards of all types and nationalities are being drawn to the this hip area of Britain, bringing with them a diversity that cannot be rivalled by any other community of magical folks.

Not everyone is happy about this turn of events, people complain frequently about how this urban growth has ruined quaint locales like Hogsmeade. The glaring modern visage of the newer shops ruins the thatched tiny village that used to stand in it's place. Diagon Alley shop owners aren't about to complain because they now have new steady clients, but there are many that don't like the grand expansion and international hub their majestic street has turned into. Mouth-watering profits keep the complaints in check there, at least.

Currently, as 2004 draws to a close, the Ministry is attempting to draw up new ordinances to help mandate the expansion and residents of this new semi-city. Some think it's about time someone put their foot down, others (mostly residents) think the Ministry still has a lot on it's plate and doesn't need to worry about flats and tea shoppes. No matter what you think of the place, it's impossible to deny the Wizards' Quarter in Diagon Alley is the hippest, coolest, most exciting place to be right now if you are a Wizard in Europe. What kind of wizard are you?

Flats Still Available!!

post comment

[04 Dec 2008|01:57am]






BadWater RPG
They weren't sure what caused it, just that it happened. A spill. Not lethal-- not enough to kill anyone. It was hardly enough to make anyone sick, really. So the powers that be, let it be. It was going to be too hard to clean up anyways. And the public turmoil it would have caused--! Too much trouble for one little, teensy mishap. It wasn't hard to cover it up. They made up for the lost chemicals by claiming they used too much in another project. When push came to shove, the scientists at the plant went into great (fake) detail, and no more questions were asked.

It wasn't until they realized that it'd gotten into the drinking supply that they started getting worried. People began showing up at the clinics and the hospital with shortness of breath, stomach bugs, and headaches. 'These things are normal in the summer months,' the doctors told the patients, and they went home unhelped. Sure, they were normal-- stomach bugs and headaches. But was it normal for a cut to heal overnight? Or fire to just spontaneously burst from a hand? Doubtful.

And it wasn't just a few people. It was the entire town of Bristol, Massachusetts that was affected. Everyone who had a sip to drink from the tap or cooked spaghetti or showered. Everyone.

How will the town cope with their new powers? Will they take advantage of them or refuse to embrace their fates? Will the entire population turn into a giant battle of good vs. evil?

One thing is for sure. There's something in the water....
Important Links
post comment

[04 Dec 2008|12:51pm]


Rising Darkness
A Marauders Harry Potter RPG

Going back in time, we visit the Marauders and their classmates at Hogwarts School of Witchcraft and Wizardry. Everyone knows how their stories end, but how did they begin? How did Lily and James get together? How did Voldemort Rise to power? Find out the answers to all your questions here.

Rules // Application // Taken Characters // Taken PBs


Currently casting: Rabastan Lestrange, Albus Dumbledore, Peter Pettigrew, Minerva McGonagall, Rubeus Hagrid, Horace Slughorn, Barty Crouch Jr., Alecto Carrow, Amycus Carrow, Gideon Prewett, Fabian Prewett, and many others.
post comment

[04 Dec 2008|02:42pm]
the GAME
There are signs that warn people that something lurks out there; the icy feeling in your chest, the prickling of your hair, and the feeling of being watched. The only problem is, they may not just believe it, but they know that it is true. There is a darker side to the world that you thought you knew. So be fearful of the night, trust in what you feel - for evil does exist, and nightmares can be real.

The story is simple: the night world does exist where there are many supernatural races or species that have secretly existed alongside humanity for thousands of years; vampires, witches, werewolves, demons. You were told there was nothing out there to fear in the dark, you were told wrong because they are all around us hidden in everyday life, whether it is morning or night. Your teacher could be one, so could your boyfriend or girlfriend.

This is what happens when humans and the supernatural cross paths and identities are revealed and forbidden lines are crossed. While many search for that eternal love that they so desperately want, many others are looking for revenge.


Tangled Skeins
... when fantasy meets reality ...


the INFORMATION
Guidelines | F.A.Q.'s | Races | Application

post comment

Forgotten Gods [04 Dec 2008|03:27pm]
About / Rules / Cast List / Held / Wanted / FAQ / Resources / Apply


What happens to the old gods, once their temples have crumbled and their believers have abandoned them? Do they die, forsaken, alone? Or do they remain, still wandering the world, immortal, surviving off what little belief they can gather?

Forgotten Gods follows the lives of these old deities, brought to America long ago by explorers or immigrants from their homelands and eventually abandoned or lost from memory. As their worshippers moved on to new religions, the gods' powers waned - for a god, at its most pure essence, is no more than an idea, and an idea is worthless if there is nobody to believe in it. Some have passed, forgotten, from the world, while others have fallen into madness. Some have simply tried to adapt, to make a life for themselves in this place without gods, getting by on what little scraps of worship and belief they can garner. Others are more radical, attempting to regain the power that was once theirs, to revive their followings.

And then there are the New Gods. Gods of cars and computers, television and radio, cities and highways, all those things that modern Americans put their faith in. They are young, at the height of their power. These newcomers are regarded dismissively by some of the older gods, who have seen so many new deities rise and fall in their time; jealously by others, who wish to reclaim the power for their own; and by all with a deep wariness.

Inspired by the world of Neil Gaiman's American Gods, this game invites players to step into the roles of deities, old and new, to create their own modern mythology.
Wanted:
Greek: More Olympians! Especially Zeus, Hera, Poseidon, Athena, Ares and Aphrodite
New Gods: Alcohol, Guns, Big Oil, Hollywood, Television, Highways, The Republican Party, Fashion Industry, Radio, The Internet, Fast Food
Christian/Hebrew: Horsemen of the Apocalypse (Death), Deadly Sins (Envy, Greed, Gluttony and Sloth), Holy Virtues (all), angels, Lilith
Celtic/Arthurian: Merlin, Guinevere, Lancelot, Morgause
Norse: Loki, Odin, Thor, Freyja
Native American: Raven, Coyote, Badger, White Buffalo Woman
Hindu: Kali, Krishna, Ganesh
African: Anansi, Elegba
Egyptian: Ra, Horus, Nephthys, Ma'at, Osiris
Slavic: Baba Yaga, Chernobog, Veles, Koshchei, Morana - more!


post comment

[04 Dec 2008|07:54pm]

- characters - casted - application -


In 1975, as Moony, Wormtail, Padfoot and Prongs (better known as the Marauders, at least to themselves) enter their 5th year at Hogwarts, the wizarding world as they know it is slowly changing.

Like the first touch of cool rain, dark whisperings are beginning to be heard among wizards, particularly those of the oldest pureblooded families. Something is coming - and as it arrives, the whispers will rise to voices, and eventually all wizards of the world will hear the echoes of screams.

Dark Voices follows the students of Hogwarts School of Witchcraft and Wizardry as they learn to adapt to a changing world. Making friends, forming alliances, standing for what they believe in, and all hoping that they will be left standing in the end.

A new game with over 30 characters, Dark Voices is looking for some more Order members to balance out the Death Eaters, and more people from houses across the board. Hogwarts professors are also welcome.

Characters that we are in desparate need of:Bellatrix Black-Lestrange, Remus Lupin, Rodolphus Lestrange Regulus Black, Ted Tonks, and Peter Pettigrew.

Some character that we'd appreciate are: Hestia Jones, Dorcas Meadows, Benjy Fenwick, Marlene McKinnon, Frank Longbottom, Theodore Nott...... Not to mention anyone else you can think of!

Dark voices DOES accept original characters!


[info]darkvoices - [info]voicemods - [info]voicesooc - [info]voicenotes

post comment

navigation
[ viewing | December 4th, 2008 ]
[ go | previous day|next day ]