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[13 Sep 2008|02:24am]
//Community //Rules //Avaliable Characters //Application//

The tentative start date is October 1st. Depending on number of applicants the game may start earlier

At any given moment, countless possibilities open before us. Every decision we make closes as many doors as it opens. But regardless of what paths we choose, and what paths we do not, Time flows onwards.

Just as a frayed cord has many strands, each person exists in different divergent Timestreams, all stemming from the Main Timestream of the temporal flow.

Outside of the Timestreams, there is the Nexus, where people arrive when they are plucked from the main thread of their lives at decisive points - days they die, start new jobs, etc., and there they remain as their lives continue in the Main Timestream. People are grouped their with those from similar times so people from different eras do not clash. For each group, the Nexus looks like a familiar location.

With only the knowledge of their lives up to that point, they meet friends and family, lovers or enemies, masters or servants - other souls who must adjust to life outside of Time. Sometimes, these meetings bring joy. Sometimes they bring sorrow. But always, they bring opportunities. How you use those opportunities is up to you.

'Trip the Rift' is a journal-based RP set in the Harry Potter fandom, restricted to those characters who were born between the years 1800 and 2050 AD.

Players have the freedom to pick the precise moment their characters arrive at the Nexus, which is patterned after a large city dating from the period. But with that choice comes a consequence. Each character will only know their history up to that point. Pick someone towards the end of his or her life, and that character will know much more about people, places, and events than a contemporary who arrives at a much younger age.

For example, if you chose to play Regulus Black and you had him arrive at the Nexus before he decided to betray Voldemort, he would be a loyal Death Eater. He wouldn't know anything about his actions with respect to the Horcrux, and he would be shocked to learn he had defied the Dark Lord.

Or, let's say you chose to play Hermione Granger, and you had her arrive at the Nexus several days after the birth of her daughter, Rose. She would not know that she had another child afterwards.

How will they react to learning about the deeds committed by their 'main Timestream' selves? Will they embrace family and friends they meet for the first time, or will they shy away from them, since they're effectively strangers? Will enemies still be enemies if only one of the parties knows what the others have done? The answers to those questions, and more, are up to you.

If you have any specific questions, please feel free to drop us a line in the mod email.
ttr.mods@gmail.com

*** Also if you would like us to hold any character(s) for you please post a comment with your request here.
*
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[13 Sep 2008|02:57pm]


The Ashbury Academy For Young Men

The Ashbury Academy for Young Men, founded in 1878 in Kirby, Massachusetts, is one of the leading preparatory schools for the nation's gifted and financially privileged sons. It's located in an affluent suburb just outside of Boston, Massachusetts, across the street from the equally prestigious Ivy Institution for Young Women. The Academy's programs are among the most elite and exclusive, seeking only the best in athletics, arts and sciences. No one applies to The Academy, but nearly two hundred extremely talented young men are invited to attend each year. With it's apartment-style dormitories, Olympic-level gymnasium, award winning music and theatre program, The Academy provides each student with the means to succeed beyond all measures after leaving it's warm and inclusive community.

[info]ashbury is a highschool-based slash game that revolves around the lives and relationships of 42 Ashbury students, each based on a flexible premade. The Academy is waiting to welcome the best and the brightest into its historic halls.

Premise | Rules | Premades | Taken/Held | Application

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[13 Sep 2008|05:11pm]
[info]sphere | [info]mankind | [info]attachments | NEXT ADD: 09/14/08
23 Taken, 2 Pending, 14 Held. Get your character in now, you won't regret it.
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Halcyon Halls: An Original Supernatural PB Game [13 Sep 2008|05:56pm]
What if they were real?
The myths and legends.
The things that go bump in the night.
What if they were just like you?
Since the dawn of time they've been blamed for all of life's oddities. A strange noise? It must be a ghost. Pets mangled and eaten? Maybe a werewolf got them. That pale man that never ventures out in the day? A vampire, surely. Children behaving badly must be changelings, and that table had to have been forced into your path by a mischievous sprite, now giggling at your misfortune.

The list goes on. For each being, there are hundreds of tales, most pure delusion of course, though much of it based in fact.

From Nessie and Sasquatch to the Bermuda Triangle and the Land of Mu, our world is filled with the unattainable, the unexplainable... that which we call Myth, or Legend.

Yet, like the Will O' the Wisp, or the ghost breath that sends a shiver down your spine, the truth tugs softly at our conscience. Whispers in the dark of a boogeyman in the shadows, or a fairy spinning gossamer tales in the corners of your mind. They are real. And in so many ways... they are just like you. They work. They feed. They even have children. And just like humans, those children go to school.

School however, isn’t always as just classes and homework. Strange old castles often have far more lurking about them than is so readily apparent. Ancient curses have once been set loose on the school. Memory loss. Sickness. Power switching... Was it an accident? Or are more sinister plans afoot? Will it happen again? Here you just never know...

Welcome to Halcyon Halls.
We're changing the future one myth at a time.
Links
| Rules | FAQ's | Helpful Links | Races/Guidelines | School Information | Class Schedule | Character List | Wanted Characters | OOC | Halcyon Halls | Houses | Mod Journal | Joining |
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NO SUCH PLACE: An Original Fantasy Role-Playing Game [13 Sep 2008|06:35pm]



“ . . . All that was left in Pandora's box was hope.”

During the 21st century, a global pandemic swept over the world. They dubbed it the “Pandora Virus,” calling it PV for short, because of its devastating nature. The virus tore through the world’s population, killing almost one-third of humanity in its first month alone. Countries everywhere grew panicked, believing it to be a work of biological terrorism. Nation stood against nation, and a worldwide war began. Much of earth was laid to waste within just a handful of months by the combined effects of nuclear war and the Pandora Virus. Survivors immune to the virus found the world uninhabitable, and many of them perished due to radiation poisoning or famine.

There were others, though. Others who inhabited this planet along with human beings, but they had been in hiding for many centuries. Praeternaturals. Legendary beings and creatures believed to be nothing more than myth. All of them were also biologically immune to the Pandora Virus. With the foresight of the oracle named Euryale, groups of praeternaturals learned of what was to come and prepared for the preordained onslaught. They built safe havens in hidden areas across the world protected heavily by magic and often shielded by mountains or large bodies of water. Taking in as many humans and praeternaturals alike as they could before the war, these communities provided a stable living environment for the survival of all species.

One such safe haven is an ancient land once inhabited by elves that was abandoned by them long ago. It has been renovated into a sanctuary and renamed to Elysium. Located in the modern-day Republic of Macedonia near Lake Ohrid, it was once a part of Greece.

Now, it is a part of the process to one day rebuild the world.


Game Objective.

No Such Place is an action-oriented drama catering to various genres. Though the setting is fantasy, this is merely to incorporate more aspects of game play and further possibilities beyond the realm of the real world. Whether you prefer action, drama, romance, or horror — this game allows you to play all and pick your favorite to explore. We actively incorporate various game-wide plots that involve everyone in one way or another. Your objective is to create your own story. However, beware the setting. Everything affects everything, and like a domino effect, No Such Place will affect every character and player with things beyond their control.

Go ahead, take refuge in the land of Elysium. We promise you'll be safe.


Important Links.

PREMISE | MAPS & AREA INFORMATION | PLAYABLE SPECIES | INTERACTIVE BEINGS & CREATURES | RULES | FAQs | APPLICATION | CHARACTER LIST, TAKEN PBs & CLAIMS | FRIEND-ALL (Members Only) | CONTACT LIST (Members Only)

MAIN COMMUNITY | HISTORY COMMUNITY | OOC COMMUNITY | MOD JOURNAL

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[13 Sep 2008|08:04pm]
SEVEN PERCENT
INFO | FAQS | RULES | ABILITIES | PLAYED-BYS | APPLICATION

"On December 3rd, 2007 everything changed.

For decades, a virus has been rumored to exist and little was known about it's origins, what it was capable of, or if there was a cure. Dubbed the "Shanti virus", it attacks the nervous system of it's host and, in most cases, it is fatal. In late December, 2007, a vial containing the virus was shattered, destroying any hope of ever coming up with a cure. After that, things began to happen rapidly. People all over the world were becoming infected and people were dying by the millions. By June 2008, it was obvious that the impact of the virus would surpass that of the Bubonic Plague and even AIDS. Hundreds of millions of people were dropping like flies and there was nothing anyone could do to stop it. There were treatments that could combat it for a few days, sometimes weeks, but never anything more.

By September 2008, the world was devastated. In what felt like the blink of an eye, humanity had practically been eradicated. Ninety-three percent of the world's population fell victim to the Shanti virus; leaving a mere seven percent to pick up the pieces."
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