EXALTED
The students are greeted with a tropical paradise setting. The sun is shining warmly, the sand is soft and white, and the waves that crashed gently against the shore created a rhythmic symphony with the wind that slipped through the palm trees. It was eerily calm and serene, anyone would have wanted to just pull up onto the beach and soak their feet in the warm, clear blue waters. But this wasn't a vacation or even a break from reality. This was a training session. Their goal was to extract an ancient relic that lay several leagues under water. If they stayed on the shore for too long, they would be attacked by a mutant tribe of Haitian houdou warriors that summoned the dead to do their bidding. Should anyone be touched or scratched by their flesh, they'd fall ill with a curse and immediately be disable from the scenario. If the team moved fast enough, they could make it into the water where they would have to dive deep below to a sunken ruins with several dangers set up in place. The relic was in the middle, a golden cup. Surface with it and all teammates within an hour and the scenario would be over. Lose a teammate and the scenario could continue, but the danger level would increase with each member disabled until none remained or the cup reached the surface. Good luck.
PHANTOM
When the door to the danger room was opened, team Phantom would be greeted with stone. The ground was made of large cobblestones that matched the material of the wall that stood before them that spanned at least thirty feet into the air where it touched a stone ceiling. The only light offered was from candles that sat in cast iron holsters secured deeply into the walls, leaving the place dimly lit, but enough for the team to see ahead of them until the next candle lit a small area. The air was chilled and thick with moisture as if they were in a cave deep underground with a source of water, puddles in corners making noise whenever something dripped down from the ceiling. They could start going left or right, but they would have to continue making these decisions through the entire maze. There was no right or wrong way to go, and no center. They too, needed to find a golden cup that was carefully hidden within one of the chambers of the stone maze. Walls could shift and alter if they were too far off the path, and doors could be found that lead to short cuts, dead ends, or challenges such as giant spiders and snakes or humanoid enemies that could incapacitate teammates. Along the way, they would encounter booby traps that could also disable teammates. Their goal was to retrieve the cup and exit the maze with all of the teammates. The only equipment they possess is what they left the locker rooms with. Lose a teammate and the scenario could continue, but the danger level would increase with each member disabled until none remained or the cup left the arena.
VAÐLAHEIÐ
Not a cloud could be seen in the sky as team Vaðlaheið stepped onto the platform at the entrance of the danger room. The ground could not be seen either. One more step and they would plummet downwards onto what looked like an island speck surrounded by water. If they looked up, they would see more sky, and if they dared to go higher, they would find themselves in space eventually, the sky darkening with altitude. There was a platform several miles away. In fact, there were several platforms that lightly littered the sky. Each one could have a challenge, and each one could be an opportunity for rest. A team that could seemingly work well together needed a new reason to test their limits. Like the other challenges, they were required to retrieve a golden cup and return it down to land. However, several more miles away lies their goal inside the belly of mighty emerald dragon resting on her platform. Like most dragons of lore, this beast was intelligent, cruel, and magic resistant, and along with breathing fire, could sacrifice the large scales on her body and transform them into dragonlings to plague and disable the teammates with venom. The emerald dragon also possessed a spell known as Dragon Fear, which casts a shadow of pure fear and doubt in her enemy's mind, causing them to run away for five minutes. Lose a teammate and the scenario could continue, but the danger level would increase with each member disabled until none remained or the cup finally touched land.
These scenarios and this format of implied play is to help move team development plots along. Please comment here with what you feel your character would do, and discuss, argue, or work with the other players as to how the scenario would end. Any injuries or butthurt feelings should be expressed here. Think of this as like a tabletop game. Verbally command OOCly what your character would do in such a situation: would they work as a team? Separate? Do something heroic? Do something cowardly? Challenge your character to something that is opposite of their strength. Can they overcome it or are the overwhelmed? The choice is yours and yours alone... along with your team.
Advisers, feel free to step in and offer guidance or alter the scenario if your character would during the training.
Each team receives their training scenario on their usual day of training. A: Monday, B: Wednesday, C: Thursday. Any questions, comments, concerns can also be expressed here. Remember, have fun! :D