Morningstar Manor - where the plot never stops

April 2011

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October 16th, 2008


[info]call_me_chas
[info]mm_plots

[info]call_me_chas
[info]mm_plots

Further to Hallowe'en post


[info]call_me_chas
[info]mm_plots
There was a query about how far to take damage to pups.

We've talked it over and really don't want anyone dying that week - the Manor wouldn't really want it - they are so much more fun alive and suffering. If you want to nuke an NPC for urgent plot purposes please run the reason past us and we might consider it but no character death please.

Beyond that, physical damage and mental anguish are up to you! At the end of the week all bets are off and the worst of the injuries will be gone. People might be left with lingering bruises or tenderness, ineplicable aches and pains and feelings that they REALLY don't want to walk down THAT corridor again but it mustn't be so bad they want to leave!

Hope that gives you enough to work with.