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MarinaNova Mods ([info]marinanova_mod) wrote in [info]marinanova_ooc,
@ 2015-01-11 19:07:00

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Entry tags:mod: info

Game Discussion
Dearest marinanites.

As some of you might've noticed, the pace of Marina Nova has changed over the past year or so. We've gotten smaller and slower. Our newbiedays aren't the parade of fresh faces as it used to be and our mistletoe mingles no longer break the comment limit. In addition to this, both of your mods went and got themselves busier offline lives which, to be quite honest, is terribly rude but probably also inevitable.

Because of these changes, we thought it was time to sit you down and have a chat.

We would like to hear your thoughts on the game. Where you'd like to see it go and what changes you want to see. What would make it easier for you to be more active? What would make it smoother for new people to come in? Marina has always been built on player participation — how can we make this more accessible to you? Do you want to keep the game the way it is, or is it time to downsize it?

We're eager to hear your thoughts and have an honest, open discussion about the future of the game. One thing is certain — this isn't ending, only changing.



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[info]foreverjack
2015-01-11 08:33 pm UTC (link)
I know it's not much help, but I am very happy with the game as it is. It's the only game I'm in so I don't have anything else current to compare it to (except the few memes/PSLs I have going, all of which except one or two are extremely slow-moving, as in maximum of one or two tags a week), but obviously I have noticed the membership dwindling and fewer new people and characters joining. And obviously this is of concern, as to my mind it's definitely the players who make the game, which is the reason I joined this game and have stayed so long, because I love playing with the people in it. But I don't know that there is anything we can do about it. Al and I were both mods in our last game and that gradually just died out too, whatever we tried to do incite interest. It seems to me that all games seem to have a shelf-life, however, sad that is. People just run out of anything new to do with their characters, and the interest dies out.

That said, I am just as interested in the game as I ever have been, I just have even less time available to play, mainly due to changes in my RL. When I started role-playing, seven years ago, I would spend hours every day playing, partly because it was new and exciting, and partly because I was incredibly depressed and needed an escape. Now I'm getting on my better in my RL, and that means I *want* to spend more time doing other things outside RP, however much I still enjoy RP. I have whole days at a time when I don't tag anything, and whilst I still feel guilty for keeping people waiting, for myself I'm happy with that pace.

So perhaps the *only* thing I would personally change about MN is the pace, because I am not a fan of having to start threads before you've finished the last ones and with the one week = one day system and my own pace of play, I find I absolutely have to. On the other hand, I think it's very possible that if you did slow that down, e.g. to make it two weeks = one day, you would probably lose people who got bored waiting for something to happen, so I'm not really going to even suggest that. There's just about enough opt-out with this game that I can manage even when I don't have time to get Jack involved in something he certainly would do given the chance.

Not sure there's much of use there. Pretty much just my stream-of-consciousness thoughts, I'm afraid!

(Reply to this) (Thread)

Perhaps off topic...
[info]cptn_tightpants
2015-01-11 09:17 pm UTC (link)
Well, the one thing this game has going for it that our other one didn't? A whole lot less drama and... personalities. And inflation. The character to player ratio was really off, especially considering the people who consistently didn't tag until the end of the month to make AP. And they often had the most characters.

Also, we were pretty much doomed the moment we split from the original game.

(Reply to this) (Parent) (Thread)


[info]wraith_7
2015-01-12 04:19 pm UTC (link)
I do not know how you ladies dealt with all the drama last time around. I seriously do not.

(Reply to this) (Parent) (Thread)


[info]notrosesshadow
2015-01-13 02:59 am UTC (link)
It's because we're awesome.

(Reply to this) (Parent) (Thread)


[info]stupidcuteshit
2015-01-13 03:55 pm UTC (link)
Haha! Basically.

(Reply to this) (Parent)

Re: Perhaps off topic...
[info]foreverjack
2015-01-12 10:42 pm UTC (link)
Good point, though I have to admit, I wasn't aware if there was any drama in this game or not since I assumed if there was any it was taking place on Plurk, where I am... not.

I think we did pretty well with our game, considering, and I certainly enjoyed it, even with the drama. But life is a hell of a lot easier here! :-)

(Reply to this) (Parent) (Thread)

Re: Perhaps off topic...
[info]notrosesshadow
2015-01-13 03:02 am UTC (link)
Oh we did great with our game. I was looking over various threads, and the setting you, me, and Kate worked up was pretty damned awesome with some incredible potential.

I'm not aware of drama in MN either and I am on plurk. From my perspective, it's pretty drama free, people seem to be able to talk together, and the whole game is the most pleasant overall RP experience I've ever had I think.

(Reply to this) (Parent) (Thread)

Re: Perhaps off topic...
[info]foreverjack
2015-01-13 05:39 pm UTC (link)
Well. Good, then! :-D

Obviously we are all awesome here!

(Reply to this) (Parent)


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