Rebecca Crane (needmymp3) wrote in marinanova, @ 2014-05-21 18:29:00 |
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Entry tags: | clay kaczmarek, kitty pryde (aoa), nathan harris, rebecca crane, shallan davar, spencer reid |
[272] ota dreams
[001. In It Alone]
[You did something They didn't like. Maybe you started putting facts together, figured out there was something fishy going on in the company. Maybe you rallied against some of Abstergo's company policies for the sake of the public. Maybe you worked for them and realized you were being asked to do some things you didn't feel wholly comfortable doing. Or maybe you were just in the wrong place at the wrong time and witnessed something you shouldn't have; a conversation, an argument, a murder. Or maybe they mistook you for someone else.
So they went after you. They're either surrounding you this very minute, in which case you better start running if you notice something is amiss. You'll get a phone call if this is the case, from an anonymous number that is insistent until you pick up. But if you don't manage to answer in time, they will haul you away into their little white van to whisk you off and away.
But she'll help you. Don't worry.]
[They caught you, you're in the van and you're panicking because you don't know who they are or where they want to take you. (Unless you've clued in and realized it's Abstergo, they're not just a public face but something much darker.) And she's there too, sitting in the van with a scowl and her arms bound behind her with zip ties. She's not the guiding voice this time but another captive, but that doesn't mean she's about to sit back and wait for them to make the two of you disappear.
She looks over after the doors close, and the van starts up. Quiet:] How loose are your hands?
[You're in the middle of a dark warehouse, the only lights being three hanging bulbs in a row overhead. It's dank and musty and there's nothing but shadows and cold outside the realm of the light on the concrete. There's a figure, dark and without a face, pointing a gun at you. Demanding you put your hands up and say you'll come with Them, and give up the files you're holding. Tell them where the safehouses are.
Whether you're an Assassin or not, they seem to think you know the Brotherhood's secrets. And they're determined to get them out of you one way or another.]
[The room is bustling with fine clothed aristocratic members of society; there is a waltz playing, or maybe just a man playing requests at a grand piano. Crystal chandeliers, bubbly drinks and laughter echo off every wall. Wealth just about drips from the rich tapestries and paintings on the wall and the diamonds around women's necks. Among them all is a man or a woman, your target who you have to tail. Whether you have to kill them or lift something from them, you have to keep them in your sights for the night to go well.
But you're not alone, a woman in a red dress off to the side is working with you. Helping you get in and out, the two of you are well trained in how to handle this. You're not nervous, are you? Don't worry, she's heading over with a glass of champagne in hand.]
[Before you stands a thick metal door with only a slit to look in at the room behind it. A number is inscribed in the front along with the Abstergo logo; the company that uses this dark and dingy hallway in one of it's 'research' facilities to house people of interest. Prisoners of worth. Should you look in you'd be surprised to see the room isn't dark at all, light panels line the floors and walls, humming a gentle white light. It is the complete opposite of darkness, an invading light that never fades.
There is a bed. And on the bed is a woman, in a white tanktop and jeans. She's curled up to try and shut away the light, the sound of silence and the utter swallowing panic of loneliness.]