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Opens 4/21/2012! [15 Apr 2012|10:07am]

GREY HAVEN RPG

Grey Haven, Utah, is a quiet American tourist town. It's sleepy, the townies are friendly, and it seems like nothing out of the ordinary happens there. This is because this tiny town is a supernatural dead-zone, and host to some very powerful, potent magic of its own. Within the borders of Grey Haven, all supernaturals are rendered mundane... and they become completely human. In these modern times, the town serves many functions: a neutral ground for warring factions to meet, a sanctuary for the hunted, a hiding place for fugitives, or simply a place to break a terrible curse or enchantment. To this day, its original function is still its most common: allowing supernatural creatures who are tired of the secrecy and the struggle a peaceful haven to live out a mortal life and eventually have a natural death, something many supernaturals are denied.

Grey Haven is a mature original character game about supernatural creatures adjusting to a human life. Want to know more? Check out the links below!


Game Info » Held/Taken » Wanted » Application » Cast
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X-Project: An X-Men Movieverse RPG on Livejournal [15 Apr 2012|02:07pm]
Game: X-Project
Genre: X-Men Movieverse on LJ
Available Characters: COLOSSUS, BEAST, X-23, WOLFCUB, ICEMAN and more!

Want to play a superhero and have grand adventures? Or perhaps you prefer a school-based game with all the drama involved in growing up and learning your place in the world? CSI-type private investigations? Dark and gritty spy games? Romance and relationships? X-Project has it all!

Brief Description of your game: X-Project is an X-Men movieverse RPG on Livejournal. Set after X2, we've been running since May 2003 and use a combination of in-character journals and email/IM logs. There's a number of settings for a range of play, whatever your preference, and while we accept new characters we strongly encourage people to adopt one of our orphans.

Link to Game Information/Application: Applications can be found here. Please read the previous history of the character before applying. A test log with the mods will usually be required, and we'll ask prospective players to communicate with players in the cases of significant relationships with a played character (eg: If you want to app Jeanne-Marie Beaubier, you'll be asked to ping Jean-Paul's player, to ensure continuity). See the FAQ on Applications for details.

Rules | Application | Available Characters | Game Wiki | Read The Game | FAQ|Contact Us | Follow Us on Twitter!

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[15 Apr 2012|07:33pm]

PLAYING HOUSE

MODS  •  RPG  •  OOC

OPENS FEBRUARY 12

Premise
Rules
FAQs
Format
Characters + Holds
Application
Wanted Characters
Credit
In recent months, twenty-six volunteers were selected to take part in a social experiment. They would give up one year of their life, to science. Upon completing the experiment, they would be rewarded handsomely.

For one year, they would disappear from their lives. They would tell family, work, and friends only that they were going on a Pilgrimage, and they would be gone for one year. On December 31st, 2013, they would leave their lives, and be taken to a secret place referred to only as The Compound. A large block of property and a mansion completely blocked off and barricaded away from the outside world.

No phones, no cellphones. No television, no radio. No newspapers. No letters. And no leaving, for one year. Just twenty-six very different individuals, all selected for very different reasons, living together, no matter what. Could you do it? It seemed very simple, at the time. Everything they needed would be provided... all they had to do was give up a year, and get used to hidden cameras over their shoulders. It would be worth it.

What they weren't told was that it would be a simple social observation. It would be a study, not only of how strangers would adapt to their surroundings and live together, but of how different people would react to various stimuli – including the occasional stressful situation.

Everything starts off fine and dandy. The days go by, and just as everyone is starting to get comfortable, that's when weird things begin to happen. Subtle changes, at first. For several days, the temperature in the house cannot be controlled, leaving parts of the house at sky-high temperatures. Then nothing. Then it seems like in the middle of the night, walls and hallways are changing, revealing rooms that no one seems to remember.

No power or electricity for a week. Having your inner-most secrets exposed the next. Waking up one morning to find one of your housemates - maybe one of your new friends - has been removed, and replaced. And then you discover that perhaps the lot of you aren't so random at all. It seems, that each and every one of you is somehow connected...

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