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Gooseberry Mods ([info]goosemods) wrote in [info]gooseberry,
@ 2017-01-29 11:29:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Entry tags:! ic/ooc

TEAM GOOSEBERRY TRYOUTS



TEAM GOOSEBERRY TRYOUTS

This is the day many of Gooseberry's Quidditch players have been waiting for. The mood is tense, as a lot of the participants have pinned a great deal on making this team. Thorn repeatedly tries to assure the athletes that this won't be a make or break deal for their Quidditch career, but a lot of his words fall on deaf ears. It's a brisk January morning, and although the bleachers have been magically warmed for supporters, the players are still going to have a chilly day.

Tryouts will take all day. Starting at 10:00 AM, players will do individual trials. Then the players and audience will break for lunch. At 1:00 PM tryouts will resume with three small skirmishes. Players don't know which team they'll be on until minutes before the games begin.

Thorn says that he intends to post the final roster tomorrow, but he'll let everyone know if there's a delay. (What this means is that if this IC/OOC is busy and we get a lot of information from it, we can probably make a decision tomorrow. But if it's slow, we'll wait until after the lottery event to make the announcement.)

THE RULES
  • There are two stages to the tryouts:

    • Individual Tryouts: Mr. Thorn has drills set up to observe individuals on technical skill. He's looking for accuracy, speed, and skill on a broom.

      • Chasers focus on passing and scoring.
      • Beaters on accuracy and strength.
      • Keepers on defense and alertness.
      • Seekers on agility and perception.

    • Skirmishes: Thorn randomly assigns teams and has them play one another on the spot. The games last about 30-45 minutes, and there's no time to strategize. He has an eye out for teamwork and flexibility.

  • Only characters that signed up are eligible for a spot on the team.

  • There are not any scouts present. They won't arrive until the first game against Ilvermorny, and after that they will attend games regularly.

  • The results of the skirmishes are random and do not have any impact on if your character is chosen or not.

  • However, things said and done in this IC/OOC might.

  • Players will be chosen based on three major criteria:

    • ACTIVITY: Is your character social and contributing to the game and subplots? Being a presence in the game will contribute to being selected. This doesn't necessarily mean that you need to be involved in the metaplot (we realize that's random-ish) or that sheer comment count will win you a spot, but characters that are accessible and engaged will get preference.

    • CHARACTER ARC: Does being selected serve the arc of the character in an interesting way? Does it sound like being on the team will create some interesting challenges? These questions will be taken into consideration as we build the team.

    • RNG: In cases where we can't choose between two characters, we'll leave it up to random chance.

  • One character will be chosen to be the Captain of the team, who will be responsible for arranging practice times and building strategy. If you have any strong opinions about your character not being captain, we will take their name off the list of potential captains.

CHASER : 3 first string players, 2 reserve players.

Jaime Castillo
Clementine Decourt
Jefferson Key
Levi Kramer
Ulysses Quayle
Sylvester Stoker
Zoey Valentine




BEATER : 2 first string players, 1 reserve player.

Roxanne Barringer
Quinn Cunningham
Sofia Delgado
Leonardo Fiori
Regan Hobbs
Christopher Park


KEEPER : 1 first string player, 1 reserve player.

Avery Davenport
Susana Velasquez
Jonathan Wilde


SEEKER : 1 first string player, 1 reserve player.

Henrietta Gray
Penelope Vargas
Reid Wainwright


 
CHASER
CHASER
CHASER
BEATER
BEATER
KEEPER
SEEKER
TEAM #1
Jaime Castillo
Clementine Decourt
Sylvester Stoker
Sofia Delgado
Roxie Barringer
Jonathan Wilde
Henrietta Gray
TEAM #2
Levi Kramer
Faye Turner (NPC)
Ulysses Quayle
Quinn Cunningham
Christopher Park
Avery Davenport
Reid Wainwright
TEAM #3
Jefferson Key
Zoey Valentine
Micah St. Clair
Leonardo Fiori
Regan Hobbs
Susana Velasquez
Penelope Vargas
» Individual Tryouts: Reply here with a description of your character's individual tryout.

» Skirmishes: Reply here with reactions to the short skirmishes, or things that happened during them.

» Audience: The audience watches and cheers for their favorite players! If you want to have scenes where players and friends greet and socialize, it can go right here.

» OOC: Questions, Comments & Concerns!



(Read comments) - (Post a new comment)

Quinn Cunningham
[info]qnnc
2017-01-29 04:34 pm UTC (link)
Although Quinn wishes her friends good luck in the locker room, she doesn't make any of her regular attempts to provoke opponents with well-practiced taunts. She'd signed up for tryouts because she loves Quidditch and misses playing entire games, however, after topping off a few stressful weeks with spending last night brooding anonymously over what ~could have been,~ she radiates cold fucking determination as she walks onto the pitch.

She's irritated with herself and can't figure out if it's because she actually resents having come to Gooseberry (thus uprooting her home life and precluding her from a promising future in nomaj pro sports), or because she'd even consider regretting what she had set her mind to (and can't change, anyway). As someone who spends nearly all of her time working toward a career goal, the very idea that she's capable of doubting her ambitions, of getting or cold feet or whatever is happening, is unsettling.

Rattled, the Azurcrest needs to prove to herself that she's still capable of accomplishing something athletic, that she can still succeed even when the task isn't to regurgitate a textbook.

It's a cliché of the worst kind but today it's accurate as hell: she's here to win.

The staggering force behind Quinn's shots makes her strength clear (#armday, motherfuckers) and each hit is precise. She's obviously a talented flier in general—or else she would never have made a team in the first place—but she isn't a Talented Flier. She's fast and agile enough, but if she's going to be 'one with' anything, that connection's reserved for her bat.

Despite her effectiveness, there's something about her technique and drive together that makes every hit seem like it has the potential to become much more savage, even uncontrolled. While she'd argue that it's "just part of the sport!," the severity with which she hammers Bludgers into targets points to something further back than that — to onlookers especially well-versed in either Quinn or Quidditch, it may even be unnerving.


[don't worry, this is a novel so my skirmish tags won't be!!! THEY WILL BE MY GIFT TO YOU! ♥]

(Reply to this) (Parent) (Thread)

Re: Quinn Cunningham
[info]gottaplay
2017-01-29 04:35 pm UTC (link)
OMG this makes mine look so Tiny!

Go Quinn go!

(Reply to this) (Parent) (Thread)

Re: Quinn Cunningham
[info]qnnc
2017-01-29 04:37 pm UTC (link)
NEVER EVER EVER feel like you need to compare tag lengths with mine!!! i have a srs not-shutting-up problem. :////

(Reply to this) (Parent) (Thread)

Re: Quinn Cunningham
[info]challenge
2017-01-29 04:41 pm UTC (link)
Meeee tooooo

So your novel made me feel okay about my novel, thank you :(

(Reply to this) (Parent) (Thread)

Re: Quinn Cunningham
[info]kingulysses
2017-01-29 04:45 pm UTC (link)
team novel 4 lyfe

(Reply to this) (Parent)


(Read comments) -


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