premise Vampires vs Werewolves? Think again. Throughout the centuries, it has always been just simply... vampires. Four different types of vampire races battling for countless decades, trying to prove who is the better evolution. join the battle. |
premise Vampires vs Werewolves? Think again. Throughout the centuries, it has always been just simply... vampires. Four different types of vampire races battling for countless decades, trying to prove who is the better evolution. join the battle. |
It's the year 2000. Voldemort has been vanquished, and the wizarding world saved, but at high cost. The final battle took the life of the Boy Who Lived, truly fulfilling the prophecy of "neither can live while the other survives." Then it happens. Sybil Trelawney makes her third prophecy, predicting the return of one the Ministry can only assume is Voldemort, claiming he shall rise again, to seek immortality from the legendary Golden Apples of mythology. What lengths will the Ministry go to to prevent him from finding the apples? And how will the populace respond to the prospect of another war, and more secrets being kept from them in the Ministry? | ||
"….Voldemort's powerful now. You don't know who his supporters are, you don't know who's working for him and who isn't; you know he can control people so that they do terrible things without being able stop themselves. You're scared for yourself, and your family, and your friends. Every week, news comes of more deaths, more disappearances, more torturing … The Ministry of Magic's in disarray, they don't know what to do, they're trying to keep everything hidden from the Muggles, but meanwhile, Muggles are dying too. Terror everywhere … panic … confusion …" Across Europe the Wizarding Community lies in fear. Voldemort and his followers are on the rise, leaving behind a reign of terror in their wake. As his numbers increase, Wizards begins to grow more uneasy, increasingly choosing to fall prey to his Empire, out of fear, unwilling to stand up and fight. In spite of the increasing danger, a small group of vigilante Wizards have begun a rebellion, daring to do what the Ministry fears to do; fight. The Order of the Phoenix is slowly growing into a force to be reckoned with, threatening not only Voldemort, but the Ministry itself. Change is on the brink for the students of Hogwarts. No longer will they be safe behind the confines of the castle, unaware to the real dangers of the world. They will soon be forced to make their own loyalties known; a decision that will affect not only the rest of their lives, but the entire Wizarding World. Amongst the darkness, these students are potentially the light needed to give the Order the man power to take on Voldemort’s forces. As both sides fight to gain support, one question lies: which side do you choose? | ||
Most Wanted: Amelia Bones*, Alecto Carrow *, Amycus Carrow, Rabastan* and Rodolphus* Lestrange, Xeno Lovegood, Alastor Moody, Peter Pettigrew, Fabian and Gideon Prewett, Rufus Scrimgeour*, Kingsley Shacklebolt, Andromeda Tonks*, and many others! Asterisk's* indicate recasts. All recast information can be found here |
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place? You may ask: Where have the trains and the skyscrapers gone? Or you may ask: Where is Cair Paravel? Where are the Lone Islands? What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look. But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land. What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land. Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held |
Many years ago, when people still believed in myths and legends, it was told that the gods created immortal beings, much like themselves. They shaped them into beautiful and powerful beings with many talents who would go on to lead mankind on the right course. The gods would remain in the heavens where they were supposed to be, and the immortals would be earthbound. They were created from the same mold, split into two by mighty thunderbolts. No one suspected the effect it would have on the immortal beings. The separation left both of them with a desperate yearning to be reunited because they shared the same soul. They would spend the rest of their lives searching for the other half of their soul, no matter the time or the distance. Brand new game based off of Hancock! RULES | F.A.Qs | TAKEN/HOLDS POST |
Welcome to Idris Academy, a school for magical folk located in the isolated reaches of Greenland. Here, those with magical abilities or superhuman attributes - the Faie, Therians, mages, witches, and warlocks - come to learn. These are students who can hurl fireballs, transform into various animals, teleport from place to place, or live for centuries on end. There are your normal, human high school classes, and then there are the electives designed for each specific magical group. The goal of this school: assimilate these magical children into the human world and teach them how to control and utilize their special abilities. But there's a problem... normal human beings can often be cruel and condescending. Some of the school's students do not actually want to assimilate. They would rather build their own, magical cities - sometimes empires - and live without having to regulate their special abilities. This difference in opinion has caused a slight rift in the school... Contact | Drop Box | Threads | OOC |
“ . . . All that was left in Pandora’s box was hope.” During the 21st century, a global pandemic swept over the world. They dubbed it the “Pandora virus,” or PV for short, because of its devastating nature. The virus tore through the world’s population. It killed almost one-third of humanity in its first month alone. Countries everywhere grew panicked, believing it to be a work of biological terrorism. Nation stood against nation, and a worldwide war began. Much of earth was laid to waste within just a handful of months by the combined effects of nuclear war and the Pandora virus. Survivors immune to the virus found the world uninhabitable, and many of them perished due to radiation poisoning or famine. |
Game Objective. |
THE PREMISE | MAPS & AREA INFORMATION | PLAYABLE SPECIES | RULES FAQs | APPLICATION | CHARACTER LIST & HOLDS | WANTED LIST |
After witnessing a death at their school where a missing pupil was found at his desk, characters begin investigating these rumours. They later realize that they can walk through doorways as a gateway to enter a seemingly utopian world infested with Shadows. Thus begins an adventure to discover the connection between the vanishings and deaths around town. | MODS RPG OOC PREMISE SETTING WANTED HOLDS APPLY |
SHAPESHIFTERS: Or more commonly referred to as werewolves. They can morph into wolves at their own will when the time comes, and are often intermarried to preserve the race. When there are only children, generally they are arranged to marry others. HUMANS: They’re the onlookers, they’re just waiting for something to happen. They’re waiting to be turned into vampires or ready to help the werewolves control the vampires, or maybe they’re just trying to live their lives and these stupid creatures keep getting in their way. | |